AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Alliance (Human Sphere)
Tech: Inner Sphere / 2713
Vessel Type: Space Station
Rules: Level 3, Standard design
   
Mass: 100,000 tons
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Standard
Armament:
6 PPC
12 LRM 15
6 Autocannon/5
12 Large Laser
36 Medium Laser


Overview:

         The Alliance Class space station is designed to provide major repair and construction facilities for DropShips and small craft. In addition, the station is used to construct some small DropShips. Such stations are normally located in orbit around a major industrial world, particularly those without planet based construction facilities. Often, stations located at major construction sites serve as administrative centers for orbiting drydocks.
         The Alliance looks like a long stemmed mushroom with a crossed base. The large dome is the station's main hull, which measures 600 meters in diameter. The cross member at the base of the station is the DropShip docking facility and is 540 meters long. Massing 100,000 tons, the Alliance is one of the larger space station classes operating today.
         The Alliance contains a pair of major repair facilities located on either side of the central connecting column. Each is equipped with a DropShip docking collar, which faces upward during construction and repair. These docking collars can be angled 90° outward, facilitating DropShip docking. Once the ship is securely in place, the collar rotates back into a vertical position, placing the DropShip within easy reach of the construction and repair equipment This extremely slow process requires approximately two minutes for every 1,000 tons of DropShip mass. In addition, because DropShips are so massive, the repositioning cannot be accomplished without altering the station's attitude by some degrees. Normally, the communications antennae must be readjusted to compensate for the attitude change
.         A facility operations center located in the connecting column coordinates ship construction and repair. This large, multi-room area contains operations computers, a communication center, an operations chief's office, a facility master control room, a structural analysis center, an engineering briefing room, an equipment storage room, and a pair of personnel airlocks.
         The station is also equipped with a pair of docking collars, which are located at the base of the connection column on either side of the structural cross member. Above each of these is a large repair center for making minor DropShip repairs. Occasionally, the docking stations are used for loading and unloading cargo and personnel. To facilitate this process, a large cargo airlock is placed in the repair center leading directly into a large lift that can carry 1,000 tons of. These bays are located in the station's main hull at the top of the structure
The large dome primarily consists of large, doughnut-shaped cargo bays with the station's main power plant in the center. The bulk of the station, the cargo decks have a capacity of over 70,000 tons. There are three cargo decks, each possessing roughly one-third of the ship's carrying capacity.
         Forming a ring around the lowest cargo deck are four small craft launching and recovery bays . Each bay has an airlock that leads into two storage cubicles containing a mix of vehicles, including repair craft, AeroSpace Fighters, and shuttles. Located between the small craft facilities are several personnel airlocks, fuel tankage, heat sinks, water tankage, and emergency batteries.
         Encircling the second cargo bay is the ring that houses the station's main weapons bays. There are approximately 18 weapons bays, averaging over 16 tons of weapons each. Also located in this ring are the extra ammunition, fire control systems, and a large number of heat sinks and access passageways.
         The station's operations decks ring the top cargo bay. These decks contain the administrative centers, control rooms, life support, computers, and quarters for most of the station's personnel. The remaining personnel live on the single large deck on top of the cargo bays, which contains the main mess, recreational facilities, med bay, laundry, and a pair of large hydroponic gardens.
         Alliances are almost always loaded with DropShips and small craft in need of repair. The station's capacity to handle four DropShips at once makes it an extremely valuable resource. It is nearly impossible to find an Alliance that does not possess a long list of DropShips waiting for repair. Unfortunately, the station's usefulness also makes it a prime target for boarding and capture by enemy commandos. Sometimes, commandos will be waiting aboard a DropShip scheduled for repair, and, after the ship has docked, they infiltrate the space station. Because of this, most Alliance stations house their own BattleArmor troops to guard against such actions.


Class/Model/Name: Alliance (Human Sphere)
Mass: 100,000 tons
Equipment:             Mass
Power Plant: Standard 1,200.00
Structural Integrity: 1 1,000.00
Safe Thrust: 0  
Maximum Thrust: 0  
Heat Sinks: 400 Single 307.00
Fuel & Fuel Pumps:   10,000.00
Bridge & Controls:   100.00
Armor Factor: 80 Standard 99.50

      Armor Value
      (Capital Scale)        
  Fore: 13      
  Fore Left / Right: 14 / 14      
  Aft Left / Right: 13 / 13      
  Aft: 13      

Equipment & Options:              
Cargo:    
   Bay 1: Small Craft (8) with 4 doors 1,600.00
   Bay 2: UnPress Repair Facil. (2-100,000 T Capy) 5,000.00
   Bay 3: Cargo (1) with 2 doors 73,053.50
     
DropShip Capacity: 2 Docking Hardpoints 2,000
Grav Decks:    
   Grav Deck #1: (1000-meter diameter) 500
Life Boats: 60 (7 tons each) 420
Escape Pods: 60 (7 tons each) 420
Crew and Passengers:    
   50 Officers (50 minimum)   0.00
   250 Crew (15 minimum)   0.00
   50 1st Class Passengers   0.00
   150 2nd Class Passengers   0.00
   40 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
1 PPC Nose 1(10) 1(10) -- -- 10 7.00
2 LRM 15(32 rounds) Nose 2(18) 2(18) 2(18) -- 10 18.00
1 Autocannon/5(20 rounds) Nose 1(5) 1(5) -- -- 1 9.00
2 Large Laser Nose 2(16) 2(16) -- -- 16 10.00
6 Medium Laser Nose 3(30) -- -- -- 18 6.00
1 PPC FL/R 1(10) 1(10) -- -- 20 14.00
2 LRM 15(32 rounds) FL/R 2(18) 2(18) 2(18) -- 20 36.00
1 Autocannon/5(20 rounds) FL/R 1(5) 1(5) -- -- 2 18.00
2 Large Laser FL/R 2(16) 2(16) -- -- 32 20.00
6 Medium Laser FL/R 3(30) -- -- -- 36 12.00
1 PPC AL/R 1(10) 1(10) -- -- 20 14.00
2 LRM 15(32 rounds) AL/R 2(18) 2(18) 2(18) -- 20 36.00
1 Autocannon/5(20 rounds) AL/R 1(5) 1(5) -- -- 2 18.00
2 Large Laser AL/R 2(16) 2(16) -- -- 32 20.00
6 Medium Laser AL/R 3(30) -- -- -- 36 12.00
1 PPC Aft 1(10) 1(10) -- -- 10 7.00
2 LRM 15(32 rounds) Aft 2(18) 2(18) 2(18) -- 10 18.00
1 Autocannon/5(20 rounds) Aft 1(5) 1(5) -- -- 1 9.00
2 Large Laser Aft 2(16) 2(16) -- -- 16 10.00
6 Medium Laser Aft 3(30) -- -- -- 18 6.00
TOTALS:           330 100,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 5,290,020,000 C-Bills
Battle Value: 12,098
Cost per BV: 437,264.01
Weapon Value: 5,242 (Ratio = .43)
Damage Factors:    SRDmg = 435; MRDmg = 212; LRDmg = 30; ERDmg = 0
Maintenance Point Value:    MPV = 53,169 (15,731 Structure, 29,400 Life Support, 8,038 Weapons)
Support Points: SP = 343,250 (646% of MPV)
BattleForce2: (Not applicable)

Designed with HeavyMetal Aero