BattleMech Technical Readout

Type/Model: Warhammer WHM-6R
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
   
Mass: 70 tons
Chassis: StarCorp 100 Standard
Power Plant: 280 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
   Jump Capacity:    0 meters
Armor Type: Leviathon Plus Standard
Armament:
2 Donal PPCs
1 Holly SRM 6
2 Martell Medium Lasers
2 Magna Small Lasers
2 Sperry Browning Machine Guns
Manufacturer:    StarCorps Industries
   Location:    (Unknown)
Communications System:    O/P 3000 COMSET
Targeting & Tracking System: O/P 1500 ARB


Overview:
         Construction of the Warhammer BattleMech, which was designed primarily as an assault 'Mech, began in 2515 and continued up until after the fall of the Star League. The original requisition by General Sternson to StarCorp Industries called for "a mobile 'Mech with enough firepower to destroy or severely damage any 'Mech of the same weight class or lower". StarCorp's answer was the Warhammer. There were several different production runs of the 'Mech, including the Class 6D and the Class 6K. In the current era, several modified versions have also been developed within the Successor States.

Capabilities:
         Because of its size and weaponry, the WHM-6R Warhammer is one of the most dangerous and powerful 'Mechs ever placed in the field. In particular, its Donal PPCs and support weapons give it the sheer firepower a first-line fighter needs. All Warhammers are equipped with a special searchlight that ties directly into their O/P 1500 ARB tracking system, making the 'Mech a formidable night-fighter. Mounted on the 'Mech's left torso, the system can function either as a simple searchlight or as part of the targeting system.
         The WHM-6R is also equipped with both small lasers and machine guns, making it a threat to any infantry and support craft foolhardy enough to close in on it.
         The 6R carries 18 heat sinks, while some of the variant versions have as many as 20 heat sinks. Thus, the Warhammer has the heavy weapons as well as the means to fire those weapons on a prolonged basis.

Battle History:
         During the battle with Stefan the Usurper near the end of the Star League era, the WHM-6R Warhammer played an important role as a front-line combat 'Mech. With the fall of the Star League, the 'Mech remained in wide use by all five Houses.
         At Carl Davion's request in 2876, House Davion forces created two crack lances almost totally from Warhammers, with some Riflemen support 'Mechs. These functioned as heavy attack lances in several battles on the planets David and Mara against House Kurita. Using the tactic of combined firepower, the Warhammer lances easily punched a hole in the Kurita defense. The victorious units eventually became a part of the Syrtis Fusiliers, but many of the Warhammers had to be replaced with other 'Mech classes, due to losses and damage.
         In 2990, House Marik's 6th regiment of the Defenders of Andurien successfully launched several critical attacks against House Liao in the Alder Highlands of the planet Teng. Using a combat lance made up mainly of Warhammers, the Marik victories showed how powerful the Warhammer could be when properly supported in combat. Their losses were minimal, while House Liao forces were driven to a drastic change of strategy due to the damage their forces took.
         In 3021, the Warhammer proved itself again in battles fought by the Black Widow Company of Wolf's Dragoons while in service to House Steiner. In that year, Wolf sent The Black Widows to the planet New Wessex, a forward base and staging are for several of Kurita's 'Mech regiments. In the famous battle for Harlow's Wood, Kerensky's Warhammer led The Black Widows in a running, week-long battle that mauled two of Kurita's 20th Draconis battalions, then escaped offworld.

Variants:
         Several variants on the Warhammer have appeared since the fall of the Star League, and usually involve additional heat sinks and altered weaponry.
         The WHM-6D supports less weapons, lacking the machine guns as well as the missile delivery system of the 6R. However, it also adds two heat sinks and increases the 'Mech's leg armor. House Davion uses the WHM-6D, as well as the WHM-6K variant, which retains the missile systems, but adds two heat sinks in place of the machine guns.
         Also known as the "Hot Hammer", the WHM-6L is a House Liao variant that replaces the machine guns with two flamers.

Notable 'Mechs & MechWarriors:
Captain Natasha Kerensky
         Natasha Kerensky's black Warhammer is as infamous as its pilot. Currently assigned to Wolf's Dragoons, Kerensky is the feared and respected leader of the Black Widow Company, which is named for her murderous efficiency. Though very little is known about her past, Natasha is one of the great tactical leaders on the modern battlefield. Her Warhammer is a 6R and is in perfect fighting condition.

Lieutenant Harvey Calahan
         Presently assigned to the attack lance of House Steiner's Richard's Panzer Brigade, Calahan is a mercenary who was previously employed by the Eridani Light Horse. Though a mercenary, he is also reputed to be a gentleman soldier who will spare life when possible but fight savagely when necessary. His 6K Warhammer is maintained in perfect condition.


Type/Model: Warhammer WHM-6R
Mass: 70 tons
Equipment:   Crits Mass
Internal Structure: 107 pts Standard 0 7.00
Engine: 280 6 16.00
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 0    
Heat Sinks: 18 Single 7 8.00
   (Heat Sink Loc: 1 HD, 1 LA, 1 RA, 2 LL, 2 RL)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 160 pts Standard 0 10.00

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 22 22
  Center Torso (Rear):   9
  L/R Side Torso: 15 17/17
  L/R Side Torso (Rear):   8/8
  L/R Arm: 11 20/20
  L/R Leg: 15 15/15

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 PPC RA 10   3 7.00
1 PPC LA 10   3 7.00
1 SRM 6 RT 4 15 3 4.00
   (Ammo Loc: 1 RT)
1 Medium Laser RT 3   1 1.00
1 Medium Laser LT 3   1 1.00
1 Small Laser LT 1   1 .50
1 Small Laser RT 1   1 .50
1 Machine Gun LT 0   1 .50
1 Machine Gun RT 0 200 2 1.50
   (Ammo Loc: 1 CT)
TOTALS:   32   52 70.00
Crits & Tons Left:       26 .00

Calculated Factors:
Total Cost: 6,070,984 C-Bills
Battle Value: 978
Cost per BV: 6,207.55
Weapon Value: 1,116 / 1,116 (Ratio = 1.14 / 1.14)
Damage Factors:    SRDmg = 19; MRDmg = 11; LRDmg = 4
BattleForce2: MP: 4,   Armor/Structure: 4/5
    Damage PB/M/L: 3/2/1,   Overheat: 3
    Class: MH,   Point Value: 10

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