AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Mars Destroyer (Human Sphere)
Tech: Clan / 3081
Vessel Type: WarShip
Rules: Level 3, Standard design
   
Mass: 240,000 tons
Clan / 3081: DNT-35
K-F Drive System: CST-108M
Length: 640 meters
Sail Diameter: 610 meters
Power Plant: Vlar Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Krupp Draco -400 Lamellor Ferro-carbide
Armament:
13 Imperator NAC/10
2 Mitchell Systems Stingray*
24 Holly LRM 20
32 Blankenburg Large Pulse Laser
32 Blankenburg Small Pulse Laser
18 McArthur AMS
8 Blankenburg ER Large Laser
2 Blankenburg Stingray*
6 Holly ER Large Laser
8 Blankenburg LRM 20
10 McArthur Small Pulse Laser
6 Mitchell Systems AMS
Manufacturer:    Titan Yards
   Location:    Sol system, planet Saturn, Titan moon
Communications System:    Marshall StarComm
Targeting & Tracking System: Blankenburg Starfire


Overview:

         ComStar built the Dante-class vessels in the 2900s, a stopgap measure to support the nascent ComStar Guards and Militia while their Star League vessels were refurbished. They ended up being a permanent part of the Com Guards as they became known until the entire class died during the Jihad along with most of the navy.
         After recapturing Terra, ComStar placed a high priority on rebuilding their fleet, and they quickly upgraded the Dante with modern technology. But they'd didn't have the resources to build enough Dantes to rebuild the last of the Old Star League fleets, so they used the Dante as a base for the second stage of the Post-Jihad Naval Reconstruction Program.
         The Mars uses the same hull as the original Dante, making the two classes look alike to the point that it is almost impossible to distinguish them before they open fire. The Mars is built out of much lighter metals though, designed to save mass and resources, allowing ComStar to build three Mars with the same material cost as one Dante. The main weaknesses of the Mars compared to the Dante is that the Mars' lighter components buckle under damage must faster and its lighter naval cannons are unable to match the destructiveness of the Dante. They still use the C3 system that shares targeting data with other ships and a Mars squadron can outfight their mass in ships in almost all cases, so ComStar has continued to build it to this day.
         Three to four Mars escort every Dante, and some major ComStar installations have a Mars permanently assigned to protect them. Along with the Dante, the Mars are the most impressive sign of ComStar power in the modern era, and their arrival is a clear sign of ComStar interest in a region. Whether that interest is good or bad depends on the point of view of the locals.


Class/Model/Name: Mars Destroyer (Human Sphere)
Mass: 240,000 tons
Equipment:             Mass
Power Plant: Standard 72,000.00
K-F Hyperdrive: Compact (Integrity = 6) 108,600.00
Lithium Fusion Battery:   2,400.00
Jump Sail: (Integrity = 3) 42.00
Structural Integrity: 50 12,000.00
Safe Thrust: 5  
Maximum Thrust: 8  
Heat Sinks: 650 Double 226.00
Fuel & Fuel Pumps:   3,000.00
Bridge & Controls:   600.00
Fire Control Computers:   838.00
Armor Factor: 342 Lamellor Ferro-carbide 240.00

      Armor Value
      (Capital Scale)        
  Fore: 62      
  Fore Left / Right: 57 / 57      
  Aft Left / Right: 57 / 57      
  Aft: 52      

Equipment & Options:              
Cargo:    
   Bay 1: Fighters (12) with 4 doors 1,800.00
   Bay 2: Cargo (1) with 2 doors 2,225.00
   Bay 3: Cargo (1) with 2 doors 2,225.00
     
DropShip Capacity: 2 Docking Hardpoints 2,000
Grav Decks:    
   Grav Deck #1:  (135-meter diameter) 100
Escape Pods: 24 (7 tons each) 168
Crew and Passengers:    
   21 Officers (23 minimum)   0.00
   103 Crew (72 minimum)   0.00
   24 1st Class Passengers   0.00
   24 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
1 NAC/10(10 rounds) Nose 10 10 10 -- 30 2,002.00
1 Stingray*(10 msls) Nose 4 4 -- -- 12 295.00
4 LRM 20(120 rounds) Nose 5(48) 5(48) 5(48) -- 24 40.00
4 Large Pulse Laser Nose 4(40) 4(40) 4(40) -- 40 24.00
6 Small Pulse Laser Nose 2(18) -- -- -- 12 6.00
3 AMS(228 rounds) Nose -- -- -- -- 3 11.50
2 NAC/10(20 rounds) FL/R 20 20 20 -- 120 8,008.00
2 ER Large Laser FL/R 2(20) 2(20) 2(20) 2(20) 48 16.00
4 LRM 20(120 rounds) FL/R 5(48) 5(48) 5(48) -- 48 80.00
4 Large Pulse Laser FL/R 4(40) 4(40) 4(40) -- 80 48.00
5 Small Pulse Laser FL/R 2(15) -- -- -- 20 10.00
3 AMS(228 rounds) FL/R -- -- -- -- 6 23.00
2 NAC/10(20 rounds) L/RBS 20 20 20 -- 120 8,008.00
1 Stingray*(10 msls) L/RBS 4 4 -- -- 24 590.00
2 ER Large Laser L/RBS 2(20) 2(20) 2(20) 2(20) 48 16.00
4 LRM 20(120 rounds) L/RBS 5(48) 5(48) 5(48) -- 48 80.00
4 Large Pulse Laser L/RBS 4(40) 4(40) 4(40) -- 80 48.00
5 Small Pulse Laser L/RBS 2(15) -- -- -- 20 10.00
3 AMS(228 rounds) L/RBS -- -- -- -- 6 23.00
2 NAC/10(20 rounds) AL/R 20 20 20 -- 120 8,008.00
2 ER Large Laser AL/R 2(20) 2(20) 2(20) 2(20) 48 16.00
4 LRM 20(120 rounds) AL/R 5(48) 5(48) 5(48) -- 48 80.00
4 Large Pulse Laser AL/R 4(40) 4(40) 4(40) -- 80 48.00
5 Small Pulse Laser AL/R 2(15) -- -- -- 20 10.00
3 AMS(228 rounds) AL/R -- -- -- -- 6 23.00
1 Stingray*(10 msls) Aft 4 4 -- -- 12 295.00
2 ER Large Laser Aft 2(20) 2(20) 2(20) 2(20) 24 8.00
4 LRM 20(120 rounds) Aft 5(48) 5(48) 5(48) -- 24 40.00
4 Large Pulse Laser Aft 4(40) 4(40) 4(40) -- 40 24.00
6 Small Pulse Laser Aft 2(18) -- -- -- 12 6.00
3 AMS(228 rounds) Aft -- -- -- -- 3 11.50
1 Naval C3 System             2,400.00
TOTALS:           1,226 240,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 9,785,660,000 C-Bills
Battle Value: 67,875
Cost per BV: 144,171.79
Weapon Value: 35,542 (Ratio = .52)
Damage Factors:    SRDmg = 2,356; MRDmg = 1,992; LRDmg = 1,341; ERDmg = 361
Maintenance Point Value:    MPV = 294,930 (76,304 Structure, 163,460 Life Support, 55,166 Weapons)
Support Points: SP = 142,589 (48% of MPV)
BattleForce2: (Not applicable)