BattleTech Vehicle Technical Readout

Type/Model: Light SRM Carrier
Tech: Inner Sphere / 3025
Config: Wheeled Vehicle
Rules: Level 1, Standard design
   
Mass: 40 tons
Power Plant: 140 InterComBust I.C.E.
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Standard
Armament:
5 Shannon Six-Shooter SRM 6s
Manufacturer:    Pinard Protectorates Limited
   Location:    Perdition
Communications System:    Commicator
Targeting & Tracking System: FireScan with IndirecTrack


Overview:

         While the Inner Sphere continues to produce a plethora of new 'Mechs and vehicles using upgraded technology, the Periphery states, generally lacking in advanced technology, have investigated other avenues for increasing their military might. Rather than pay the high costs of designing and producing entirely new vehicles, the Periphery states have chosen to upgrade older but reliable vehicles. One of the first vehicles to receive this treatment was the SRM carrier.

Capabilities:

         The limited range and speed of the standard SRM carrier generally confines it to battlefields in cities, dense forests and other close terrain. Military commanders also tend to consider these units disposable, because closing to the carrier's effective range always exposes the thinly armored vehicle to enemy fire, which it rarely survives.
         Pinard Protectorates Limited on Perdition in the Taurian Concordat - already the main vehicle supplier for the Taurian Concordat and other Periphery realms - incorporated several new features in the updated light SRM carrier to address these drawbacks.
         The new SRM carrier has a smaller, wheeled chassis. Though the new chassis restricts the unit to relatively smooth terrain, it provides a 33 percent increase in speed, enabling the carrier to approach and retreat from targets more rapidly.
         Unlike the standard carrier, which mounts all its missile launchers in a static front facing, the light SRM carrier mounts its launchers in a turret, giving it vastly increased ability to target enemy units. The updated carrier also features increased ammunition-storage capacity, giving each launcher an increased number of volleys. To complete the new design, the light SRM carrier mounts a ton and half more armor than the standard SRM carrier, providing the crew with much-needed protection.

Deployment

         Because the light SRM carrier is produced with commonly available parts, its service and repair is cheap and easy, making it a perfect support unit for any planetary militia. Every major Periphery realm (and most lesser Periphery states) has already produced and purchased massive quantities of this new design. The willingness of the Taurian Concordat to sell this design to any interested Periphery realm eloquently supports the Protector's oft-repeated statement that to survive, the Periphery must stand united against the Inner Sphere Houses.


Type/Model: Light SRM Carrier
Mass: 40 tons
Equipment:   Items Mass
Internal Structure: 20 pts Standard 0 4.00
Engine: 140 I.C.E. 0 10.00
   Cruise MP: 4    
   Flank MP: 6    
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 2.00
Crew: 3 Members 0 .00
Turret Equipment:   0 1.50
Armor Factor: 72 pts Standard 0 4.50

    Internal Armor
    Structure Value
  Front: 4 16
  Left / Right Sides: 4 14/14
  Rear: 4 12
  Turret: 4 16

Weapons & Equipment: Loc Heat Ammo Items Mass
5 SRM 6s Turret 0 45 6 18.00
TOTALS:   0   6 40.00
Items & Tons Left:       7 .00

Calculated Factors:
Total Cost: 824,200 C-Bills
Battle Value: 423
Cost per BV: 1,948.46
Weapon Value: 338 / 338 (Ratio = .80 / .80)
Damage Factors:    SRDmg = 30; MRDmg = 5; LRDmg = 0
BattleForce2: MP: 4W,   Armor/Structure: 0 / 3
    Damage PB/M/L: 3/3/-,   Overheat: 0
    Class: GM,   Point Value: 4

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