BattleTech Vehicle Technical Readout

Type/Model: Blizzard TFR (Human Sphere)
Tech: Inner Sphere / 3068
Config: Hovercraft
Rules: Level 1, Standard design
Mass: 25 tons
Power Plant: 95 Rawlings Fusion
Cruise Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Armor Type: StarSlab/3 Standard
1 LongFire V LRM 5
Manufacturer:    Kressly Warworks
   Location:    Epsilon Eridani
Communications System:    Angst Clear Channel 3
Targeting & Tracking System: BlazeFire Sightlock


         Kressly Warworks designed the Blizzard in response to the need for a faster platoon transport. Standard infantry transports had proved inadequate in the face of the rapid Clan advances, as the Federated Commonwealth discovered at great cost during the Clan War. Because the AFFC lacked speedy troop transports, countless ground troopers were stranded behind Clan lines and captured.
         In designing the Blizzard, Kressly aimed for a vehicle that could move troops as swiftly and effectively as the famed Maxim transport but at a lower cost. The finished prototype met almost all of Kressly's expectations-the Blizzard could carry more troops and move faster than the Maxim. However, the Blizzard did not offer nearly as much protection as the Maxim. As a result, sales of the Blizzard remained soft until the eruption of war in the Sarna March brought the vehicle renewed notice. When County Shu made an order for an upgraded version, Kressly jumped at the opportunity.


         The swift Blizzard transport can carry an entire platoon of motorized or jump infantry; a simple modification of its cargo compartment allows it to carry up to two full platoons of standard foot infantry or a squad of BattleArmor. Designed with infantry in mind, this hover transport offers extremely comfortable seating. The seats can be converted to beds for transporting up to fourteen wounded soldiers off the battlefield. The Blizzard's maximum speed of more than 130 kph allows it to reach most battle zones in seconds and troops can disembark swiftly and efficiently from its multiple exit hatches. A fusion engine makes the new version easier for mercenaries to run as they no longer have to localize combustion engines to whatever planet they are currently on. This focus on speed and comfort, however, comes at the expense of weapons and armor protection. The Blizzard's armor is adequate, but not exceptional. Its single turret-mounted, long-range missile launcher provides only token harassment fire against approaching units.


         The Blizzard is the primary infantry transport of the Tikonov Free Republic, and has become the favored troop transport of many mercenary units.

Type/Model: Blizzard TFR (Human Sphere)
Mass: 25 tons
Equipment:   Items Mass
Internal Structure: 15 pts Standard 0 2.50
Engine: 95 Fusion 0 3.33
Shielding & Trans Equip:   0 1.67
   Cruise MP: 9    
   Flank MP: 14    
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.50
Crew: 2 Members 0 .00
Lift Equipment:   0 2.50
Turret Equipment:   0 .50
Armor Factor: 48 pts Standard 0 3.00

    Internal Armor
    Structure Value
  Front: 3 10
  Left / Right Sides: 3 10/10
  Rear: 3 9
  Turret: 3 9

Weapons & Equipment: Loc Heat Ammo Items Mass
1 LRM 5 Turret 0 24 2 3.00
Infantry Bay Body 0   1 7.00
TOTALS:   0   3 25.00
Items & Tons Left:       7 .00

Calculated Factors:
Total Cost: 511,250 C-Bills
Battle Value: 157
Cost per BV: 3,256.37
Weapon Value: 37 / 37 (Ratio = .24 / .24)
Damage Factors:    SRDmg = 2; MRDmg = 2; LRDmg = 1
BattleForce2: MP: 9H,   Armor/Structure: 0 / 2
    Damage PB/M/L: -/-/-,   Overheat: 0
    Class: GL,   Point Value: 2
    Specials: tran7

Designed with HeavyMetal Vee