BattleMech Technical Readout

Type/Model: Warhammer WHM-10 Base
Tech: Inner Sphere / 3069
Config: Biped OmniMech
Rules: Level 2, Standard design
   
Mass: 70 tons
Chassis: StarCorp 100 Standard
Power Plant: 280 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Leviathon Plus Stealth
Armament:
1 Guardian ECM
Manufacturer:   Taurus Territorial Industries
   Location:   Taurus
Communications System:    O/P 3000 COMSET
Targeting & Tracking System: O/P 1500 ARB



Type/Model: Warhammer WHM-10 Base
Mass: 70 tons
Equipment:   Crits Mass
Internal Structure: 107 pts Standard 0 7.00
Engine: 280 6 16.00
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 0    
Heat Sinks: 11 Double [22] 0 1.00
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA, R: Sh+UA 12 .00
Armor Factor: 192 pts Stealth 12 12.00
   (Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 22 30
  Center Torso (Rear):   11
  L/R Side Torso: 15 20/20
  L/R Side Torso (Rear):   10/10
  L/R Arm: 11 20/20
  L/R Leg: 15 21/21

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Guardian ECM CT 0   2 1.50
Stealth Armor Heat   10  
CASE Equipment: RT     1 .50
TOTALS:   10   42 44.00
Crits & Tons Left:       36 26.00

Calculated Factors:
Total Cost: 7,955,293 C-Bills
Battle Value: 946
Cost per BV: 8,409.4
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 4,   Armor/Structure: 5/5
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Class: MH,   Point Value: 9
    Specials: omni, ecm



Primary Configuration

Equipment:   Crits Mass
Heat Sinks: 18 Double [36] 21 8.00
   (Heat Sink Loc: 1 LA, 1 RA, 3 LT, 2 RT)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER PPC RA 15   3 7.00
1 ER PPC LA 15   3 7.00
1 Streak SRM 4 RT 3 25 2 4.00
   (Ammo Loc: 1 RT)
1 ER Medium Laser LT 5   1 1.00
1 Guardian ECM CT 0   2 1.50
Stealth Armor Heat   10  
CASE Equipment: RT     1 .50
TOTALS:   48   72 70.00
Crits & Tons Left:       6 .00

Calculated Factors:
Total Cost: 9,795,543 C-Bills
Battle Value: 1,430
Cost per BV: 6,850.03
Weapon Value: 1,551 / 1,474 (Ratio = 1.08 / 1.03)
Damage Factors:    SRDmg = 27; MRDmg = 17; LRDmg = 8
BattleForce2: MP: 4,   Armor/Structure: 5/5
    Damage PB/M/L: 5/3/2,   Overheat: 0
    Class: MH,   Point Value: 14
    Specials: omni, ecm



Configuration A

Equipment:   Crits Mass
Heat Sinks: 11 Double [22] 0 1.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 LRM 20 RA 6 24 9 14.00
   (Ammo Loc: 4 RT)
1 LRM 20 LA 6   5 10.00
1 ER Medium Laser RT 5   1 1.00
1 ER Medium Laser LT 5   1 1.00
1 Guardian ECM CT 0   2 1.50
Stealth Armor Heat   10  
CASE Equipment: RT     1 .50
TOTALS:   32   60 70.00
Crits & Tons Left:       18 .00

Calculated Factors:
Total Cost: 9,627,668 C-Bills
Battle Value: 1,395
Cost per BV: 6,901.55
Weapon Value: 1,249 / 1,249 (Ratio = .90 / .90)
Damage Factors:    SRDmg = 15; MRDmg = 22; LRDmg = 11
BattleForce2: MP: 4,   Armor/Structure: 5/5
    Damage PB/M/L: 4/3/2,   Overheat: 0
    Class: MH,   Point Value: 14
    Specials: omni, if, ecm



Configuration B

Equipment:   Crits Mass
Heat Sinks: 14 Double [28] 9 4.00
   (Heat Sink Loc: 2 LT, 1 RT)
Actuators: L: Sh+UA+LA, R: Sh+UA 13 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Gauss Rifle RA 1 16 9 17.00
   (Ammo Loc: 1 RA, 1 RT)
1 ER Large Laser LA 12   2 5.00
1 ER Medium Laser LT 5   1 1.00
1 Guardian ECM CT 0   2 1.50
Stealth Armor Heat   10  
CASE Equipment: RT     1 .50
TOTALS:   28   64 70.00
Crits & Tons Left:       14 .00

Calculated Factors:
Total Cost: 9,318,480 C-Bills
Battle Value: 1,603
Cost per BV: 5,813.15
Weapon Value: 1,610 / 1,610 (Ratio = 1.00 / 1.00)
Damage Factors:    SRDmg = 22; MRDmg = 18; LRDmg = 9
BattleForce2: MP: 4,   Armor/Structure: 5/5
    Damage PB/M/L: 4/3/2,   Overheat: 0
    Class: MH,   Point Value: 16
    Specials: omni, ecm



