BattleTech Vehicle Technical Readout

Type/Model: Peregrine IIC Base (Human Sphere)
Tech: Clan / 3067
Config: V.T.O.L. Omni
Rules: Level 3, Standard design
Mass: 30 tons
Power Plant: 310 VOX XXL Fusion with Jet Boosters
Cruise Speed: 162.0 km/h
Maximum Speed: 248.4 [324.0] km/h
Armor Type: ProTech Ferro-Fibrous
Manufacturer:    Blackwell Corporation
   Location:    Outreach
Communications System:    Dalban StarLink
Targeting & Tracking System: Evil Eye


         Another product of Blackwell Corporation, the Peregrine was originally commissioned by Wolf's Dragoons but was quickly made available for sale to any buyer. The VTOL saw wide use throughout the Inner Sphere in the arsenals of Houses Kurita, Liao , and Marik during the 3020s, but the design proved itself ineffective and expensive and soon became relegated to militia use.
         It languished there, all but forgotten, until 3065 when Wolf Broadcasting System put plans into motion to create a new weekly action-drama. They needed a futuristic looking "spacecopter" for their series, and they looked in Blackwell's archives for something that matched what they needed. They found the Peregrine, all but forgotten in modern times since the Dragoons weren't bothering to update it, and realized that with a few modifications they would have their star. They placed an order for Blackwell to build them a half-dozen modified Peregrines, and went to work on the show.
         Starwolf debuted in late 3066 and took Outreach, and the rest of the Chaos March, by storm with its tale of secret organizations in a shadow war, terrorists with nukes, a missing brother captured by the Word, and of course a top secret spacecopter based out of custom Aurora docked in a "secret moon somewhere in the Chaos March". Set amidst the chaos of the FedCom Civil War and the continuing uncertainty of the Chaos March, it tapped into a general feeling of unease that even the show's creators weren't prepared for. The pilot movie generated viewing records unmatched at the time and the continuing series maintained high ratings as it explored dozens of conflicts in 3066 and 3067, though it returned often to the fight against the Word of Blake waging across the worlds of the Chaos March, and the pilot's quest to rescue his brother.
         Starwolf became so popular that orders began pouring in to Blackwell, asking for the spacecopter. Blackwell had to tell them that many of its abilities on the show were fiction, but it did offer to build an airframe that could match most of the aerial maneuvers shown on screen. Sales went through the roof, as everybody wanted a "real life Starwolf". Even many militaries fell victim to the Starwolf phenomenon and by the time the Star League Council met in November, hundreds of "Starwolves" could be found throughout the Chaos March and beyond.
         Ironically, the Word of Blake Jihad simply gave WBS more ammunition, and Starwolf continued its war with the Word as the Dragoons and other mercenaries joined in. And of course, the military-rated copies of it went to war too. Unlike their ancestor, they proved their ability to fight.


         The Peregrine IIC, unlike the fictional Starwolf, is not designed to fly through space. It can also not break the sound barrier, but it can manage most of the other capabilities of that craft, and is also a very capable war machine, if rather expensive.
         The Peregrine IIC looks very similar to the original, a wide base tapering up to where the original had a set of rotors. The Peregrine IIC however uses vectored thrust to remain aloft rather than rotors, making it look somewhat different. It can fly upside down, straight up, to the left or right, all with equal ease. Other VTOLs wish they could maneuver like a Peregrine IIC, and very few can do so. Even fewer have rocket boosters they can engage to boost them up to the speeds that AeroFighters and AeroSpace Fighters most often use while in combat.
         For targeting either slow-moving ground or air vehicles, or faster-moving fighters, Blackwell licensed the use of the Evil Eye system that Starwolf used from Cyclops Incorporated. A fully automated system, it can scan and display anything from radar to infrared on the inside of the craft's canopy. The pilot simply needs to look at his target, lock it into the system, and the craft will automatically aim the weapons pods as the pilot flies. As long as he or she can keep the target in front of the craft, it will keep the weapons on target and ready to fire. If the pilot has multiple targets locked, the craft will track the greater threat unless the pilot over rides.
         The Peregrine IIC also carries a "Betty" system similar, though not as intelligent as, to what Starwolf had. Based on the old Star League system, it can keep the pilot informed of the status of various systems. Some pilots turn off the Betty, considering it to be annoying, but others have learned to work with them. And of course others use the "real" Starwolf vocal patterns.
         Like Starwolf, the Peregrine IIC can outfit a large number of weapons pods, giving it impressive engagement options. Also, Blackwell does sell one modification package that adds environmental sealing and a small amount of fuel at the cost of ammunition and half of the missile tubes. Known as the SW "Starwolf" package, it does allow the Peregrine IIC to fly in any environment, including space, if only for a matter of minutes.


         The Peregrine IIC is very expensive, keeping it from being a standard attack VTOL. The budget-limited commands usually use cheaper units, like the Kestrel gunship, but for those that can afford the very best, the Peregrine IIC is a status symbol. The Dragoons use them of course, as do other commands with high visibility. Various corporations with deep pockets also command some Peregrine IICs but no major militaries use them in mass numbers. Blackwell builds them to order, and so far has kept steady sales, but their production runs have never moved as fast as the Kestrel's.

Type/Model: Peregrine IIC Base (Human Sphere)
Mass: 30 tons
Const. Options: Fractional Accounting
Equipment:   Items Mass
Internal Structure: 15 pts Standard 0 3.00
Engine: 310 XXL Fusion 2 6.84
Jet Boosters: Body 1 .69
Shielding & Trans Equip:   0 3.42
   Cruise MP: 15    
   Flank MP: 23 [30]    
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.50
Crew: 2 Members 0 .00
Rotor Equipment: Dual Rotors 0 3.00
Armor Factor: 67 pts Ferro-Fibrous 1 3.49

    Internal Armor
    Structure Value
  Front: 3 25
  Left / Right Sides: 3 15/15
  Rear: 3 10
  Rotor: 3 2

Weapons & Equipment: Loc Heat Ammo Items Mass
CASE Equipment: Body     0 .00
TOTALS:   0   4 21.94
Items & Tons Left:       7 8.06

Calculated Factors:
Total Cost: 39,462,000 C-Bills
Battle Value: 280
Cost per BV: 140,935.71
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 15V,   Armor/Structure: 0 / 3
    Damage PB/M/L: -/-/-,   Overheat: 0
    Class: VA,   Point Value: 3
    Specials: omni

Designed with HeavyMetal Vee