AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Liberator Cruiser (3057)
Tech: Clan / 2525
Vessel Type: WarShip
Rules: Level 3, Standard design
   
Mass: 830,000 tons
Length: 855 meters
Sail Diameter: 1,450 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-carbide
Armament:
10 Ultra AC/10
24 Large Laser
24 Small Laser
6 NL45
12 LRM 20+Artemis IV
8 Medium Pulse Laser
8 NAC/20
8 Heavy NPPC
4 NAC/30
12 NL35
4 Light N-Gauss
4 Heavy N-Gauss
8 LB 20-X AC
12 NL55


Overview:

       In 2531 the SLDF began to phase out its Aegis Class frigates in favor of the larger Avatar. The 830,000-ton Avatar outweighed its predecessor by some 85,000 tons, largely because of its heavier armor and weaponry. Despite this weight increase, the Avatar also proved a faster vessel than the Aegis, able to maintain 1.5 Gs of acceleration for sustained periods and 2.5 Gs for short periods.
         In the early 28th century, the aging Avatar was itself replaced by the Luxor Class WarShip. Many Avatars were placed in reserve fleets or reassigned as training vessels. When troops loyal to Stephan Amaris seized Terra in December of 2766, they gained control of three Avatar Class vessels undergoing refittings at the orbiting Ian Cameron yards. Six Avatars survived till the wars' end--five in service with the SLDF and one Rim Worlds vessel captured at Nusakan in 2773. Although the Avatars were almost obsolete by the standards of the era, General Kerensky chose to take these vessels with the Exodus fleet, where their superb cargo and DropShip capacities would be of considerable value.
         The Avatars were mothballed when the fleet arrived at the Pentagon worlds. These vessels, among others, remained in storage until the early 31st century, when the Clans began upgrading ships from their cache fleets in preparation for their invasion of the Inner Sphere. Clan techs upgraded the Avatar's weapons and armor and made numerous minor changes to the design, which was renamed the Liberator.
       The Liberator's new ferro-carbide armor provided nearly 50-percent more protection than the Avatar's conventional armor, without reducing the craft's massive cargo facility. The Liberator was fitted with advanced Clan weaponry, with great emphasis placed on anti-fighter rather than anti-ship systems, a stark contrast to the design philosophy of the Star League. Three Stars of OmniFighters complete the new vessel's armaments. The Liberator also contains quarters for two Stars of battle-armored Elementals, who protect the vessel against boarding actions and execute boarding actions against enemy craft. Additional cabins enable the Liberator to carry an additional Cluster of conventional troops, but these are rarely used.

Notable Vessels & Crews:

Coyote - Spirit of the Sky
Jade Falcons - Gauntlet
Smoke Jaguars - Korat (lost at Huntress 3/19/3060)
Star Adders - Constantineau
Wolf - Jerome Winson, Victoria Ward


Class/Model/Name: Liberator Cruiser (3057)
Mass: 830,000 tons
Equipment:             Mass
Power Plant: Standard 149,400.00
K-F Hyperdrive: Compact (Integrity = 17) 375,575.00
Lithium Fusion Battery:   8,300.00
Jump Sail: (Integrity = 5) 72.00
Structural Integrity: 85 70,550.00
Safe Thrust: 3  
Maximum Thrust: 5  
Heat Sinks: 592 Double 1.00
Fuel & Fuel Pumps:   4,500.00
Bridge & Controls:   2,075.00
Fire Control Computers:   8,066.00
Armor Factor: 909 Ferro-carbide 949.50

      Armor Value
      (Capital Scale)        
  Fore: 240      
  Fore Left / Right: 110 / 110      
  Aft Left / Right: 110 / 110      
  Aft: 229      

Equipment & Options:              
Cargo:    
   Bay 1: Fighters (30) with 6 doors 4,500.00
   Bay 2: Battle Armor Points/Squads (10) with 3 doors 100.00
   Bay 3: Cargo (1) with 1 door 63,363.50
     
DropShip Capacity: 6 Docking Hardpoints 6,000
Grav Decks:    
   Grav Deck #1:  (185-meter diameter) 100
Grav Decks:    
   Grav Deck #2: (145-meter diameter) 100
Life Boats: 40 (7 tons each) 280
Escape Pods: 60 (7 tons each) 420
Crew and Passengers:    
   70 Officers (70 minimum)   0.00
   350 Crew (141 minimum)   0.00
   120 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
5 Ultra AC/10(100 rounds) Nose 8(75) 8(75) -- -- 30 60.00
6 Large Laser Nose 5(48) 5(48) -- -- 48 30.00
6 Small Laser Nose -- -- -- -- 6 3.00
6 NL45 Nose 27 27 27 27 420 5,400.00
3 LRM 20+Artemis IV(54 rounds) FL/R 5(48) 5(48) 5(48) -- 36 54.00
4 Medium Pulse Laser FL/R 3(28) 3(28) -- -- 32 16.00
2 NAC/20(200 rounds) FL/R 40 40 40 -- 240 10,160.00
2 Heavy NPPC FL/R 30 30 30 30 900 12,000.00
6 Large Laser L/RBS 5(48) 5(48) -- -- 96 60.00
6 Small Laser L/RBS -- -- -- -- 12 6.00
2 NAC/30(200 rounds) L/RBS 60 60 60 -- 400 14,320.00
6 NL35 L/RBS 21 21 21 -- 624 8,400.00
1 Light N-Gauss(100 rounds) L/RBS 45 45 45 45 18 9,040.00
   1 Heavy N-Gauss           36 14,100.00
1 Light N-Gauss(100 rounds) L/RBS 45 45 45 45 18 9,040.00
   1 Heavy N-Gauss           36 14,100.00
3 LRM 20+Artemis IV(54 rounds) AL/R 5(48) 5(48) 5(48) -- 36 54.00
4 LB 20-X AC(40 rounds) AL/R 5(48) 5(48) -- -- 48 112.00
2 NAC/20(200 rounds) AL/R 40 40 40 -- 240 10,160.00
3 NL55 AL/R 17 17 17 17 510 6,600.00
2 Heavy NPPC AL/R 30 30 30 30 900 12,000.00
5 Ultra AC/10(100 rounds) Aft 8(75) 8(75) -- -- 30 60.00
6 Large Laser Aft 5(48) 5(48) -- -- 48 30.00
6 Small Laser Aft -- -- -- -- 6 3.00
6 NL55 Aft 33 33 33 33 510 6,600.00
TOTALS:           5,280 830,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 20,292,497,000 C-Bills
Battle Value: 75,853
Cost per BV: 267,523.99
Weapon Value: 78,369 (Ratio = 1.03)
Damage Factors:    SRDmg = 1,627; MRDmg = 1,583; LRDmg = 1,170; ERDmg = 456
Maintenance Point Value:    MPV = 488,515 (82,029 Structure, 213,958 Life Support, 192,528 Weapons)
Support Points: SP = 929,250 (190% of MPV)
BattleForce2: (Not applicable)

Designed with HeavyMetal Aero