AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Congress Battleship (Human Sphere) Beowulf
Tech: Mixed Tech / 2542
Vessel Type: WarShip
Rules: Level 3, Standard design
   
Mass: 760,000 tons
Mixed Tech / 2542: Endo Steel AN
K-F Drive System: KF Mark XXV
Length: 703 meters
Sail Diameter: 1,207 meters
Power Plant: GM 8050 Starlifters Standard (IS)
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: I.S. Blue Nose 440CL Ferro-carbide
Armament:
1 Master Slayer Killer Whale (IS)
3 Red Devil LRM 20 (C)+Artemis IV
8 Oriente-30 NAC/30 (IS)
16 Red Guard Ultra AC/20 (C)
8 Armstrong LN-10 NAC/10 (IS)
2 Master Slayer White Shark (IS)
8 Yellow Bird ER Large Laser (C)
Manufacturer:    Dekirk Aerospace and Challenge Systems
   Location:    Galax
Communications System:    5T Vargas
Targeting & Tracking System: Wolf 157


Overview:

         In 2536, the admirals of the Terran Hegemony came to the conclusion that the Quixote frigates had outlived their usefulness. Incidents between them and the WarShips of the other Great Houses showed that the Quixote could be outmaneuvered by foreign ships of comparable size. They needed a replacement and they put out the call for one.
         A year later, the architects of Dekirk Aerospace submitted a design that seemed so good that the Hegemony Navy accepted it without hesitation. Construction of the first Congress ships met a series obstacle in the form of a lawsuit filed by the Federated Suns against the shipyard and the Hegemony government. In the lawsuit, Challenge Systems of Galax claimed that most of the Congress design belonged to Challenge Systems and that it was stolen by Dekirk's industrial spies.
         After three years of legal wrangling, the companies signed a compromise agreement in 2540 that paved the way for Congress to be built. Without admitting guilt, Challenge Systems and Dekirk formed a partnership for construction and the Congress become common in both the Federated Suns and in the Terran Hegemony navies.
         The Beowulf actually first sailed out of the Galax yards and served the Federation until the Great Houses formed the Star League. The Davions gifted the Beowulf to the new navy and she cut her teeth fighting the Taurians in the hardest and bloodiest battles of that war. She escaped destruction over a dozen times and earned the reputation of being a charmed ship. During the Star League Civil War, she reinforced that reputation, taking part in the entire campaign, including the assault and liberation of the Terran system.
         She and her crew left with Kerensky but even her charmed reputation could not save her from being attached to a Brian cache. The Clans restored her to operation, assuming her Star League hull lines would go unnoticed when Wolf's Dragoons began scouting the Inner Sphere, but when the Dragoons realized that the Successor States no longer had access to matching vessels the Beowulf was put to sleep again.
         After the Clan Invasion, the Dragoons recovered her and began using her as one of their more prominent vessels. She helped save Northwind and then Outreach in the opening stages of the Word of Blake Jihad, and then became an integral part of the long drive to Terra. When the Alexander disappeared after the first failed assault on Terra, Beowulf became the Dragoon flagship, a title she has kept ever since.
         Beowulf's every cubic centimeter is used to maximum effect, yet the vessel remains surprisingly comfortable and easy to maintain, a trademark of Dekirk AeroSpace's design work. Her primary flaw is the mere single fighter squadron she can carry, but she usually carries two Union-Cs configured as fighter carriers to make up for that issue. The Beowulf's main armament comprises a mix of naval autocannons that can cripple or destroy most targets. Killer Whale and White Shark missile systems compose the vessel's secondary armament, along with a recently-upgraded array of conventional weapons for defense against AeroSpace Fighters and larger craft.


Class/Model/Name: Congress Battleship (Human Sphere) Beowulf
Mass: 760,000 tons
Equipment:             Mass
Power Plant: Standard 136,800.00
K-F Hyperdrive: Compact (Integrity = 16) 343,900.00
Lithium Fusion Battery:   7,600.00
Jump Sail: (Integrity = 4) 68.00
Structural Integrity: 75 57,000.00
Safe Thrust: 3  
Maximum Thrust: 5  
Heat Sinks: 604 Double 36.00
Fuel & Fuel Pumps:   2,000.00
Bridge & Controls:   1,900.00
Armor Factor: 438 Ferro-carbide (IS) 487.00

      Armor Value
      (Capital Scale)        
  Fore: 75      
  Fore Left / Right: 72 / 72      
  Aft Left / Right: 72 / 72      
  Aft: 75      

Equipment & Options:              
Cargo:    
   Bay 1: Fighters (6) with 1 door 900.00
   Bay 2: Small Craft (4) with 1 door 800.00
   Bay 3: Cargo (1) with 1 door 158,027.00
     
DropShip Capacity: 2 Docking Hardpoints 2,000
Grav Decks:    
   Grav Deck #1: (90-meter diameter) 50
Life Boats: 8 (7 tons each) 56
Escape Pods: 8 (7 tons each) 56
Crew and Passengers:    
   43 Officers (42 minimum)   0.00
   213 Crew (154 minimum)   0.00
   32 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
1 Killer Whale (IS)(10 msls) Nose 4 4 4 4 20 650.00
1 LRM 20 (C)+Artemis IV(12 rounds) Nose 2(16) 2(16) 2(16) -- 6 8.00
2 NAC/30 (IS)(50 rounds) FL/R 60 60 60 -- 400 14,080.00
2 Ultra AC/20 (C)(100 rounds) FL/R 6(60) 6(60) -- -- 56 88.00
2 NAC/10 (IS)(74 rounds) L/RBS 20 20 20 -- 120 8,030.00
1 White Shark (IS)(10 msls) L/RBS 3 3 3 3 30 1,040.00
2 ER Large Laser (C) L/RBS 2(20) 2(20) 2(20) 2(20) 48 16.00
1 LRM 20 (C)+Artemis IV(12 rounds) L/RBS 2(16) 2(16) 2(16) -- 12 16.00
2 Ultra AC/20 (C)(150 rounds) L/RBS 6(60) 6(60) -- -- 56 108.00
1 NAC/30 (IS)(25 rounds) AL/R 30 30 30 -- 200 7,040.00
2 NAC/10 (IS)(76 rounds) AL/R 20 20 20 -- 120 8,032.00
2 ER Large Laser (C) AL/R 2(20) 2(20) 2(20) 2(20) 48 16.00
3 Ultra AC/20 (C)(200 rounds) AL/R 9(90) 9(90) -- -- 84 152.00
2 NAC/30 (IS)(50 rounds) Aft 60 60 60 -- 200 7,040.00
2 Ultra AC/20 (C)(100 rounds) Aft 6(60) 6(60) -- -- 28 44.00
TOTALS:           1,428 760,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 9,689,492,000 C-Bills
Battle Value: 94,134
Cost per BV: 102,932.97
Weapon Value: 40,636 (Ratio = .43)
Damage Factors:    SRDmg = 3,030; MRDmg = 2,930; LRDmg = 2,047; ERDmg = 777
Maintenance Point Value:    MPV = 334,848 (64,047 Structure, 185,590 Life Support, 85,211 Weapons)
Support Points: SP = 566,775 (169% of MPV)
BattleForce2: (Not applicable)