AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Carrack Merchant (Human Sphere)
Tech: Clan / 2985
Vessel Type: WarShip
Rules: Level 3, Standard design
   
Mass: 300,000 tons
Length: 830 meters
Sail Diameter: 880 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
8 ER Large Laser
16 ER Medium Laser
8 Large Pulse Laser
16 Medium Pulse Laser
8 LRM 20+Artemis IV
6 SRM 6+Artemis IV


Overview:

         Based on the Star League-era transport ship of the same name, the modern Clan Carrack military transport first entered service a little more than 100 years ago. ComStar analysts have been unable to determine how many of the Carracks currently in service are upgraded Star League vessels, and how many are new Clan-built ships.
         Carracks serve with all the Clans, but the merchant castes of Clans Diamond Shark and Nova Cat seem to possess the largest numbers of these vessels. These two Clans commonly use Carracks in their Deep Periphery and Occupation Zone trading operations, particularly in potentially troublesome areas such as the Hanseatic League. Clan Ghost Bear's recent fleet movements also included that Clan's small fleet of Carracks, implying the convoy was transporting cargo of considerable value. ComStar intelligence agents have since determined that the Clan was, in fact, in the process of transporting its entire civilian population to the Occupation Zone.
         Unlike most Clan re-designed and upgraded jump vessels, the Carrack is not equipped with a lithium-fusion battery or advanced armor. The Clan Carrack does, however, feature hull-sealant technology. The cargo hold surrounds the vessel’s compact K-F drive core and is flanked, in turn, by two small-craft bays. Most frequently, these bays house a pair of aerospace fighters and a pair of shuttlecraft, but the exact composition of the small-craft complement appears to depend on each individual vessel’s captain.

Notable Vessels & Crews:

Cloud Cobra - Blind Faith
Coyote - Solar Blaze
Diamond Sharks - Star Swimmer, Devourer, Bloodletter
Fire Mandrill - Howler
Ghost Bears - Den Mother, Yggdrasil
Goliath Scorpion - Collrane
Hell's Horses - Golden Clydesdale
Ice Hellion - Maker
Jade Falcons - Ironhold Provider
Nova Cats - True Path, Perilous Vision, Void
Snow Ravens - Nestling, Venture Star
Star Adders - Black Adder
Steel Vipers - Pride of New Kent
Wolf - Night Warrior


Class/Model/Name: Carrack Merchant (Human Sphere)
Mass: 300,000 tons
Equipment:             Mass
Power Plant: Standard 54,000.00
K-F Hyperdrive: Compact (Integrity = 7) 135,750.00
Jump Sail: (Integrity = 3) 45.00
Structural Integrity: 15 4,500.00
Safe Thrust: 3  
Maximum Thrust: 5  
Heat Sinks: 373 Double .00
Fuel & Fuel Pumps:   2,000.00
Bridge & Controls:   750.00
Armor Factor: 20 Standard 15.50

      Armor Value
      (Capital Scale)        
  Fore: 6      
  Fore Left / Right: 3 / 3      
  Aft Left / Right: 3 / 3      
  Aft: 2      

Equipment & Options:              
Cargo:    
   Bay 1: Small Craft (2) with 2 doors 400.00
   Bay 2: Cargo (1) with 10 doors 99,353.50
   Bay 3: Small Craft (2) with 2 doors 400.00
   Bay 4: Battle Armor Points/Squads (5) 50.00
     
DropShip Capacity: 2 Docking Hardpoints 2,000
Grav Decks:    
   Grav Deck #1: (98-meter diameter) 50
Life Boats: 3 (7 tons each) 21
Escape Pods: 10 (7 tons each) 70
Crew and Passengers:    
   7 Officers (19 minimum)   0.00
   36 Crew (98 minimum)   0.00
   50 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
1 ER Large Laser Nose 2(24) 2(24) 1(10) 1(10) 12 4.00
   2 ER Medium Laser           10 2.00
1 Large Pulse Laser Nose 2(24) 2(24) 1(10) -- 10 6.00
   2 Medium Pulse Laser           8 4.00
1 LRM 20+Artemis IV(24 rounds) Nose 2(16) 2(16) 2(16) -- 6 10.00
2 SRM 6+Artemis IV(30 rounds) Nose 2(20) -- -- -- 8 7.00
1 ER Large Laser FL/R 2(24) 2(24) 1(10) 1(10) 24 8.00
   2 ER Medium Laser           20 4.00
1 Large Pulse Laser FL/R 2(24) 2(24) 1(10) -- 20 12.00
   2 Medium Pulse Laser           16 8.00
1 LRM 20+Artemis IV(24 rounds) FL/R 2(16) 2(16) 2(16) -- 12 20.00
1 ER Large Laser L/RBS 2(24) 2(24) 1(10) 1(10) 24 8.00
   2 ER Medium Laser           20 4.00
1 Large Pulse Laser L/RBS 2(24) 2(24) 1(10) -- 20 12.00
   2 Medium Pulse Laser           16 8.00
1 LRM 20+Artemis IV(24 rounds) L/RBS 2(16) 2(16) 2(16) -- 12 20.00
2 SRM 6+Artemis IV(60 rounds) L/RBS 2(20) -- -- -- 16 18.00
1 ER Large Laser AL/R 2(24) 2(24) 1(10) 1(10) 24 8.00
   2 ER Medium Laser           20 4.00
1 Large Pulse Laser AL/R 2(24) 2(24) 1(10) -- 20 12.00
   2 Medium Pulse Laser           16 8.00
1 LRM 20+Artemis IV(24 rounds) AL/R 2(16) 2(16) 2(16) -- 12 20.00
1 ER Large Laser Aft 2(24) 2(24) 1(10) 1(10) 12 4.00
   2 ER Medium Laser           10 2.00
1 Large Pulse Laser Aft 2(24) 2(24) 1(10) -- 10 6.00
   2 Medium Pulse Laser           8 4.00
1 LRM 20+Artemis IV(24 rounds) Aft 2(16) 2(16) 2(16) -- 6 10.00
TOTALS:           392 300,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 3,152,782,000 C-Bills
Battle Value: 11,039
Cost per BV: 285,603.95
Weapon Value: 5,744 (Ratio = .52)
Damage Factors:    SRDmg = 540; MRDmg = 407; LRDmg = 97; ERDmg = 0
Maintenance Point Value:    MPV = 158,179 (21,710 Structure, 126,225 Life Support, 10,244 Weapons)
Support Points: SP = 94,950 (60% of MPV)
BattleForce2: (Not applicable)

Designed with HeavyMetal Aero