BattleMech Technical Readout

Type/Model: Ostroc OSR-4C
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 60 tons
Chassis: Ceresplex Ostroc Lite Standard
Power Plant: 300 Rawlings Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Ceres Heavy Stealth Ferro-Fibrous
Armament:
2 Rocket Launcher 15 (OS)s
2 Rocket Launcher 10 (OS)s
2 Fuersturm-C Large Lasers
2 Fuersturm-b Medium Lasers
Manufacturer:    Vandenberg Mechanized Industries
   Location:    New Vandenberg / TC (VMI)
Communications System:    Ceres Metals Model 686 w. Guardian ECM
Targeting & Tracking System: Ceres Bullseye


Overview:

         With revitalization of the Capellan Military-and more importantly, its 'Mech forces-nearly complete, the Strategios had one more issue to address: the Ostroc. Since the fall of the original Star League, the Ostroc had figured prominently in urban defenses within the Confederation. The problem was this: Ostmann Industries-the original manufacturer-was obliterated during the final days of the Amaris War on Terra. Options were limited to either reverse engineering the Ostroc, or completely redesigning and creating a new build using the Ostroc's name. The latter was chosen as the best option available, considering time and expenses involved.
         In an unprecedented move, the Strategios requested that all of the Confederation's BattleMech manufacturers submit bids to replace the Ostroc; only one presented exactly what was requested. Ceres Metals won the contract and began work, with production slated for the fall of 3066.

Capabilities:

         Throughout its long history, the Ostroc was always slated as a heavy scout raider, though it was used in variety of other roles. Ceres Metals planned the new design around the original concept, giving it the capability to operate equally as well in an urban environment as it would in the wilderness. Endo steel was chosen for the frame of the new 'Mech. In keeping with the same design principle of its predecessor, a standard fusion engine was installed, increasing its survivability; the engine allows the Ostroc the speed of a standard medium 'Mech. HildCo's famous jump jets were also installed, giving it the maneuverability the original lacked. Remaining faithful to its original design specifications, no ammo-dependent weapons were mounted. Thirteen double heat sinks were installed to manage the heat generated by the lasers.
         Originally, the Ostroc was slated for standard armor. Before the design was finalized, however, engineers at Ceres Metals reworked the design to incorporate the new Stealth Armor. Along with the new agility and weapons packages, the addition of the new armor would allow the new Ostroc to operate in any environment-including the Capellans' new Shadow Lances.

Variants:

         Just before this report was finalized, our agents discovered that the Circinus Federation was producing their own variant. Reportedly, they are fielding an Ostroc very similar in look and design to what the Capellans have, but without Stealth Armor. Armed with four Rocket Launchers and backed up by lasers, this design came as surprise to the Capellans, especially when they discovered the Taurians producing the same 'Mech at their New Vandenburg plant. The Capellans immediately charged the Taurians with espionage, further cooling relations between the two Trinity Alliance powers.

Deployment

         Confederation Reserve Cavalry units were the first to receive the new Ostrocs when the first production run was completed in January 3067. The rest of the CCAF began receiving their units by the summer of 3067, including units in the Magistracy of Canopus.


Type/Model: Ostroc OSR-4C
Mass: 60 tons
Equipment:   Crits Mass
Internal Structure: 99 pts Standard 0 6.00
Engine: 300 6 19.00
   Walking MP: 5    
   Running MP: 8    
   Jumping MP: 0    
Heat Sinks: 15 Single 3 5.00
   (Heat Sink Loc: 1 HD, 1 LL, 1 RL)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 160 pts Ferro-Fibrous 14 9.00
   (Armor Crit Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 CT, 1 LL, 1 RL)

    Internal Armor
    Structure Value
  Head: 3 8
  Center Torso: 20 24
  Center Torso (Rear):   6
  L/R Side Torso: 14 22/22
  L/R Side Torso (Rear):   4/4
  L/R Arm: 10 13/13
  L/R Leg: 14 22/22

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Rocket Launcher 15 (OS) RT 4   2 1.00
1 Rocket Launcher 10 (OS) RT 3   1 .50
1 Large Laser RT 8   2 5.00
1 Medium Laser RT 3   1 1.00
1 Rocket Launcher 15 (OS) LT 4   2 1.00
1 Rocket Launcher 10 (OS) LT 3   1 .50
1 Large Laser LT 8   2 5.00
1 Medium Laser LT 3   1 1.00
TOTALS:   22   60 60.00
Crits & Tons Left:       18 .00

Calculated Factors:
Total Cost: 5,189,760 C-Bills
Battle Value: 1,098
Cost per BV: 4,726.56
Weapon Value: 1,150 / 1,150 (Ratio = 1.05 / 1.05)
Damage Factors:    SRDmg = 26; MRDmg = 14; LRDmg = 4
BattleForce2: MP: 5,   Armor/Structure: 4/5
    Damage PB/M/L: 3/2/-,   Overheat: 1
    Class: MH,   Point Value: 11

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