AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Liburnia Frigate (Human Sphere)
Tech: Inner Sphere / 3083
Vessel Type: WarShip
Rules: Level 3, Standard design
   
Mass: 98,200 tons
Length: 282 meters
Sail Diameter: 843 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Improved Ferro-aluminum
Armament:
18 Piranha*
8 Screen Launcher
12 Large Pulse Laser
40 AMS
8 NL 30*
8 LRM 20+Artemis IV
2 Heavy NPPC
10 Gauss Rifle
Manufacturer:    Alphard Spaceyards
   Location:    Alphard


Overview:

         Ordered by Emperor Gladding, the first Liburnia-class frigate saw action in the second invasion of Son Hoa. The forces it brought into battle helped turn the tide and allowed the Legions to make planetfall. Since then, every Legion has been allocated at least three Liburnias to transport the Legion into battle. Most Legions have more than three Liburnias, sometimes used to transport their Auxilia Legions but usually the extra wings of fighters it takes to pull together an entire squadron. A Marian squadron of fighters has caused many enemies to surrender without firing a shot.
         Lacking many heavy weapons of their own and limited to very light armor, Liburnias tend to avoid combat if they can. Multiple screen launchers keep them shrouded from enemy view, while banks of pulse lasers protect them from any fighters that breach the screens. Heavy broadside weapons arcs are designed to, hopefully, destroy any enemy that breaks through their screen of AeroSpace Fighters and DropShips.
         As Liburnias are designed to support an invasion, and as the Centurions and Incidios they normally carry have nearly no space dedicated to carrying spare parts and food, every Liburnia has a cavernous hold for such items. Nearly ten percent of the ship's mass can be dedicated to cargo in fact, allowing a squadron of Liburnias to support an invasion without being resupplied for months. The Liburnia also has four large grav decks, allowing the crews of all attached ships easy access to full gravity areas, even when the ship is not manuevering. This capability to enforce extended sieges/invasions while maintaining the health of the crews of all attached ships has allowed the Hegemony to snap up multiple small Outer Sphere worlds. Reports suggest that the Circinians have used the large cargo decks to haul off massive amounts of "acquired" merchandise from worlds they have "visited" as well. Many wonder how long it will be before the Hegemony begins looking at more developed worlds to "acquire" with these ships. Many wonder how well they will fair against "proper" WarShips should this happen, and the betting pools have begun to grow rapidly in recent years.


Class/Model/Name: Liburnia Frigate (Human Sphere)
Mass: 98,200 tons
Equipment:             Mass
Power Plant: Standard 17,676.00
K-F Hyperdrive: Compact (Integrity = 4) 44,436.00
Lithium Fusion Battery:   982.00
Jump Sail: (Integrity = 3) 35.00
Structural Integrity: 40 3,928.00
Safe Thrust: 3  
Maximum Thrust: 5  
Heat Sinks: 477 Double 244.00
Fuel & Fuel Pumps:   1,000.00
Bridge & Controls:   246.00
Armor Factor: 98 Improved Ferro-aluminum 74.00

      Armor Value
      (Capital Scale)        
  Fore: 15      
  Fore Left / Right: 17 / 17      
  Aft Left / Right: 17 / 17      
  Aft: 15      

Equipment & Options:              
Cargo:    
   Bay 1: Fighters (20) with 5 doors 3,000.00
   Bay 2: Cargo (1) with 1 door 7,000.00
  Docking Hard Points (3) 3,000.00
     
DropShip Capacity: 2 Docking Hardpoints 2,000
Grav Decks:    
   Grav Decks #1 - 4:  (150-meter diameter) 400
Escape Pods: 28 (7 tons each) 196
Crew and Passengers:    
   18 Officers (20 minimum)   0.00
   93 Crew (47 minimum)   0.00
   40 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
2 Piranha*(20 msls) Nose 6 6 6 -- 18 400.00
1 Screen Launcher(10 scrns) Nose -- -- -- -- 10 140.00
3 Large Pulse Laser Nose 3(27) 3(27) -- -- 30 21.00
5 AMS(60 rounds) Nose -- -- -- -- 5 7.50
1 Piranha*(10 msls) FL/R 3 3 3 -- 18 400.00
2 NL 30* FL/R 6 6 -- -- 128 1,000.00
1 Screen Launcher(10 scrns) FL/R -- -- -- -- 20 280.00
2 LRM 20+Artemis IV(24 rounds) FL/R 3(32) 3(32) 3(32) -- 24 52.00
5 AMS(60 rounds) FL/R -- -- -- -- 10 15.00
1 Heavy NPPC L/RBS 15 15 15 15 450 6,000.00
5 Piranha*(50 msls) L/RBS 15 15 15 -- 90 2,000.00
1 Screen Launcher(10 scrns) L/RBS -- -- -- -- 20 280.00
5 Gauss Rifle(56 rounds) L/RBS 8(75) 8(75) 8(75) -- 10 164.00
3 Large Pulse Laser L/RBS 3(27) 3(27) -- -- 60 42.00
5 AMS(60 rounds) L/RBS -- -- -- -- 10 15.00
1 Piranha*(10 msls) AL/R 3 3 3 -- 18 400.00
2 NL 30* AL/R 6 6 -- -- 128 1,000.00
1 Screen Launcher(10 scrns) AL/R -- -- -- -- 20 280.00
2 LRM 20+Artemis IV(24 rounds) AL/R 3(32) 3(32) 3(32) -- 24 52.00
5 AMS(60 rounds) AL/R -- -- -- -- 10 15.00
2 Piranha*(20 msls) Aft 6 6 6 -- 18 400.00
1 Screen Launcher(10 scrns) Aft -- -- -- -- 10 140.00
3 Large Pulse Laser Aft 3(27) 3(27) -- -- 30 21.00
5 AMS(60 rounds) Aft -- -- -- -- 5 7.50
TOTALS:           1,166 98,200.00
Tons Left:             .00

Calculated Factors:
Total Cost: 9,165,208,000 C-Bills
Battle Value: 32,787
Cost per BV: 279,537.87
Weapon Value: 13,776 (Ratio = .42)
Damage Factors:    SRDmg = 1,221; MRDmg = 1,080; LRDmg = 750; ERDmg = 243
Maintenance Point Value:    MPV = 134,172 (47,220 Structure, 47,346 Life Support, 39,606 Weapons)
Support Points: SP = 167,784 (125% of MPV)
BattleForce2: (Not applicable)