Classic BattleTech Battle Armor Technical Readout

Type/Model: Standard I.S. Battle Armor-CBT (4 Configurations)
Tech: Inner Sphere / 3060
Chassis Type: Humanoid
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Standard
R&D Start Date: 9 November 3057
Prototype Design and Production: 22 October 3058
Standard Production: 4 January 3060
Manufacturer:    (Unknown)
   Location:    (Unknown)


Overview:

         Immediately following the Inner Sphere's first contact with Clan battle armor in 3050, the militaries of all five Great Houses began intense research to develop and mass-produce their own battle armor to counter this new Clan threat.   At first, Inner Sphere researchers had no models on which to base their designs, because the Clan forces were sweeping away all who opposed them and leaving virtually no battlefield salvage for Inner Sphere forces.   Thus, Inner Sphere designers were forced to reach all the way back to the Star League era, to sketchy records of power armor suits such as the Nighthawk, which was used by scouts and special forces of the original SLDF.   Early battle-armor protoypes based on this data fared poorly in combat simulations and research proceeded slowly at best.
         As the Clans suffered their first few defeats, Inner Sphere forces managed to capture Clan battle armor, and Inner Sphere engineers were able to closely examine the new weapon.   Soon they had developed copies of the Clan battle armor using technology available throughout the   Inner Sphere.   The earliest examples of these copies were produced by the Federated Commonwealth's New Avalon Institute of Science (NAIS) and were immediately issued to FedCom troops on the Clan front and select elite mercenaries such as the Gray Death Legion for field testing.
         These suits incorporated many of the same systems as the Clan suits, but the limitations of Inner Sphere technology prohibited the battle armor from carrying as much armor as Clan suits and from mounting both the SRM launchers and jump jets standard on Clan suits.   In response to these limitations, Gray Death Legion engineers immediately began tinkering with the suits and soon produced two distinct variants the Legion continues to use to this day.   Other units used the standard NAIS suits.   During the same period, engineers from the Draconis Combine, Free Worlds League and Capellan Confederation began to develop battle-armor suits based on captured Clan armor.   All these suits were functionally identical.
         Continuous refinement of the designs and further analysis of captured Clan suits allowed the addition of compact jump jets to the standard Inner Sphere battle armor by the time of the Battle of Tukayyid in 3052.   However, Inner Sphere technological limits still preclude an Inner Sphere battle armor that contains both combining jump capability and the additional SRM launcher found on Clan Elemental suits.   (The Free Worlds League's Longinus, for example, sports a backpack SRM launcher but is too heavy to jump until the missiles are fired and the launcher is jettisoned.)
         Although most Inner Sphere militaries have further refined the basic battle-armor design to create such suits as the Federated Suns' Cavalier and the Draconis Combine's Raiden, the standard Inner Sphere battlearmor suit is still popular across known space.   The standard suit remains one of the most effective and flexible battle-armor designs in use and is the most widely available.


Configuration: [Base]
Equipment:   Slots Mass, kg
Chassis Type: Medium Class Humanoid 0 175
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 150
Armor Type: 9 Points Standard 0 450
Manipulators:
   Left Arm: Battle Claw 0 15
   Right Arm: None 0 0

Fixed Weapons & Equipment: Loc Shots Slots Mass, kg
Missile-Capable Modular Weapon Mount RA 1 10
TOTALS:     1 800
Slots & Mass Available for Configurations: 9 200


Configuration: Laser
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Small Laser RA/MWM-M 30 1 200
TOTALS:     2 1,000
Slots & Mass Left: 8 0
Calculated Factors:
Total Cost: 587,250 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 37 (148 for 4)
Cost per BV: 11,818 (without Trooper Training costs)
Weapon Value: 18 (Ratio=.49)
BattleForce2: Class: IB,   MP: 3J,   Armor/Structure: 2 / 0
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7,   Coverage: Full
  IR: 0,   ECM: 0,   Camo: 0
  Melee AP: 2,   Target Size Modifier: -1
  Movement Modifiers: Walking: -2, Running: -4, Sprinting: -6
  Jump: 90 m/turn
  Attribute Modifiers:   STR: +3,   DEX: -2,   RFL: -1
  Equipment Rating: E/D/E


Configuration: Flamer
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Flamer RA/MWM-M 10 1 150
TOTALS:     2 950
Slots & Mass Left: 8 50
Calculated Factors:
Total Cost: 583,500 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 33 (132 for 4)
Cost per BV: 13,136 (without Trooper Training costs)
Weapon Value: 14 (Ratio=.42)
BattleForce2: Class: IB,   MP: 3J,   Armor/Structure: 2 / 0
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7,   Coverage: Full
  IR: 0,   ECM: 0,   Camo: 0
  Melee AP: 2,   Target Size Modifier: -1
  Movement Modifiers: Walking: -2, Running: -4, Sprinting: -6
  Jump: 90 m/turn
  Attribute Modifiers:   STR: +3,   DEX: -2,   RFL: -1
  Equipment Rating: E/D/E


Configuration: MG
Config Weapons and Equipment: Loc Shots Slots Mass, kg
Machine Gun RA/MWM-M 50 1 100
TOTALS:     2 900
Slots & Mass Left: 8 100
Calculated Factors:
Total Cost: 582,000 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 31 (124 for 4)
Cost per BV: 13,935 (without Trooper Training costs)
Weapon Value: 13 (Ratio=.42)
BattleForce2: Class: IB,   MP: 3J,   Armor/Structure: 2 / 0
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7,   Coverage: Full
  IR: 0,   ECM: 0,   Camo: 0
  Melee AP: 2,   Target Size Modifier: -1
  Movement Modifiers: Walking: -2, Running: -4, Sprinting: -6
  Jump: 90 m/turn
  Attribute Modifiers:   STR: +3,   DEX: -2,   RFL: -1
  Equipment Rating: E/D/E


Configuration: SRM
Config Weapons and Equipment: Loc Shots Slots Mass, kg
SRM 2 (OS) RA/MWM-M      2 75
TOTALS:     3 875
Slots & Mass Left: 7 125
Calculated Factors:
Total Cost: 580,000 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 26 (104 for 4)
Cost per BV: 16,538 (without Trooper Training costs)
Weapon Value: 11 (Ratio=.42)
BattleForce2: Class: IB,   MP: 3J,   Armor/Structure: 2 / 0
    Damage PB/M/L: -/-/-,   Overheat: 0
    Point Value: 1,   Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7,   Coverage: Full
  IR: 0,   ECM: 0,   Camo: 0
  Melee AP: 2,   Target Size Modifier: -1
  Movement Modifiers: Walking: -2, Running: -4, Sprinting: -6
  Jump: 90 m/turn
  Attribute Modifiers:   STR: +3,   DEX: -2,   RFL: -1
  Equipment Rating: E/D/E


Created by HeavyMetal Battle Armor

Created by HeavyMetal Battle Armor