AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Star Lord (Human Sphere)
Tech: Inner Sphere / 3079
Vessel Type: JumpShip
Rules: Level 3, Standard design
Mass: 274,000 tons
Length: 660 meters
Sail Diameter: 1,140 meters
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Standard
Manufacturer:    Stellar Trek, Universal Air, SelaSys Incorporated, Technicron Manufacturing
   Location:    Chatham, Delavan, Loyalty, Tamarind


         The crew quarters of the massive Star Lord Class JumpShip are among the most luxurious of any vessel. However, the sheer expense of purchasing and maintaining a Star Lord has kept most in the service of the Great Houses, Major Interstellar Corporations, or the Clans.
         The Star Lord has six docking collars evenly spaced along the half-kilometer length of its KF drive. Each collar is located near one of the Star Lord's six large cargo bays. The Star Lord's docking collars are equipped with a series of grapples that guide approaching vessels. These grapples can also reel in DropShips of up to 10,000 tons. This feature has proved particularly useful in recovering damaged craft, and most of the Successor States maintain several Star Lords solely for recovery operations.
         The Star Lord's 30 crew members each have a single-occupancy room. All the rooms are well furnished and have automated food-preparation systems as well as private washrooms. An additional 50 staterooms are reserved for visitors, usually the crews of transported DropShips. These quarters are not as comfortable as those reserved for the Star Lord crew but are more spacious than most DropShip quarters. The Star Lord's massive grav deck, 20 meters wide and 110 meters in diameter, contains a number of lounge and recreation facilities for both crew and passengers. These rooms are designed to be capable of being used both while the ship is holding station and while it is moving between a jump point and its destination.
         A small hangar bay in the Star Lord's command section enables the vessel to transport four small craft, used primarily for transferring personnel and cargo. These facilities are reasonably sophisticated and allow two craft to be maintained or repaired simultaneously. Unusually, the Star Lord rarely carries aerospace fighters and relies on transported DropShips for protection.

Class/Model/Name: Star Lord (Human Sphere)
Mass: 274,000 tons
Equipment:             Mass
Power Plant: Standard 3,288.00
K-F Hyperdrive: *Custom K-F Drive* (Integrity = 6) 205,500.00
Lithium Fusion Battery:   2,740.00
Jump Sail: (Integrity = 4) 67.00
Structural Integrity: 1 1,827.00
Safe Thrust: 0  
Maximum Thrust: 0  
Heat Sinks: 130 Single 4.00
Fuel & Fuel Pumps:   1,000.00
Bridge & Controls:   685.00
Armor Factor: 32 Standard 79.00

      Armor Value
      (Capital Scale)        
  Fore: 6      
  Fore Left / Right: 6 / 6      
  Aft Left / Right: 5 / 5      
  Aft: 4      

Equipment & Options:              
   Bay 1: Cargo (1) with 1 door 21,611.00
   Bay 2: Small Craft (4) with 2 doors 800.00
   Bay 3: Regular Passenger Quarters (1) (50) with 1 door 350.00
   Bay 4: Sixth Docking Hard Point (1) 1,000.00
   Bay 5: 1 Gee Transit Drive (1) 29,592.00
DropShip Capacity: 5 Docking Hardpoints 5,000
Grav Decks:    
   Grav Deck #1: (110-meter diameter) 100
Life Boats: 10 (7 tons each) 70
Escape Pods: 6 (7 tons each) 42
Crew and Passengers:    
   5 Officers (5 minimum)   0.00
   25 Crew (15 minimum)   0.00
   70 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
TOTALS:           0 274,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 6,075,845,000 C-Bills
Battle Value: 1,322
Cost per BV: 4,595,949.32
Weapon Value: 0 (Ratio = .00)
Damage Factors:    SRDmg = 0; MRDmg = 0; LRDmg = 0; ERDmg = 0
Maintenance Point Value:    MPV = 29,627 (14,696 Structure, 13,631 Life Support, 1,300 Weapons)
Support Points: SP = 34,325 (116% of MPV)
BattleForce2: (Not applicable)

Designed with HeavyMetal Aero