Class/Model/Name: |
Small Pressurized Yard (Human Sphere) |
Tech: |
Inner Sphere / 2005 |
Vessel Type: |
Space Station |
Rules: |
Level 3, Standard design |
|
|
Mass: |
2,500 tons |
Length: |
300 meters |
Power Plant: |
Standard |
Safe Thrust: |
0 |
Maximum Thrust: |
0 |
Armor Type: |
Standard |
Armament:
None
Overview:
Numerous shipyards exist throughout the Inner Sphere, providing facilities for constructing and repairing DropShips, JumpShips, WarShips, and other naval vessels. Generally, shipyards are located within large groups of stations that include ship-part factories, habitats for workers, and cargo stations for parts and raw materials. Most station groups also contain some type of defense station, though some still rely on the unwritten prohibition against destroying lostech to protect them from attack. After the Jihad though, many no longer trust such "honor" in their enemies.
Shipyards can be divided into two main categories - unpressurized yards and pressurized yards. The "shirt-sleeve" environment of pressurized yards enables construction workers to perform work more delicate than would be possible in the cumbersome spacesuits that must be worn in unpressurized yards. This advantage enables workers in pressurized yards to produce higher quality goods and work more rapidly than in unpressurized facilities. However, the prohibitive cost of maintaining pressurized yards makes them relatively rare, mostly limited to building military designs. The majority of pressurized yards are only large enough to accommodate DropShips, but there are a fair number of these yards that can build War Frigates, JumpShips, and WarShips of destroyer class or less.
Listed here is an example of a small yard.
Class/Model/Name: |
Small Pressurized Yard (Human Sphere) |
Mass: |
2,500 tons |
Equipment: |
|
|
|
|
|
|
Mass |
Power Plant: |
Standard |
30.00 |
Structural Integrity: |
1 |
25.00 |
Safe Thrust: |
0 |
|
Maximum Thrust: |
0 |
|
Heat Sinks: |
52 Single |
.00 |
Fuel & Fuel Pumps: |
|
150.00 |
Bridge & Controls: |
|
3.00 |
Armor Factor: |
24 Standard |
15.00 |
|
|
|
Armor Value |
|
|
|
(Capital Scale) |
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|
|
|
|
Fore: |
|
4 |
|
|
|
|
|
Fore Left / Right:
| |
4 / 4 |
|
|
|
|
|
Aft Left / Right: |
|
4 / 4 |
|
|
|
|
|
Aft: |
|
4 |
|
|
|
|
Equipment & Options: |
|
|
|
|
|
|
|
Cargo: |
|
|
Bay 1: |
Small Craft (5) with 2 doors |
1,000.00 |
Bay 2: |
Cargo (1) with 2 doors |
264.00 |
Bay 3: |
Press Repair Facil. (10,000 T Capy, 1 door) |
750.00 |
|
|
|
Escape Pods: |
5 (7 tons each) |
35 |
Crew and Passengers: |
|
|
5 Officers (7 minimum) |
|
0.00 |
25 Crew (41 minimum) |
|
0.00 |
25 Bay Personnel |
|
0.00 |
Weapons & Equipment: |
Loc |
SRV |
MRV |
LRV |
ERV |
Heat |
Mass |
TOTALS: |
|
|
|
|
|
0 |
2,500.00 |
Tons Left: |
|
|
|
|
|
|
.00 |
Calculated Factors: |
Total Cost: |
506,765,500 C-Bills |
Battle Value: |
516 |
Cost per BV: |
982,103.68 |
Weapon Value: |
0 (Ratio = .00) |
Damage Factors: |
SRDmg = 0; MRDmg = 0; LRDmg = 0; ERDmg = 0 |
Maintenance Point Value: |
MPV = 4,841 (1,271 Structure, 3,050 Life Support, 520 Weapons) |
Support Points: |
SP = 34,325 (709% of MPV) |
BattleForce2: |
(Not applicable) |