AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Sylvester Transport (Human Sphere)
Tech: Inner Sphere / 2499
Vessel Type: WarShip
Rules: Level 3, Standard design
   
Mass: 280,000 tons
Length: 905 meters
Sail Diameter: 1,200 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
11 NL35
67 Small Laser
110 Machine Gun
4 Autocannon/10
2 Autocannon/20
2 NAC/10
8 LRM 15
10 LRM 10
4 Large Laser
8 Medium Laser
Manufacturer:    Ioto Galactic Enterprises
   Location:    Alorton


Overview:

         The Sylvester-class merchant ship is something of an anomaly in the history of WarShip designs, though its existence spawned a number of military versions, including the Carrack-class. Conceived originally by Graf Hans Sylvester, a merchant-nobleman of the Lyran Commonwealth, the vessel was meant to assure the dominance of Lyran traders in an Inner Sphere filled with increasingly powerful rivals, while securing Commonwealth shipping against piracy. Graf Sylvester eventually sold his idea to a Commonwealth trade committee, resulting in a contract with Ioto Galactic Enterprises on Alorton. When the first Sylvester slipped its moorings just three years later, it officially became the most heavily armed civilian craft ever to sail the void-as well as the most expensive freighter in existence.
         Weighing over a quarter of a million tons with almost 70,000 devoted to cargo space in three cavernous bays, the Sylvester's size and transport capacity easily overwhelmed every merchant vessel produced at the time. Further augmenting this were two DropShip docking hardports and four small craft bays, which ideally accommodated additional merchant vessels and personnel transport-both for in-system deliveries and additional freight.
         For defense, the Sylvester carried a mix of capital-class weapons and anti-fighter defense, making any attempt to attack this vessel extremely costly. Its relatively fragile armor encourages captains to steer clear of danger, however, rather than meet it head on. Unfortunately, the Sylvester's biggest flaw ultimately was not its lack of armor or defenses against WarShips, but its extremely high price tag. After only 15 years of production with just four such vessels underway across the Lyran realm, the Commonwealth officially cancelled the Sylvester program. Ironically, The Terran Hegemony would later produce its own version for military use, which became known as the Carrack-class. It was the basis for the vessel of the same name employed by the Clans.
         As a footnote, some ten years after the last Sylvester capital transport entered service and the line's production was cancelled, Graf Hans Sylvester personally commissioned a more economically viable, DropShip-sized version of this ill-fated vessel. Often dubbed the "baby Sylvester" to distinguish it from its massive progenitor, this aerodynamic craft first emerged from the Bolson Shipyards over New Kyoto and saw a much wider production until the factory was destroyed in the early days of the First Succession War.


Class/Model/Name: Sylvester Transport (Human Sphere)
Mass: 280,000 tons
Equipment:             Mass
Power Plant: Standard 50,400.00
K-F Hyperdrive: Compact (Integrity = 7) 126,700.00
Jump Sail: (Integrity = 3) 44.00
Structural Integrity: 20 5,600.00
Safe Thrust: 3  
Maximum Thrust: 5  
Heat Sinks: 767 Single 405.00
Fuel & Fuel Pumps:   2,000.00
Bridge & Controls:   700.00
Fire Control Computers:   1,205.00
Armor Factor: 54 Standard 104.00

      Armor Value
      (Capital Scale)        
  Fore: 10      
  Fore Left / Right: 9 / 9      
  Aft Left / Right: 9 / 9      
  Aft: 8      

Equipment & Options:              
Cargo:    
   Bay 1: Small Craft (2) with 2 doors 400.00
   Bay 2: Small Craft (2) with 2 doors 400.00
   Bay 3: Cargo (1) with 3 doors 24,452.50
   Bay 4: Cargo (1) with 3 doors 24,452.50
   Bay 5: Cargo (1) with 3 doors 24,452.50
     
DropShip Capacity: 2 Docking Hardpoints 2,000
Grav Decks:    
   Grav Decks #1 - 2: (98-meter diameter)  
Life Boats: 10 (7 tons each) 70
Escape Pods: 10 (7 tons each) 70
Crew and Passengers:    
   52 Officers (30 minimum)   0.00
   150 Crew (49 minimum)   0.00
   60 Marines   0.00
   20 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
3 NL35 Nose 11 11 11 -- 156 2,100.00
5 Small Laser Nose 4(35) -- -- -- 5 2.50
   10 Machine Gun           0 10.00
4 Autocannon/10(80 rounds) Nose 8(80) 4(40) -- -- 12 56.00
   2 Autocannon/20           14 32.00
1 NAC/10(15 rounds) FL/R 10 10 10 -- 60 4,006.00
10 Small Laser FL/R 6(60) -- -- -- 20 10.00
   15 Machine Gun           0 27.00
4 LRM 15(120 rounds) FL/R 4(36) 4(36) 4(36) -- 40 86.00
2 NL35 L/RBS 7 7 7 -- 208 2,800.00
10 Small Laser L/RBS 6(60) -- -- -- 20 10.00
   15 Machine Gun           0 27.00
5 LRM 10(108 rounds) L/RBS 3(30) 3(30) 3(30) -- 40 68.00
1 NL35 AL/R 4 4 4 -- 104 1,400.00
2 Large Laser AL/R 4(36) 2(16) -- -- 32 20.00
   4 Medium Laser           24 8.00
6 Small Laser AL/R 4(38) -- -- -- 12 6.00
   10 Machine Gun           0 20.00
2 NL35 Aft 7 7 7 -- 104 1,400.00
10 Small Laser Aft 7(70) -- -- -- 10 5.00
   20 Machine Gun           0 15.00
TOTALS:           861 277,574.00
Tons Left:             2,426.00

Calculated Factors:
Total Cost: 3,168,393,500 C-Bills
Battle Value: 17,102
Cost per BV: 185,264.5
Weapon Value: 9,221 (Ratio = .54)
Damage Factors:    SRDmg = 1,053; MRDmg = 609; LRDmg = 409; ERDmg = 145
Maintenance Point Value:    MPV = 187,044 (37,579 Structure, 127,570 Life Support, 21,895 Weapons)
Support Points: SP = 270,300 (145% of MPV)
BattleForce2: (Not applicable)

Designed with HeavyMetal Aero