Class/Model/Name: |
Olympus Recharge Station (Human Sphere) |
Tech: |
Inner Sphere / 2663 |
Vessel Type: |
Space Station |
Rules: |
Level 3, Standard design |
|
|
Mass: |
1,000,000 tons |
Length: |
660 meters |
Sail Diameter: |
4,215 meters |
Power Plant: |
Standard |
Safe Thrust: |
0 |
Maximum Thrust: |
0 |
Armor Type: |
Standard |
Armament:
12 PPC
12 LRM 20
8 Autocannon/20
12 Autocannon/5
12 SRM 6
12 Large Laser
30 Medium Laser
36 Small Laser
Overview:
Recharge stations can be found at the nadir or zenith jump points of many star systems. These stations deploy massive solar sails similar to those carried by JumpShips. The stations then store the energy collected with these sails in massive energy banks or Lithium Fusion battery cells. The recharge stations then use microwave transmission, direct-feed lines, or the simple modern expedient of transferring charged battery cells to recharge JumpShips at the jump points. Using the old fashioned way a recharge station can charge a JumpShip in 125 hours, approximately five days, cutting two days off the standard recharge time of a jump. The modern transference of battery cells that ComStar first showed to the Human Sphere allows a JumpShip to make a jump approximately one day after arrival if fully-charged batteries are available, greatly decreasing travel time. Unfortunately, the old batteries can't be used for this method and a costly renovation is needed to give any station the ability to transfer the small Lithium-Fusion batteries. Because of this, many recharge stations have not been refitted to this standard, and most that have have only refitted one of their giant banks to it. This is usually sufficient for the traffic that such stations see though.
Most recharge stations perform secondary roles as well, often acting as cargo way stations or refueling points. Many also act as early-warning systems for the star system they inhabit, using sophisticated sensors to detect inbound hostile craft. Despite this use, attacking forces usually do not target recharge stations, primarily because the attacker can use them to recharge his own JumpShips as well. As a result, most recharge stations survived the Succession Wars. However, many have been the target of a covert operation to neutralize their sensors or communications equipment and negate their reconnaissance value.
The Olympus Class recharge station is one of the largest and most common stations in service today. Most of the existing ones survived the Succession Wars and even the Jihad, but many have been rebuilt since those wars. The Olympus weighs a little more than one million tons and measures 1,500 meters in diameter. The station’s massive array of energy-collection banks take up most of the mass of the station. The Olympus can still carry more than ten percent of its mass in cargo in its twelve holds, and has four docking hardpoints for DropShips. The Olympus also boasts a three-section repair facility. Two smaller bays within the dome-shaped facility can accommodate DropShips or War Frigates of up to 50,000 tons, and a single large bay at the front of the station can accommodate DropsShips, War Frigates, or JumpShips of up to 150,000 tons. These large bays are generally in constant demand, and usually must be booked at least six months in advance. The Olympus’ massive grav deck is on of the largest ever constructed in the Inner Sphere, challenged only by designs of the Taurian Arcologists, measuring more than 1,200 meters in diameter. All of the station’s crew and passenger quarters are located on the massive deck.
Class/Model/Name: |
Olympus Recharge Station (Human Sphere) |
Mass: |
1,000,000 tons |
Equipment: |
|
|
|
|
|
|
Mass |
Power Plant: |
Standard |
