BattleTech Vehicle Technical Readout

Type/Model: Limpet Half-Track (Human Sphere)
Tech: Inner Sphere / 2500
Config: Tracked Vehicle
Rules: Level 3, Standard design
Mass: 4 tons
Power Plant: 10 Magna Fusion
Cruise Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type: Star Slab/3 Standard
1 Ayukawa "Slapper" SRM 1*
Manufacturer:    Buda Imperial Vehicles
   Location:    Luthien
Communications System:    Olmstead 30
Targeting & Tracking System: Cirxese RockeCheck


         In modern times, the average military table of organization and equipment (TO&E) features listings of BattleMech, aerospace fighter, and conventional vehicle forces in the grossest of possible terms, often overlooking the supporting vehicular apparatus beyond the main battle tanks, fighters, and other combat units. While this is hardly news to most people, the fact remains that even a mention of motorized or mechanized conventional infantry tends to overlook the actual means by which many infantry units are indeed mobilized. Often, such troops are comprised of a combination of smaller vehicles-unarmored jeeps and military motorcycles-built not so much for raw speed, but to transport squads of infantry in tight formations on the modern battlefield, or amid the winding streets of an urban maze.


         The Limpet half-track is the Draconis Combine's version of the basic slow-speed infantry transport. The Limpet weighs in at a mere four tons in mass, over a quarter of which is devoted to cargo. Well-armored for its size, the vehicle can easily resist most small arms fire, and boasts the ability to give as good as it gets. It has a turret-based Ayukawa "Slapper" SRM tube capable of firing everything from anti-BattleMech munitions to anti-infantry non-lethal incapacitation rounds such as stun nets. Two side-pintle bubbles, usually armed with auto-rifles or machine guns, allow two gunners to support the infantry in firing on other infantry or light vehicles.
         Intended principally to provide a squad of infantry with basic on- and off-road transportation and firepower, the RRV is built just large enough to hold ten fully equipped unarmored infantrymen in its rear cargo bay, with seating for the vehicle driver and three gunners-including one at the upper turret seat. Weapon slits along the vehicle’s hull provide troops on board with ventilation and the ability to fire from the vehicle even while in motion. The slits may also be closed to protect against the elements. Though not terribly fast, the RRV’s ground speed and half-track design allow it to maneuver well in difficult terrain and open ground alike, and its size allows the vehicle to enter terrain larger combat vehicles cannot negotiate as easily. Furthermore, with over one ton of cargo space available, this vehicle has proven its value as a logistical support unit in addition to being an infantry transport.


         The Limpet has been built by Buda Imperial Vehicles for the last six hundred years, with the only major upgrades being the yearly hardware and software updates. The only major modification of the design has been performed on worlds without the resources to maintain the advanced fusion engine that powers it. The heavier ICE engine and the rumbling it generates while on the move causes extra stress that the frame is not designed for, forcing the crew, and usually the infantry assigned to it, to spend far more time repairing them. Still, a mostly-operational ICE Limpet is better than a non-functioning fusion Limpet. The fusion and ICE Limpets can be seen anywhere in the Draconis Rifts, often built by local industry using whatever components they have access to. This causes them to have a wide range of handling characteristics and usually only the crew and infantryman of each individual Limpet knows how to keep that vehicle operating.

Type/Model: Limpet Half-Track (Human Sphere)
Mass: 4 tons
Const. Options: Fractional Accounting
Equipment:   Items Mass
Internal Structure: 5 pts Standard 0 .40
Engine: 10 Fusion 0 .50
Shielding & Trans Equip:   0 .25
   Cruise MP: 2    
   Flank MP: 3    
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 .20
Crew: 1 Members 0 .00
Turret Equipment:   0 .05
Armor Factor: 12 pts Standard 0 .75

    Internal Armor
    Structure Value
  Front: 1 3
  Left / Right Sides: 1 3/3
  Rear: 1 2
  Turret: 1 1

Weapons & Equipment: Loc Heat Ammo Items Mass
1 SRM 1* Turret 0 25 2 .75
Infantry Bay Body 0   1 1.10
TOTALS:   0   3 4.00
Items & Tons Left:       2 .00

Calculated Factors:
Total Cost: 29,293 C-Bills
Battle Value: 51
Cost per BV: 574.38
Weapon Value: 1 / 1 (Ratio = .02 / .02)
Damage Factors:    SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 2T,   Armor/Structure: 0 / 1
    Damage PB/M/L: -/-/-,   Overheat: 0
    Class: GL,   Point Value: 1
    Specials: tran1

Designed with HeavyMetal Vee