HeavyMetal Press Release: May 16, 2000
Hello all,
Some of you are aware of HeavyMetal, FASA's 'Mech Design
Generator, and that it has been out of print, per FASA's site, for some time.
This was the case because the current stock had sold out and FASA has been in
the midst of deciding exactly what to do with it, given the dynamic changes there and elsewhere
in the gaming industry.
It has finally been decided to allow me (Rick Raisley) to
become a FASA licensee and produce and market the program myself. We have been
working on this for quite some time, and I am very excited about the prospect,
as I feel I can be more responsive to the needs of the BattleTech community.
FASA will continue to sell HeavyMetal products from their web site, but I will
in addition be marketing them myself, by mail and hopefully through
a new web site.
While HeavyMetal has many proponents, I realize that many
were not exactly thrilled with the program. It was kind of a matter of "too
little, too late." And unfortunately, this occurred due to the delays in
marketing the program. The "final" design was submitted almost two
years before it was actually released for purchase, and despite the addition of
some equipment from Maximum Tech, it was dated when it appeared. This was very
unfortunate, and is one of the things
I hope to correct.
Well, down to business. HeavyMetal Pro, the advanced
successor to the original HeavyMetal, has been in playtest now for over two
years, and has gone through a complete metamorphosis. The program is complete
except for adding some MechForce UK weapons I promised to Bob Nicholls and the
completion of the extensive help file. It has been updated to 32-bit (i.e. it
won't run on Win3.x) and has a myriad of new features which I'll list below. I
hope for it to be ready for market in time
for Origins in July.
In addition, there are two more items in the HeavyMetal
line: HeavyMetal Vee, a Vehicle Editor which includes all Maximum Tech
equipment such as super-heavy tanks and ships, multiple turrets, etc.
Unfortunately, HMVee is still a 16-bit program similar to original HeavyMetal,
although the printouts and design utility are outstanding. I may update HMVee to
32-bit and the new look also; that will depend on the demand, as well as time available. I'd like
your thoughts on that.
And then there's HeavyMetal Lite: It's a ProtoMech Design
Generator that's been out for over a year in playtest (nice timing, huh?), but
it does more than Protos. It also prints out record sheets for all infantry
(even with artillery) and Battle Armor, complete with all options such as heavy
armor, etc. In addition to the standard BA/Infantry record sheets (enhanced, of
course), it will print BattleForce2 record sheets (as will all
the new HeavyMetal programs).
My ultimate goal is to produce a CD with HMPro, HMVee,
HMLite and all designs for all equipment (except the unseen - they'll stay
unseen). (Webmaster's note: recent posts on the message boards and
rec.games.mecha show that FASA has said the losmechs are legal for inclusion in
HMP as long as no images of them are included)
This will take some time, especially if Vee and Lite are to become
32-bit apps, and again, I'd
like your thoughts here.
There is also a possibility of producing an Aerotech2
editor, but only after the others have been done, and only if there appears
to be enough interest.
I am working on a HeavyMetal web site, which will be a
complete source for HeavyMetal products. In addition to complete specifications
and sample screens, I intend to make HeavyMetal products available for purchase
and download, provide program, weapon and 'Mech updates, FAQs, hints, news, etc.
It will be the premier site for all FASA's HeavyMetal products. Once done, I can
assure you that new weapons will be included in the HMPro weapons database as soon as they
are published (maybe before!).
Enough generalities: The following is a list of the
/enhanced/ features and improvements that HeavyMetal Pro has over standard
HeavyMetal. I think you'll be impressed. Of course, all the features of standard HeavyMetal are still there,
only much, much better.
HEAVYMETAL PRO ADDITIONAL FEATURES
COMPLETE REDESIGN
* HeavyMetal Pro has been completely
redesigned, and makes full use of Windows95+ features. Therefore, it can no
longer be run with Windows 3.x.
* The main screen includes a customizable
Toolbar, giving the user instant access to many features.
* Three viewing
modes are included: Regular with a simplified interface and less clutter for the
new user, Veteran which adds constant summary info to the screen and Elite which
adds weapon and status information, HTAL armor and damage graphs and other
information for instant reference. HeavyMetal Pro works the way
you want it to!