Configuration C

Equipment:   Crits Mass
Heat Sinks: 11 Double [22] 0 1.00
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Light Gauss Rifle RA 1 32 7 14.00
   (Ammo Loc: 1 LA, 1 RA)
1 Light Gauss Rifle LA 1   5 12.00
1 Guardian ECM CT 0   2 1.50
Stealth Armor Heat   10  
CASE Equipment: RT     1 .50
TOTALS:   12   54 70.00
Crits & Tons Left:       24 .00

Calculated Factors:
Total Cost: 9,209,043 C-Bills
Battle Value: 1,319
Cost per BV: 6,981.84
Weapon Value: 845 / 845 (Ratio = .64 / .64)
Damage Factors:    SRDmg = 10; MRDmg = 12; LRDmg = 9
BattleForce2: MP: 4,   Armor/Structure: 5/5
    Damage PB/M/L: 3/2/2,   Overheat: 0
    Class: MH,   Point Value: 13
    Specials: omni, ecm



Configuration D

Equipment:   Crits Mass
Heat Sinks: 11 Double [22] 0 1.00
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 LB 5-X AC RA 1 40 7 10.00
   (Ammo Loc: 2 RT)
1 LB 5-X AC LA 1   5 8.00
1 LRM 10 RT 4 24 4 7.00
   (Ammo Loc: 2 RT)
1 ER Medium Laser LT 5   1 1.00
1 Guardian ECM CT 0   2 1.50
Stealth Armor Heat   10  
CASE Equipment: RT     1 .50
TOTALS:   21   59 70.00
Crits & Tons Left:       19 .00

Calculated Factors:
Total Cost: 9,566,043 C-Bills
Battle Value: 1,333
Cost per BV: 7,176.33
Weapon Value: 1,159 / 1,159 (Ratio = .87 / .87)
Damage Factors:    SRDmg = 12; MRDmg = 13; LRDmg = 7
BattleForce2: MP: 4,   Armor/Structure: 5/5
    Damage PB/M/L: 3/2/2,   Overheat: 0
    Class: MH,   Point Value: 13
    Specials: omni, ecm



Configuration E

Equipment:   Crits Mass
Heat Sinks: 11 Double [22] 0 1.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Arrow IV System LA 10 15 18 18.00
   (Ammo Loc: 3 RT)
1 LRM 10 RA 4 12 3 6.00
   (Ammo Loc: 1 RT)
1 ER Medium Laser RT 5   1 1.00
1 ER Medium Laser HD 5   1 1.00
1 Guardian ECM CT 0   2 1.50
Stealth Armor Heat   10  
CASE Equipment: RT     1 .50
TOTALS:   34   67 70.00
Crits & Tons Left:       11 .00

Calculated Factors:
Total Cost: 9,606,418 C-Bills
Battle Value: 1,235
Cost per BV: 7,778.48
Weapon Value: 1,193 / 1,193 (Ratio = .97 / .97)
Damage Factors:    SRDmg = 21; MRDmg = 18; LRDmg = 14
BattleForce2: MP: 4,   Armor/Structure: 5/5
    Damage PB/M/L: 4/3/3,   Overheat: 0
    Class: MH,   Point Value: 12
    Specials: omni, ecm, artA



Configuration F

Equipment:   Crits Mass
Heat Sinks: 17 Double [34] 18 7.00
   (Heat Sink Loc: 1 LA, 1 RA, 2 LT, 2 RT)
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER Large Laser LT 12   2 5.00
2 ER Medium Lasers RA 10   2 2.00
2 ER Medium Lasers LA 10   2 2.00
1 Streak SRM 4 RA 3 25 2 4.00
   (Ammo Loc: 1 RT)
1 Streak SRM 4 HD 3   1 3.00
1 Guardian ECM CT 0   2 1.50
Stealth Armor Heat   10  
CASE Equipment: RT     1 .50
4 Standard Jump Jets:     4 4.00
   (Jump Jet Loc: 2 LT, 2 RT)
TOTALS:   48   77 70.00
Crits & Tons Left:       1 .00

Calculated Factors:
Total Cost: 10,148,718 C-Bills
Battle Value: 1,581
Cost per BV: 6,419.18
Weapon Value: 1,597 / 1,457 (Ratio = 1.01 / .92)
Damage Factors:    SRDmg = 33; MRDmg = 14; LRDmg = 2
BattleForce2: MP: 4J,   Armor/Structure: 5/5
    Damage PB/M/L: 5/4/1,   Overheat: 1
    Class: MH,   Point Value: 16
    Specials: omni, ecm