AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Tramp (3057 Clan)
Tech: Inner Sphere / 2754
Vessel Type: JumpShip
Rules: Level 3, Standard design
   
Mass: 250,000 tons
Length: 640 meters
Sail Diameter: 1,160 meters
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Standard
Armament:
8 Diverse Optics Sunbeam ER Large Laser
4 LFN Lindblad Shotgun AMS
8 AMS
Manufacturer:    SelaSys Inc
   Location:    Loyality


Overview:

         The Tramp Class JumpShip is by no means a new design. First launched in 2754, the armed JumpShip found considerable success among traders dealing in the wilder parts of the Periphery. The vessel continued to be produced sporadically throughout the Succession Wars, although many states began purchasing the slightly larger Star Lord for its superior transport capabilities. By the early 30th century most yards that had produced the design had switched to the more popular Star Lord.
         After the Free Worlds League's war against Andurien had been resolved in 3040, SelaSys Inc., the producer of the Star Lord, began looking for a way to expand their market share. Ironically, SelaSys chanced on the design specifications for the Tramp. Its similarity in size to the Star Lord meant a drastic savings in tooling-up costs for SelaSys, and the company's first prototype Tramp launched within six years. The first of the SelaSys Tramp Class vessels made the jump from Loyalty to Alter/the following year and immediately entered full-scale production.
         Defects in the new Tramp's drive coils were discovered in August of 3052, and SelaSys immediately recalled the eleven craft they had produced for minor modifications. The problem resulted from a faulty mesh spinner and was quickly rectified, but servicing the existing craft took almost three years. Production did not resume until June of 3055. Only three craft have been produced since then. The incident has increased doubts about the Tramp's abilities, making the craft relatively easy to acquire.
         A combination of laser weapons and point defense systems dot the hull of the vessel and provide an effective mix of offensive and defensive firepower. DropShips docked at the three hardpoints along the Tramp's length can supplement this arsenal as well. However, the Tramp carries little in the way of armor and lacks integral fighter support. The vessel does have two small-craft bays, but these have proved unsuitable for the majority of fighter designs currently produced.
         Several Tramp Class JumpShips have been observed in the fleet of Clan Nova Cat, although these are believed to be Star League-era vessels. Unlike the version produced by SelaSys, the Clan Tramp makes use of the lithium-fusion battery system.


Class/Model/Name: Tramp (3057 Clan)
Mass: 250,000 tons
Equipment:             Mass
Power Plant: Standard 3,000.00
K-F Hyperdrive: Standard (Integrity = 5) 237,500.00
Lithium Fusion Battery:   2,500.00
Jump Sail: (Integrity = 4) 63.00
Structural Integrity: 1 1,667.00
Safe Thrust: 0  
Maximum Thrust: 0  
Heat Sinks: 122 Single .00
Fuel & Fuel Pumps:   500.00
Bridge & Controls:   625.00
Armor Factor: 16 Standard 39.00

      Armor Value
      (Capital Scale)        
  Fore: 3      
  Fore Left / Right: 3 / 3      
  Aft Left / Right: 2 / 2      
  Aft: 3      

Equipment & Options:              
Cargo:    
   Bay 1: Small Craft (2) with 2 doors 400.00
   Bay 2: Cargo (1) with 1 door 172.00
   Bay 3: Cargo (1) with 1 door 172.00
     
DropShip Capacity: 3 Docking Hardpoints 3,000
Grav Decks:    
   Grav Deck #1:  (140-meter diameter) 100
Escape Pods: 5 (7 tons each) 35
Crew and Passengers:    
   4 Officers (3 minimum)   0.00
   17 Crew (15 minimum)   0.00
   10 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
2 ER Large Laser Nose 2(16) 2(16) 2(16) -- 24 10.00
2 AMS(24 rounds) Nose -- -- -- -- 2 3.00
1 ER Large Laser FL/R 1(8) 1(8) 1(8) -- 24 10.00
2 AMS(24 rounds) FL/R -- -- -- -- 4 6.00
1 ER Large Laser AL/R 1(8) 1(8) 1(8) -- 24 10.00
2 AMS(24 rounds) AL/R -- -- -- -- 4 6.00
2 ER Large Laser Aft 2(16) 2(16) 2(16) -- 24 10.00
2 AMS(24 rounds) Aft -- -- -- -- 2 3.00
TOTALS:           108 250,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 1,448,875,000 C-Bills
Battle Value: 1,652
Cost per BV: 877,042.98
Weapon Value: 1,449 (Ratio = .88)
Damage Factors:    SRDmg = 92; MRDmg = 46; LRDmg = 18; ERDmg = 0
Maintenance Point Value:    MPV = 25,485 (12,996 Structure, 9,925 Life Support, 2,564 Weapons)
Support Points: SP = 25,096 (98% of MPV)
BattleForce2: (Not applicable)

Designed with HeavyMetal Aero