NEW SCREENS
* Added BattleForce2 screen, with ability
to Save and Load 'Mech Rosters, up to 4 sheets of up to 40 units per sheet,
printing of FASA-style BattleForce2 sheets, many options to Assign, Unassign and
Clear. BattleForce2 rosters can be made up with mixed units of 'Mechs, vehicles,
ProtoMechs, Battle Armor and Infantry.
* Added MechWarriors database,
accessible from Print dialog box and Roster screen, which saves names and skills
for printing on Record Sheets. Multiple warrior databases are supported, and two
are included with the program.
* Added Battle Value Calculation Screen, with
complete details of the required steps and values.
* Added Text Technical
Readout, can print or copy to Windows clipboard, for pasting into E-mails or
news posts, etc.
* Added Manufacturer Screen and databases. Includes 9
databases for engine, chassis, etc. This information prints in Text and Standard
Tech Readouts. Screen operation allows the user to automatically modify, add or
delete items in the databases.
* A new HTML option screen allows setting and previewing
the screen and options.
MORE MAXIMUM TECH EQUIPMENT
* Added Large, XXL,
Compact and I.C.E. Engines (with power amplifiers) and Engine Supercharger.
*
Added Hardened, Light & Heavy Ferro-Fibrous Armor, as well as Component
Armor. Even Patchwork Armor is supported, with the ability to have a different
armor in each location.
* Added Reinforced, Composite and Utility 'Mech
Structure (yes, Utility 'Mechs can now be designed and printed).
* Added CASE
II and improved CASE selection operation.
* Added Null Signature Systems,
Variable Range, Multi-Trac II, Short & Long Range, Anti-Aircraft and
Multi-Trac targeting systems.
* Added Grenade Launchers, Artemis V, Clan
Heavy Lasers, new Micro Lasers, ATM's and Improved Single Shot (I-OS)
weapons.
* Added Laser & Compact heat sinks.
* Added XL, Compact and
Heavy Duty Gyros.
* Added Torso Cockpit, Small Cockpit & Command Console,
as well as Enhanced Imaging.
* Added Improved Jump Jets, Mechanical Jump
Boosters and 'Mech Jump Packs.
* Added Head and Shoulder Turrets, plus Quad
turrets.
* Added optional Critical Slot limits for smaller 'Mechs, including
Record Sheet printing.
* Added Armless 'Mech configuration, design and
printing.
* Added Fractional Accounting (no rounding of most calculations),
including Fractional Tons of Ammo for all weapons. You can now specify exactly
how many shots of ammo are in each crit.
* Added Combine, Chainsaw, Lift
Hoist & Cargo for Utility 'Mechs.
* Added Mixed Tech. User may select
desired Tech individually for chassis, armor, engine, weapons, physical attack
weapons, etc. Added all weapons to both Clans and Inner Sphere, with complete
cross-reference to the Tech Base and older weapons.
* Added 3060 Era as well
as the ability to specify an exact year (like 3054) rather
than only preselected eras.
IMPROVED SCREENS
* Visible 'Mechs can be filtered by
Era, tonnage, Rules Level and many other criteria at the Open 'Mech Screen,
which can be viewed in either Standard or Advanced mode.
* Added SRD, MRD and
LRD (Short-, Medium and Long-Range Damage) factors to Damage Graph, 'Mech Select
and Open 'Mech Screens.
* Changed Colors of all screens to System
Colors.
* Added BattleForce2 damage factor to display and screens.
* Added
Autoscale to Damage Graph.
* Added Most Recently Used files to Files
menu.
* Added ability to display Pictures (bitmaps) of 'Mechs on engineering
screen, saving with file.
* Full Windows95+ long
filename capability is included.
NEW FEATURES
* Custom Weapons now saved with Data
file, & can be loaded in any version of HeavyMetal Pro, even without the
custom weapons data file.
* Added ability to absorb Custom weapons into
Custom Weapon data file. When you give someone a 'Mech design with custom
weapons, they can then use the weapon on other 'Mechs.
* Added ability to
Split missile system from Artemis in head and center torso.
* Removed
limitation of 1000 'Mechs in each folder and 100 'Mechs selected from Open and
Files screens. Maximum is now limited only by memory.
* Increased maximum
number of weapons from 25 to 50 (you really don't want more, do you?).