12,000.00 |
Energy Collecting Sail: |
(Integrity = 5) |
80.00 |
Energy Storage Batteries: |
(Qty of 8) |
800,000.00 |
Structural Integrity: |
1 |
10,000.00 |
Safe Thrust: |
0 |
|
Maximum Thrust: |
0 |
|
Heat Sinks: |
200 Single |
1.00 |
Fuel & Fuel Pumps: |
|
10,000.00 |
Bridge & Controls: |
|
1,000.00 |
Fire Control Computers: |
|
58.00 |
Armor Factor: |
60 Standard |
149.00 |
|
|
|
Armor Value |
|
|
|
(Capital Scale) |
|
|
|
|
|
Fore: |
|
10 |
|
|
|
|
|
Fore Left / Right:
| |
10 / 10 |
|
|
|
|
|
Aft Left / Right: |
|
10 / 10 |
|
|
|
|
|
Aft: |
|
10 |
|
|
|
|
Equipment & Options: |
|
|
|
|
|
|
|
Cargo: |
|
|
Bay 1: |
Small Craft (6) with 2 doors |
1,200.00 |
Bay 2: |
Fighters (6) with 2 doors |
900.00 |
Bay 3: |
Cargo (1) with 12 doors |
137,594.00 |
Bay 4: |
Press Repair Facil. (50,000 T Capy) |
3,750.00 |
Bay 5: |
Press Repair Facil. (50,000 T Capy) |
3,750.00 |
Bay 6: |
Press Repair Facil. (150,000 T Capy) |
11,250.00 |
|
|
|
DropShip Capacity: |
4 Docking Hardpoints |
4,000 |
Grav Decks: |
|
|
Grav Deck #1: |
(1230-meter diameter) |
500 |
Grav Decks: |
|
|
Grav Deck #2: |
(150-meter diameter) |
100 |
Life Boats: |
15 (7 tons each) |
105 |
Escape Pods: |
50 (7 tons each) |
350 |
Crew and Passengers: |
|
|
25 Officers (45 minimum) |
|
0.00 |
125 Crew (220 minimum) |
|
0.00 |
126 1st Class Passengers |
|
0.00 |
42 Bay Personnel |
|
0.00 |
Weapons & Equipment: |
Loc |
SRV |
MRV |
LRV |
ERV |
Heat |
Mass |
2 PPC |
Nose |
2(20) |
2(20) |
-- |
-- |
20 |
14.00 |
2 LRM 20(36 rounds) |
Nose |
2(24) |
2(24) |
2(24) |
-- |
12 |
26.00 |
1 Autocannon/20(15 rounds) |
Nose |
3(30) |
1(10) |
-- |
-- |
7 |
17.00 |
2 Autocannon/5 |
|
|
|
|
|
2 |
18.00 |
2 SRM 6(30 rounds) |
Nose |
2(16) |
-- |
-- |
-- |
8 |
8.00 |
2 Large Laser |
Nose |
4(41) |
2(16) |
-- |
-- |
16 |
10.00 |
5 Medium Laser |
|
|
|
|
|
15 |
5.00 |
6 Small Laser |
Nose |
2(18) |
-- |
-- |
-- |
6 |
3.00 |
2 PPC |
FL/R |
2(20) |
2(20) |
-- |
-- |
40 |
28.00 |
2 LRM 20(36 rounds) |
FL/R |
2(24) |
2(24) |
2(24) |
-- |
24 |
52.00 |
1 Autocannon/20(15 rounds) |
FL/R |
3(30) |
1(10) |
-- |
-- |
14 |
34.00 |
2 Autocannon/5 |
|
|
|
|
|
4 |
36.00 |
2 SRM 6(30 rounds) |
FL/R |
2(16) |
-- |
-- |
-- |
16 |
16.00 |
2 Large Laser |
FL/R |
4(41) |
2(16) |
-- |
-- |
32 |
20.00 |
5 Medium Laser |
|
|
|
|
|
30 |
10.00 |
6 Small Laser |
FL/R |
2(18) |
-- |
-- |
-- |
12 |
6.00 |
2 PPC |
AL/R |
2(20) |
2(20) |
-- |
-- |
40 |
28.00 |
2 LRM 20(24 rounds) |
AL/R |
2(24) |
2(24) |
2(24) |
-- |
24 |
48.00 |
2 Autocannon/20(15 rounds) |
AL/R |
5(50) |
1(10) |
-- |
-- |
28 |
62.00 |
2 Autocannon/5 |
|
|
|
|
|
4 |
36.00 |
2 SRM 6(30 rounds) |
AL/R |
2(16) |
-- |
-- |
-- |
16 |
16.00 |
2 Large Laser |
AL/R |
4(41) |
2(16) |
-- |
-- |
32 |
20.00 |
5 Medium Laser |
|
|
|
|
|
30 |
10.00 |
6 Small Laser |
AL/R |
2(18) |
-- |
-- |
-- |
12 |
6.00 |
2 PPC |
Aft |
2(20) |
2(20) |
-- |
-- |
20 |
14.00 |
2 LRM 20(24 rounds) |
Aft |
2(24) |
2(24) |
2(24) |
-- |
12 |
24.00 |
1 Autocannon/20(15 rounds) |
Aft |
3(30) |
1(10) |
-- |
-- |
7 |
17.00 |
2 Autocannon/5 |
|
|
|
|
|
2 |
18.00 |
2 SRM 6(30 rounds) |
Aft |
2(16) |
-- |
-- |
-- |
8 |
8.00 |
2 Large Laser |
Aft |
4(41) |
2(16) |
-- |
-- |
16 |
10.00 |
5 Medium Laser |
|
|
|
|
|
15 |
5.00 |
6 Small Laser |
Aft |
2(18) |
-- |
-- |
-- |
6 |
3.00 |
TOTALS: |
|
|
|
|
|
530 |
1,000,000.00 |
Tons Left: |
|
|
|
|
|
|
.00 |
Calculated Factors: |
Total Cost: |
13,113,950,000 C-Bills |
Battle Value: |
11,108 |
Cost per BV: |
1,180,586.06 |
Weapon Value: |
5,700 (Ratio = .51) |
Damage Factors: |
SRDmg = 323; MRDmg = 114; LRDmg = 15; ERDmg = 0 |
Maintenance Point Value: |
MPV = 58,715 (21,825 Structure, 27,900 Life Support, 8,990 Weapons) |
Support Points: |
SP = 171,625 (292% of MPV) |
BattleForce2: |
(Not applicable) |