AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Kimagure Battleship (Human Sphere) Katherine Steiner
Tech: Inner Sphere / 3065
Vessel Type: WarShip
Rules: Level 3, Standard design
   
Mass: 780,000 tons
Length: 715 meters
Sail Diameter: 980 meters
Power Plant: Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Ferro-carbide
Armament:
31 Large Laser
48 Small Laser
16 Heavy NPPC
24 Medium NPPC
2 NAC/10
Manufacturer:    Krester Ship Construction


Overview:

         Originally designed as a "proof of concept" vessel, the Krester Ship Construction vessel Kimagure impressed the SLDF naval commanders who saw it with its combination of speed, resilience and firepower, filling a niche in the nascent SLDF navy. They placed orders for a dozen vessels, in the process establishing Krester's credentials and earning them the contract for the Texas-class in the early twenty-seventh century. (Only five of these vessels would survive the wars that followed and leave in Kerensky's Exodus. Clan Snow Raven would transform two of those into the Conqueror-class.)
         The Kimagure-class, its name meaning "capricious" in Japanese, was among the fastest vessels employed by the Star League fleets. They were capable of sustained 2.5 G acceleration and 4 Gs short sprints, comparable with many corvettes. Unlike most corvettes, however, the Kimagure was heavily armed, with banks of naval PPCs in seven of its eight firing arcs-providing hard-hitting, long-range firepower while largely freeing the vessel from ammunition constraints. Most commonly employed were its quad heavy- and medium-Naval PPCs in the nose, allowing the Kimagure to pound its target as it approached at high speed. Formidable broadside bays also allowed the vessel to hold its own in sustained engagements. Impressive armoring (a trait that would also appear on the Texas) aided the design's abilities in a stand-up fight, though few sought out such battles, preferring to fight mobile engagements and exploiting the vessels speed and agility.
         The design's greatest weakness, however, was its array of energy weapons. Those banks required vast arrays of heat sinks. While carrying more than 2,500 double heat sinks, each of the Kimagure's broadsides required half that amount to fire on their own. A Vessel that allowed itself to be surrounded would be unable to use its full firepower, a fate that befell most of those Kimagure lost in the Periphery and the Amaris revolt.
         The vessel's distinct prow (a feature retained on the Conqueror) became its trademark, earning the Kimagure the nickname of "hatchetface" among its crews. Engines dominated the more bulky aft section of the vessel, though the crew's quarters were well regarded despite the enlisted crew sharing four-occupant bunkrooms.
         During the Jihad, the Word of Blake used some of these old ships to help break the Star League fleets. One of these, captured by Nashan Diversified agents, fought through most of the Jihad under Lyran Commonwealth command and continues to fly as the flagship of that government.

Notable Vessels & Crews:

Lyran Commonwealth
Katherine Steiner (captured 3071)


Class/Model/Name: Kimagure Battleship (Human Sphere) Katherine Steiner
Mass: 780,000 tons
Equipment:             Mass
Power Plant: Standard 234,000.00
K-F Hyperdrive: Compact (Integrity = 16) 352,950.00
Lithium Fusion Battery:   7,800.00
Jump Sail: (Integrity = 4) 69.00
Structural Integrity: 70 54,600.00
Safe Thrust: 5  
Maximum Thrust: 8  
Heat Sinks: 2,500 Double 1,771.00
Fuel & Fuel Pumps:   5,100.00
Bridge & Controls:   1,950.00
Armor Factor: 878 Ferro-carbide 1,044.50

      Armor Value
      (Capital Scale)        
  Fore: 180      
  Fore Left / Right: 150 / 150      
  Aft Left / Right: 139 / 139      
  Aft: 120      

Equipment & Options:              
Cargo:    
   Bay 1: Fighters (12) with 6 doors 1,800.00
   Bay 2: Cargo (1) with 5 doors 18,996.50
     
DropShip Capacity: 2 Docking Hardpoints 2,000
Grav Decks:    
   Grav Deck #1:  (65-meter diameter) 50
Grav Decks:    
   Grav Deck #2: (85-meter diameter)  
Life Boats: 20 (7 tons each) 140
Escape Pods: 20 (7 tons each) 140
Crew and Passengers:    
   50 Officers (44 minimum)   0.00
   200 Crew (151 minimum)   0.00
   30 Marines   0.00
   24 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
4 Large Laser Nose 3(32) 3(32) -- -- 32 20.00
6 Small Laser Nose 2(18) -- -- -- 6 3.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Large Laser FL/R 3(32) 3(32) -- -- 64 40.00
6 Small Laser FL/R 2(18) -- -- -- 12 6.00
2 Heavy NPPC FL/R 30 30 30 30 900 12,000.00
6 Small Laser L/RBS 2(18) -- -- -- 12 6.00
4 Medium NPPC L/RBS 36 36 36 36 1,080 14,400.00
4 Medium NPPC L/RBS 36 36 36 36 1,080 14,400.00
4 Medium NPPC L/RBS 36 36 36 36 1,080 14,400.00
4 Large Laser AL/R 3(32) 3(32) -- -- 64 40.00
6 Small Laser AL/R 2(18) -- -- -- 12 6.00
2 Heavy NPPC AL/R 30 30 30 30 900 12,000.00
11 Large Laser Aft 9(88) 9(88) -- -- 88 55.00
6 Small Laser Aft 2(18) -- -- -- 6 3.00
2 NAC/10(40 rounds) Aft 20 20 20 -- 60 4,008.00
TOTALS:           7,196 780,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 10,216,929,800 C-Bills
Battle Value: 99,458
Cost per BV: 102,726.07
Weapon Value: 72,460 (Ratio = .73)
Damage Factors:    SRDmg = 3,281; MRDmg = 3,156; LRDmg = 2,389; ERDmg = 955
Maintenance Point Value:    MPV = 508,793 (61,474 Structure, 284,495 Life Support, 162,824 Weapons)
Support Points: SP = 562,500 (111% of MPV)
BattleForce2: (Not applicable)

Designed with HeavyMetal Aero