BattleMech Technical Readout

Type/Model: Viking VKG PR1
Tech: Mixed Tech / 3061
Config: Biped BattleMech
Rules: Level 3, Modified design
   
Mass: 90 tons
Chassis: GC PR1 Standard (IS)
Power Plant: 270 General Motors Fusion (IS)
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
   Jump Capacity:    0 meters
Armor Type: Rock Hard Mark 1 Standard
Armament:
4 Fireswarm-C LRM 20s (C)
5 Farstar-C ER Medium Lasers (C)
4 Sperry Browning Machine Guns (IS)
Manufacturer:    Pryde Rock Industries
Communications System:    Rock Talk 10
Targeting & Tracking System: Rock Trac 10


Overview:
The Tenth Dirty Dozen 'Mech to reach prototype stage, this 'Mech is very different from the 'Mech built by Grumium Creations. Unlike the Beowulf, Comstar wanted this machine to be the best it could be rather then fully compatible with the other Vikings, so PRI unleashed her now very experienced designers to cut their teeth on this design. The first, faulty, prototype was seen in May of 3061, but continued troubles with her power systems and heatsink conduits kept it out of full scale production until much later in the year. Unfortunately, our operatives were unable to define the exact time before being silenced by Pryde Rock Security.

Capabilities:
The largest change was the PRI decision to drop the Endo Steel II structure in favor of the heavier but less space intensive standard internal structure. This did of course call for a complete redesign of the Viking from the ground up, but they did very well at making it look as close to the orginal as they could.

The PRI-constructed Fireswarm-C missile systems were the first to be placed into the 'Mech replacing the Shigunga launchers carried by the standard design. Maintaining the Artemis kept the accuracy up and allowed the systems to do more damage on average then the original, though it took them some months to mate Inner Sphere Artemis systems with the Clan-equivalent weapons they produced.

It took PRI engineers several months to nail down what to do with the rest of the mass freed up by the ultra-light clan missile racks though. In the end, they added two freezer heatsinks and two tonnes of armor, greatly increasing the protection of this 'Mech over the original. They also brought the machine gun ammunition up to a full tonne, allowing for extended anti-infantry action.

The final upgrade was the inclusion of five Farstar-C laser arrays in place of the two CrisComp 32 fixtures. One Farstar-C rests above the cockpit, while two more fit beneath engine and the last two take up the space formerly taken by the smaller lasers on the flanks of the machine.

Note that even with two extra freezers, heat goes through the roof when firing both missiles and lasers at the same time, so standard doctrine with the upgraded 'Mech is to fire missiles until the ammunition dries up before falling back on the laser arrays. Also note that unlike the Beowulf, this Viking does mount the Pryde Rock designed Talk & Track 10 system, making it a very nasty command 'Mech.


Battle History:
BattleRoms obtained from the Marion Hegemony show what appears to be the prototype Viking catching numerous Hegemony attackers in a trap during Second Pryde Rock.

It and two lances of heavy Star League era 'Mechs caught a full company of Hegemony forces after allowing their scouting force to be destroyed. The forests of the battle area kept ranges close, where the enemy thought they were safe from the Viking's missiles so they made the unlucky decision to by-base it and hit some of the closer-ranged 'Mechs. Two Hegemony 'Mechs exploded, back-shot by missile volleys from the Viking and the battle began.

Twenty minutes of deadly hide-and-seek in the metal-rich, sensor-confusing forest resulted in twenty dead or diabled 'Mechs, but in the end, the Viking finished off the last enemy 'Mech, her ammunition bins empty, with concentrated laser fire.

The last scene of the BattleRom shows the battered Viking missing machine guns and armor off her right leg, myomer and joints spilling out, and steam rising from numerous rents in her armor in all locations.


Notable 'Mechs & MechWarriors:
The 'Mech in the action above had the name "Thor" emblazoned above its cockpit before the battle began, but no one has yet found out who the pilot is. Translaters were able to understand his particularly nasty insults aimed at the Hegemony forces as rendered in ancient Swedish however.

Deployment
The only Viking from PRI yet seen in battle is this one, however rumors are that some have been sent to the Comguard and the Republic as well. Unfortunately, as with most PRI productions, they are designed to look exactly like their weaker cousins so we will not know until such a time as they actually engage in battle.

Oddly enough, this upgrade is not much more expensive then the normal Viking, though she is much harder to maintain. PRI spokesmen say that is because of her cheaper internal structure. It is possible therefore that this 'Mech may become a common assault 'Mech on the fields of battle, though this is doubtful considering how long it takes PRI to build a Viking.



Type/Model: Viking VKG PR1
Mass: 90 tons
Equipment:   Crits Mass
Internal Structure: 138 pts Standard (IS) 0 9.00
Engine: 270 6 14.50
   Walking MP: 3    
   Running MP: 5    
   Jumping MP: 0    
Heat Sinks: 12 Double (IS) [24] 6 2.00
   (Heat Sink Loc: 1 LA, 1 RA)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA, R: Sh+UA 12 .00
Armor Factor: (IS) 0 17.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 29 44
  Center Torso (Rear):   14
  L/R Side Torso: 19 28/28
  L/R Side Torso (Rear):   10/10
  L/R Arm: 15 30/30
  L/R Leg: 19 38/38

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 LRM 20 (C) RA 6 48 13 13.00
   (Ammo Loc: 4 LT, 4 RT)
1 LRM 20 (C) LA 6   5 5.00
1 LRM 20 (C) RT 6   5 5.00
1 ER Medium Laser (C) RT 5   1 1.00
1 LRM 20 (C) LT 6   5 5.00
1 ER Medium Laser (C) LT 5   1 1.00
2 ER Medium Lasers (C) CT 10   2 2.00
1 ER Medium Laser (C) HD 5   1 1.00
2 Machine Guns (IS) LL 0 200 3 2.00
   (Ammo Loc: 1 LT)
2 Machine Guns (IS) RL 0   2 1.00
CASE Equipment (IS): LT RT     2 1.00
4 Artemis IV FCS: Equipped     4 4.00
TOTALS:   49   73 90.00
Crits & Tons Left:       5 .00

Calculated Factors:
Total Cost: 11,200,500 C-Bills
Battle Value: 2,212
Cost per BV: 5,063.52
Weapon Value: 3,733 / 3,349 (Ratio = 1.69 / 1.51)
Damage Factors:    SRDmg = 46; MRDmg = 31; LRDmg = 26
BattleForce2: MP: 3,   Armor/Structure: 7/7
    Damage PB/M/L: 6/5/3,   Overheat: 4
    Class: MA,   Point Value: 22
    Specials: if