Terra's Pryde Order of Battle
In our order of battle, we have two full regiments, reinforced by heavy aerospace assets. Here is the info on each.
Pryde Rock Defenses
Classified assault assets
First Pryde
A full-scale assault regiment, with a Vengeance class fighter-carrier for support from on-high, this force was badly mauled during the Saint Ives invasion. The Conquerer's Pryde, Hegemony's Bane, Starlight Intruder, Jonas Marik, and Pryde of Atreus took two reinforced battalions of ground forces, a company of Marines, and two full wings of aerospace fighters into the conflageration of the invasion. By the end of the war, First Battalion was down to a company of effective 'Mechs, Second Battalion had been slashed down to half strength, and the Pryde of Atreus only held a single wing of fighters.
First Pryde's ground forces have been rebuilt using battlefield salvage and open market 'Mechs, but the fighters have yet to be built up. All surviving aerospace pilots are Veteran or above. Of the Mechwarriors, two-thirds of the current pilots are veterans of the Saint. Ives invasion and ranked at veteran or above. The remaining warriors are green or regular.
Jumpships
Invader "Pryde of Lothia"
Tramp "Pryde of Hyperspace"
Dropships
Overlord "Conquerer's Pryde" - First Battalion
The heart of the original First Pryde, they were built around mostly Marik
soldiers. But recent action in the Compact has rifled their ranks down and only
one third of the original 'Mechs are left. Another third are salvaged Capellan
'Mechs, and the final third is 'Mechs bought off the open market.
First Company is a light, recon company.
Second Company ”Urban Vengeance” is a medium company designed for city
fighting. It includes an UrbanMech, a
Hatchetman, a Hunchback, an Enforcer, and a Hollander.
Third Company is the heavy, assault company. The command ‘Mech is “Pryde One”, a Thug built on Pryde
Rock
(Rules note: To emulate this dicotomy of 'Mechs, roll in equal numbers on the
following three charts. Marik C, Mercenary B, and Capellan A charts found in
the respective Field Manuals)
Fortress "Hegemony's Bane" - Second Battalion
Originally built around Star League designs, this battalion also took heavy
casualties, but was able to bring back fully half of her original mechs and
vehicles. The other half of her mechs and vehicles are salvaged Capellan
Designs
First Company is a medium, striker force, but one third of her 'Mechs'
are Phoenix Hawk Land-Air Mechs.
Second Company is a medium, striker force composed of vehicles.
Third Company is made up of a heavily armored (Max tech) infantry
carrying Heavy SRM launchers (MW2 Companion....they do double damage of normal
SRMs)
(Rules note: To emulate the different mechs switch between these three charts.
LAM [you get a LAM] Comstar B, Capellan A. For vehicles, roll equally on the
Capellan and Comstar vehicle tables.)
Fortress "Pryde of the Duchess"- Third Battalion
Made up primarily of St. Ives refugees with extra rides picked off the open
(not necessarily legal) market, this unit has approximately the same number of
St. Ives, salvaged Capellan, and open-market 'Mechs and Vehicles.
First Company is an assault-level company. Every lance is rated at
assault strength.
Second Company is a heavy, assault vehicle company
Third Company is a mirror image of Second Battalion's infantry.
(Rules note: Switch equally between Capellan A, St. Ives A, and Mercenary B.
For vehicles, roll twice on the Capellan/St. Ives table for each roll on the
NSLDF vehicle table)
Intruder "Starlight Intruder" - First Marine Company
Primarily designed as space-bound Marines, these soldiers lack the heavy
weapons required to shoot down BattleMechs, but their flamers and shock
grenades are excellent for burning down enemies inside ships.
Leapord "Jonas Pryde" (modified)
A single Lance, this force is a high speed, light, recon force.
(Rules note: roll on Marik B table)
Vengeance "Pryde of Atreus" - First and Second Fighter
Wings
Carrying everything from light to heavy squadrons, before the St. Ives war,
half of the force was 3025 era fighters, and the rest were Star League era
designs. After the war though, they are down to half strength, a single Wing
operational. Most of the survivors are the more resilient advanced technology fighters like the Star League Tomahawk and Hellcat
II, along with the older Stukas and Corsairs. A single Gotha,
a Lucifer II, and an upgraded Riever have also seen the light of
space since the war. Terra's Pryde is trying to find fighters to replace their
damage, but aerospace units are less plentiful then the 'Mechs have become in
recent years. Leadership is expecting another year to go by before Second Wing
is back up to full power.
(For First Squadron, roll on the Comstar Light table. Roll on Comstar medium table for Second Squadron. Roll half and half on the Periphery medium and heavy tables for Third Squadron.)
Second Pryde
Second Pryde is a light regiment designed more for high-speed raids or for harassing heavier opponents while a true assault regiment rips the enemy apart. During the Saint Ives invasion though, they were forced to fight a standup fight against the heavier Hegemony battle line. The Second Battle of Pryde Rock was nearly as devastating as the long grinding fight in St. Ives was for the First Pryde. The difference was that this battle only lasted a matter of hours instead of months and years. Approximately one half of her forces survived the fighting, but a company of ‘Mechs and a battalion’s worth of vehicles either surrendered or were salvaged into operation after the battle. The losses the aerospace arm took were not so easily replaced though.
