AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Scout (Human Sphere)
Tech: Inner Sphere / 2712
Vessel Type: JumpShip
Rules: Level 3, Standard design
   
Mass: 90,000 tons
Length: 273 meters
Sail Diameter: 890 meters
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Standard
Armament:
None
Manufacturer:    Ioto Galactic, Nashan Shipyards of Alarion, Irian Technologies
   Location:    Alarion, Alarion, Clipperton


Overview:

         The 273-meter Scout is the smallest JumpShip in common use in the Inner Sphere. As its name suggests, the Star League-era Scout was designed as an independent reconnais- sance and exploration vessel. During the Succession Wars, many Scouts were pressed into military service. The vessel's small emergence signature made it especially well suited for covert operations such as transporting small surgical strike teams deep behind enemy lines.
         The Scout has comfortable quarters and a large medical bay. The design lacks a gray deck, however, and must use the acceleration method, or gravity maneuvering, to produce artificial gravity. Scouts have large fuel tanks to feed the engines.
         The Scout's bulbous nose houses most of the vessel's crew quarters, as well as the spacious bridge, jump-computer, life-support system, and a series of back-up generators. The back-up generators can power the Scout's life-support system for up to three months, allowing the crew to survive in the event the main fusion plant fails.
         The Scout's middle section contains the vessel's sole docking collar. The docking collar enables the Scout to maneuver while transporting DropShips of less than 25,000 tons. Cargo bays and a small-craft bay are sandwiched between the fragile drive core and the hull. Generally, the cargo bay is used to store additional supplies for the JumpShip and its crew.
         The aft end of the ship houses the Scout's power plant, fuel tanks and the transit drive. The fragile jump-sail mechanism is also located in the aft section. Four large pylons ensure that the 890-meter sail does not come into contact with the vessel's hull.


Class/Model/Name: Scout (Human Sphere)
Mass: 90,000 tons
Equipment:             Mass
Power Plant: Standard 1,080.00
K-F Hyperdrive: *Custom K-F Drive* (Integrity = 3) 67,500.00
Lithium Fusion Battery:   900.00
Jump Sail: (Integrity = 3) 42.00
Structural Integrity: 1 600.00
Safe Thrust: 0  
Maximum Thrust: 0  
Heat Sinks: 91 Single .00
Fuel & Fuel Pumps:   2,000.00
Bridge & Controls:   225.00
Armor Factor: 32 Standard 39.50

      Armor Value
      (Capital Scale)        
  Fore: 6      
  Fore Left / Right: 6 / 6      
  Aft Left / Right: 5 / 5      
  Aft: 4      

Equipment & Options:              
Cargo:    
   Bay 1: Cargo (1) with 1 door 3,270.00
   Bay 2: Small Craft (4+1) (1) with 1 door 150.00
   Bay 3: Cargo (1) with 1 door 3,270.50
   Bay 4: 1 Gee Transit Drive (1) 9,720.00
     
DropShip Capacity: 1 Docking Hardpoints 1,000
Escape Pods: 4 (7 tons each) 28
Crew and Passengers:    
   3 Officers (3 minimum)   0.00
   15 Crew (8 minimum)   0.00
   5 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
TOTALS:           0 90,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 2,442,548,750 C-Bills
Battle Value: 2,119
Cost per BV: 1,152,689.36
Weapon Value: 0 (Ratio = .00)
Damage Factors:    SRDmg = 0; MRDmg = 0; LRDmg = 0; ERDmg = 0
Maintenance Point Value:    MPV = 11,713 (6,818 Structure, 3,985 Life Support, 910 Weapons)
Support Points: SP = 20,595 (176% of MPV)
BattleForce2: (Not applicable)

Designed with HeavyMetal Aero