*
Added optional Automatic Heat Sink Adjustment: When adding/deleting weapons,
heat sink number automatically increase or decrease, according to criteria set
by the user (such as overheat by 5, use 80% available heat, etc.).
* Added
Save as Text, duplicating information on Text Tech Readout screen.
* Added
Save as HTML, including choice of text and background color, background bitmap,
optional Logo and Picture of 'Mech, header and footer. Viewable with Internet
Explorer or other browsers. Easily uploaded to web sites for publication.
*
An optional Tip Of The Day screen gives hints on
use of the program.
IMPROVED ROSTER SCREEN & OPERATION
* Rosters can
now be composed of 'Mechs from multiple directories or folders.
* Added
ability to save and load MechWarrior name with Roster.
* Added ability to
"batch" print all 'Mechs in Roster, with MechWarrior names and skills.
Just select the 'Mechs desired, choose Batch Print, and go get something to eat
while they all print, each with individual MechWarrior names and skills.
*
Added ability to set Skills of each 'Mech on Roster screen, and calculated
Battle Value accordingly.
* Added ability to highlight 'Mechs on Roster
screen to send to BF2 screen.
* Added ability to show BF2 factor, damage
factors, or weapon value on screen, and sort by ones desired.
* Added ability
to save the data files for all Roster 'Mechs to a floppy or other directory.
Great for taking them to another computer
for printing or play.
EASIER OPERATION
* Added Sort-by Column Buttons, on
Open, Roster and most other screens.
* Adding or Deleting weapon and most
other changes no longer undistributes equipment (I heard the grumbling!).
*
Added Auto-Distribute and Auto-Undistribute buttons to Distribution Screen for
all heat sinks, armor, etc.
* Added Move Crits Up button to Distribution
Screen, to fill in blank crits.
* Added pop-up menus for most components,
allowing user to Auto-Distribute to one or multiple locations, Auto-Undistribute
from one or multiple locations and select Rear or turret-mounted weapons.
*
Added Rules Level selection on Weapons Screen.
* Wider selection of graphic
formats can now be used
for logos and pictures.
MORE INFORMATIVE PRINTOUTS
* Various configurations of
Record Sheet can be simply selected for printing with a thumbnail view.
Configurations include full size, reduced size with turn grid, reduced size with
hit location tables, Level 3 heat table, etc. Missile hit tables include the
latest missile quantity for ATM's.
* Added notations on Record Sheet for
Armor & Internal Structure type, even with Patchwork Armor.
* Added 3
Presets to Print dialog box and ability to save each (with Logo, printout type,
colors, etc.).
* Added printing of comprehensive step-by-step Battle Value
calculations, for comparison, checking or instruction.
* Added printing of
BattleForce2 record sheets (works with vehicles, ProtoMechs and infantry from
other HeavyMetal programs too). These sheets look fantastic, just like
FASA's!
* When printing of 'Mech listings, desired factors such as BF2,
damage and weapon value may be selected and printed.
* Greatly enhanced Tech
Readout (TRO) printout, optionally displaying a picture of the 'Mech as well as
all manufacturer and model information in
addition to "fluff" text.
MORE OPTIONS WHEN SELECTING AND LOADING 'MECHS
* Added
Display of SRD, MRD & LRD (Short, Medium & Long Range damage) and
BattleForce2 factors to Open 'Mech Screen, also sorting by them and by their
ratio.
* Added Select 'Mechs using Tons and Cost, in addition to Battle
Value, as a basis, and the ability to Maximize Battle Value, SRD, MRD, LRD or
BattleForce2 factor, in addition to Weapon Value.
* Added Random 'Mech
selection, where HeavyMetal Pro randomly selects 'Mechs which meet the desired
criteria.
* Can now specify a range of years or eras to view or select from
(e.g.: 3055-3060).
* Added Skills selection to Select 'Mech screen, to
correct total Battle Value per FASA's skill multipliers.
* Added ability to
specify skills on Open screen,
to correct Battle Values.
AND MANY MORE
TOO NUMEROUS TO MENTION!
Thanks for your time. I hope you will give HeavyMetal Pro
a chance. I really feel you will be blown away by it, as the playtesters have. I
will keep in touch and let you know when and where it will be available, and
will let you know when the new HeavyMetal web site is up and running. In the
meantime, I'll try to convey more information
as it becomes available.
Regards,
Rick Raisley