AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Whirlwind Destroyer (3057)
Tech: Clan / 2606
Vessel Type: WarShip
Rules: Level 3, Standard design
   
Mass: 520,000 tons
Length: 610 meters
Sail Diameter: 1,120 meters
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-carbide
Armament:
4 Large Laser
2 ER Small Laser
4 LRM 20+Artemis IV
4 NAC/25
3 Light N-Gauss
4 Large Pulse Laser
6 Streak SRM 6
12 NL45
2 Light NPPC
3 NAC/35


Overview:

         In 2575, with war against the Periphery states a very real possibility, the nascent SLDF found itself with insufficient troops and ships to wage war effectively. To remedy this situation, First Lord Ian Cameron issued Directive 22, which commanded each member state of the League to contribute forces to the Star League Expeditionary Force. The Federated Suns' Davion Class destroyer was one design widely deployed as a result of that directive. The SLDF leased 22 of these vessels for the duration of the Reunification War. Later, the SLDF purchased the remaining 19 and upgraded them with Hegemony technology. These refitted vessels, which entered service in 2606, were dubbed the Whirlwind Class, a reference to their superior maneuverability.
         A number of subsequent refits extended the life of the vessel to just under 180 years, and the last 4 surviving Whirlwinds departed with the Exodus fleet. Two of these vessels have appeared in the fleet of the Steel Viper Clan. Observations by operatives in the Clan occupation zone suggest that the Clans have made few modifications to the design, other than adding a lithium-fusion battery.
         The Whirlwind's pre-Star League origins show clearly in the vessel's arsenal. Although it employs some Clan-developed systems, the arsenal remains woefully inadequate against aerospace fighters. In fact, the fore and aft quarters lack any anti-fighter systerns, although they do fall within the area protected by the Whirlwind's broadside arc. The vessel is well armored for its size. Ferro-carbide armor provides it with almost double the protection of its original composite armor. The advanced armor is compact as well as resilient. The space saved by installing the new armor enables the vessel to carry fighter craft, a capability the original Whirlwind lacked. A Star of battle-armored marines complete the Whirlwind's combat assets. However, with the exception of main access ways, the antique vessel's narrow corridors prevent the Elementals from using their battle armor within the ship.

Notable Vessels & Crews:

Ghost Bears - Fire Fang (capt. by TF Serpent 3059), Ursus (dest. by TF Serpent 3059)
Jade Falcons - Emerald Tornado
Smoke Jaguars - UNK (dest/capt in Operation Bulldog)
Snow Ravens - William Adams, Drake
Steel Vipers - Constrictor, Snake in the Grass

Comstar - Firefang (capt. from Clan GB)


Class/Model/Name: Whirlwind Destroyer (3057)
Mass: 520,000 tons
Equipment:             Mass
Power Plant: Standard 124,800.00
K-F Hyperdrive: Compact (Integrity = 11) 235,300.00
Lithium Fusion Battery:   5,200.00
Jump Sail: (Integrity = 4) 56.00
Structural Integrity: 55 28,600.00
Safe Thrust: 4  
Maximum Thrust: 6  
Heat Sinks: 545 Double 1.00
Fuel & Fuel Pumps:   5,000.00
Bridge & Controls:   1,300.00
Armor Factor: 450 Ferro-carbide 459.50

      Armor Value
      (Capital Scale)        
  Fore: 100      
  Fore Left / Right: 70 / 70      
  Aft Left / Right: 65 / 65      
  Aft: 80      

Equipment & Options:              
Cargo:    
   Bay 1: Fighters (10) with 2 doors 1,500.00
   Bay 2: Cargo (1) with 1 door 64,257.50
   Bay 3: Battle Armor Points/Squads (5) with 1 door 175.00
     
Grav Decks:    
   Grav Decks #1 - 2: (65-meter diameter)  
Life Boats: 10 (7 tons each) 70
Crew and Passengers:    
   30 Officers (30 minimum)   0.00
   140 Crew (119 minimum)   0.00
   50 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
4 Large Laser Nose 4(42) 3(32) -- -- 32 20.00
   2 ER Small Laser           4 1.00
2 LRM 20+Artemis IV(24 rounds) Nose 3(32) 3(32) 3(32) -- 12 16.00
2 NAC/25(200 rounds) Nose 50 50 50 -- 170 6,120.00
2 NAC/25(200 rounds) Nose 50 50 50 -- 170 6,120.00
1 Light N-Gauss(100 rounds) Nose 15 15 15 15 9 4,520.00
1 Light N-Gauss(100 rounds) FL/R 15 15 15 15 18 9,040.00
2 Large Pulse Laser L/RBS 2(20) 2(20) 2(20) -- 40 24.00
3 Streak SRM 6(45 rounds) L/RBS 4(36) 4(36) -- -- 24 24.00
6 NL45 L/RBS 27 27 27 27 840 10,800.00
1 Light NPPC L/RBS 7 7 7 -- 210 2,800.00
2 LRM 20+Artemis IV(24 rounds) Aft 3(32) 3(32) 3(32) -- 12 16.00
2 NAC/35(200 rounds) Aft 70 70 -- -- 240 8,200.00
1 NAC/35(100 rounds) Aft 35 35 -- -- 120 4,100.00
TOTALS:           1,901 520,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 4,965,538,000 C-Bills
Battle Value: 67,239
Cost per BV: 73,849.08
Weapon Value: 46,345 (Ratio = .69)
Damage Factors:    SRDmg = 1,788; MRDmg = 1,762; LRDmg = 1,338; ERDmg = 346
Maintenance Point Value:    MPV = 273,566 (34,063 Structure, 159,330 Life Support, 80,173 Weapons)
Support Points: SP = 378,000 (138% of MPV)
BattleForce2: (Not applicable)

Designed with HeavyMetal Aero