Three-quarters of the pilots and crews are survivors of the Hegemony assault and so are listed as regular on up. The remainder are green or regular.
Jumpships
Invader "Pryde Rock's Gift"
Invader "Henke's Hope"
Dropships
Union "Pryde of Delos IV" - First Company
Mainly brought into Terra's Pryde after the original formation of the unit, the
'Mechs of the first two lances are from all through the Inner Sphere. The slow assault lance was caught by a
pincer move and completely destroyed though.
It has been rebuilt using ‘Mechs captured from the Hegemony. First and Second lances are
light and medium, advanced technology units, while the Third Lance is a
heavy lance filled with Hegemony 'Mechs.
(Roll on Merc B for lance 1 and 2, and Marian Hegemony A for lance 3)
Union "Marius' Joy"- Second Company
The 'Mechs in this company were primarily old Star League designs pulled out of
the original cache on Pryde Rock. But
the light lance was pounced on and shattered while scouting the Hegemony
attack. First Lance is a light
unit, while the other two are heavy lances.
(Roll on Marian Hegemony A for lance 1, and on Comstar B table for 2 and 3.)
Union "Pirates' Bane"- Third Company
This is one of the more advanced Companies in the Second Pryde. One quarter of
her "mechs" are the Phoenix Hawk LAMs, while the rest round the
company out to solid medium weight, but highly advanced technology. Oddly, this company was able to survive the blood
bath of the Hegemony attack without casualties. Moving from one spot to another, shoring up the line, they were
never in one spot long enough to get pinned.
(One third of the mechs will be LAMs, the rest of the time, roll on the Merc A
table)
Triumph (upgraded) - Fourth through Eighth Companies and Second Fighter Wing
Fourth Company was annihilated nearly to a tank trying to run
interference for the Command Company.
The ranks have been rebuilt at a light class using vehicles gotten from
the Hegemony.
Fifth Company was annihilated nearly to a tank trying to run
interference for the Command Company.
The ranks have been rebuilt up to medium status using vehicles gotten
from the Hegemony.
Sixth Company is an assault company of vehicles “liberated” from the
Hegemony.
Seventh Company is the Command Company of Second Pryde. Three vehicles short of a full company, they
are equipped with a MASH, Coolant Truck, a rare HQ truck, and two ammo trucks. The
combat portion of the company is a lance of Drillson heavy hover tanks that
survived the Hegemony assault unscathed.
The Eigth Infantry is a reinforced motorized company of four platoons towing
field mounted Ultra AC 20s and LBX 10s for maximum firepower. They are built
around the survivors of the Battle of Gibson that nearly destroyed what was
then a simple platoon, and the Second Battle of Pryde Rock that once again
nearly destroyed them when a lance of vehicles ran into them.
Second Fighter Wing is currently an optimistic title for a
non-existent entity. Once Terra’s Pryde
can secure a supply of aerospace fighters to replace the losses from Second
Pryde Rock and the St. Ives conflict, this will be an under-strength wing made
up of two squadrons of fighters.
(roll on the periphery vehicle assignment table for companies Four, Five, and Six.)
Achilles "Marik's Pryde" - One Aerolance
Titan "Pryde of Uranus" (Star League version) - First
Fighter Wing
Made up entirely of Star League era fighters, the three squadrons go from the
heavily armed Ahab assault squadron (short by two fighters) and the Hellcat
IIs and Rogues of the skirmisher squadron. The raider squadron was annihilated in the fighting and has yet
to be rebuilt.
Planetary Pryde
The garrison force that supplements any of the primary Prydes when on planet, Planetary Pryde is small but motivated. After all, they have nowhere to retreat to.
The active dropships that Planetary Pryde maintains and runs, only one of these have forces permanently assigned to them.
Leopard – This dropship houses the single remaining medium lance captured from the Hegemony.
Seeker "Lancer's Pryde"
Union
Gazelle (upgraded)
Condor (upgraded)
Ground Forces
The First Infantry was once the Seventh Infantry from Second
Pryde, but it was re-assigned to Planetary Pryde when the “Lancer’s
Pryde” was taken out of Second Pryde. The Heavy SRMs and Heavy
Armor, make them capable of severely damaging any 'Mech force un-careful enough
to close the range.
The Second Infantry was once the Ninth Infantry from Second
Pryde. It was over-run and
destroyed by Hegemony ‘Mechs but has been rebuilt around the core of survivors
by hiring from outside the unit. Heavy SRMs and Heavy Armor make them a force
worth worrying about.
First Wing is made up of nineteen ‘Mechbuster fighters purchased from the Draconis Combine and retrofitted with the Clan equivalent Ultra AC 20s manufactured on Pryde Rock. Michael Bollon and his “Shredder”, the only survivors of the two squadrons of air-breathers in Second Pryde Rock, command them.
Unassigned
Captured from the Hegemony, these ships are currently being used for transport between Pryde Rock and the Inner Sphere.
Merchants (2) – Each is assigned a single Fury, retrofitted for carrying cargo.
Tramp (1) - Assigned a Leopard and a Gazelle, both retrofitted for carrying cargo.