AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Large Pressurized Yard (Human Sphere)
Tech: Inner Sphere / 2005
Vessel Type: Space Station
Rules: Level 1, Standard design
Mass: 42,000 tons
Length: 620 meters
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Standard


         Numerous shipyards exist throughout the Inner Sphere, providing facilities for constructing and repairing DropShips, JumpShips, WarShips, and other naval vessels. Generally, shipyards are located within large groups of stations that include ship-part factories, habitats for workers, and cargo stations for parts and raw materials. Most station groups also contain some type of defense station, though some still rely on the unwritten prohibition against destroying lostech to protect them from attack. After the Jihad though, many no longer trust such "honor" in their enemies.
         Shipyards can be divided into two main categories -   unpressurized yards and pressurized yards. The "shirt-sleeve" environment of pressurized yards enables construction workers to perform work more delicate than would be possible in the cumbersome spacesuits that must be worn in unpressurized yards. This advantage enables workers in pressurized yards to produce higher quality goods and work more rapidly than in unpressurized facilities. However, the prohibitive cost of maintaining pressurized yards makes them relatively rare, mostly limited to building military designs. The majority of pressurized yards are only large enough to accommodate DropShips, but there are a fair number of these yards that can build War Frigates, JumpShips, and WarShips of destroyer class or less.
         Listed here is an example of the largest common yard class in use in the Human Sphere. The famed Camelot Command and the massive Ioto Galactic complexes at Alarion and Gibbs are the only known examples of larger yards in the Human Sphere.

Class/Model/Name: Large Pressurized Yard (Human Sphere)
Mass: 42,000 tons
Equipment:             Mass
Power Plant: Standard 504.00
Structural Integrity: 1 420.00
Safe Thrust: 0  
Maximum Thrust: 0  
Heat Sinks: 76 Single .00
Fuel & Fuel Pumps:   190.00
Bridge & Controls:   42.00
Armor Factor: 48 Standard 48.00

      Armor Value
      (Capital Scale)        
  Fore: 8      
  Fore Left / Right: 8 / 8      
  Aft Left / Right: 8 / 8      
  Aft: 8      

Equipment & Options:              
   Bay 1: Small Craft (15) with 4 doors 3,000.00
   Bay 2: Cargo (1) with 2 doors 8,121.00
   Bay 3: Press Repair Facil. (350,000 T Capy, 1 door) 26,250.00
Life Boats: 30 (7 tons each) 210
Escape Pods: 30 (7 tons each) 210
Crew and Passengers:    
   67 Officers (66 minimum)   0.00
   333 Crew (0 minimum)   0.00
   75 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
TOTALS:           0 42,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 17,526,123,800 C-Bills
Battle Value: 931
Cost per BV: 18,825,052.42
Weapon Value: 0 (Ratio = .00)
Damage Factors:    SRDmg = 0; MRDmg = 0; LRDmg = 0; ERDmg = 0
Maintenance Point Value:    MPV = 34,401 (7,371 Structure, 26,270 Life Support, 760 Weapons)
Support Points: SP = 458,379 (1332% of MPV)
BattleForce2: (Not applicable)

Designed with HeavyMetal Aero