AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Scout-C (Human Sphere)
Tech: Clan / 3080
Vessel Type: JumpShip
Rules: Level 3, Standard design
   
Mass: 90,000 tons
Length: 273 meters
Sail Diameter: 890 meters
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Lamellor Ferro-carbide
Armament:
2 NL55
1 Barracuda
30 ER Large Laser
30 Plasma Rifle (UK)
60 ER Small Laser
Manufacturer:    Dharma HyperSpace
   Location:    Schuyler


Overview:

         When ComStar unveiled the old K-F drive system, the Smoke Jaguars quickly captured a copy of the design schematics and recognized their value. Instead of "wasting" the new drive on a mere civilian cargo vessel though, they chose to turn their Scouts into another arm of their military.
         Jaguar technicians replaced the armor with modern composites, added banks of laser and plasma weapons around the ship to deal with small targets, and even added a pair of naval-class lasers and a naval missile launcher to the ship's bow. They finally added the hanger bays to carry a star of fighter craft, most commonly housing the Sabutai OmniFighter. Their bay is directly above the single small craft bay and a second catapult is routed to allow for fighter launches through it.
         The Scout-C carries minimal cargo compared to other modern Scouts, but it carries enough to keep the ship and its fighters operational during standard patrols. It has also proven to be a superior blockade runner as other organizations have arranged to acquire these capable ships. They look like a normal Scout, and are rare enough outside Jaguar space that few people realize what they are until they are in weapons range, which also makes them good pirate ships. Many people have told tales of the day they were hijacked by a Scout-C.
         Despite these tales, the vast majority of Scout-Cs remain in the hands of the Jaguars, with smaller numbers held by the Draconis Combine and the Jade Falcons, enemies that the Jaguars respect and have "lost" trials of possession to shortly before or after "winning" a trial of possession for another item. They have proven to be capable patrol craft for all three realms, helping to keep the peace when other combat craft are not available.

Notable Vessels & Crews:

Tiberius Wirth and Cernunnos
         The Jaguars do not appreciate the "Dark Castes" having access to their ships, and have sent out many Hunters to deal with them and return the JumpShips to their rightful owners. These Hunters prowl the Outer Sphere and Periphery primarily, though some always patrol the Inner Sphere as well, on Scout-Cs provisioned specifically for the task of hunting down other Scout-Cs. Often lying in wait for an enemy, these Hunter teams are forced to live in zero gee much of their lives, giving them much in common to the older JumpShip crews still in service in the backwoods regions of the Human Sphere. Most Hunters have replaced the small craft bay with a single BattleMech bay, and also carry a star or more of ProtoMechs to support the BattleMech should a close range fight be required. Two of the most famous Hunters are Tiberius Wirth and Cernunnos, warriors that have returned between them two-score Scout-Cs to the Smoke Jaguars, and have denied the use of many others to the Dark Castes. They have become the boogiemen of pirates, taking great pleasure in crushing any band they come across.

Ash
         The pirate king known only as Ash has flown aboard the Scout-C vessel named Midnight Black for many years. He is one of the few pirates to outwit both Tiberius Wirth and Cernunnos over the years, and has managed to keep his ship alive through numerous traps set by those Hunters. Ash is known to be both brutal and fair, especially when the brutality is administered fairly. He runs a tight crew of MechWarriors and BattleArmor, and they take their raiding very professionally, being careful not to destroy their victims since a destroyed village can never feed them again. They are even known to treat the protectors of their victims well, leaving most of them alive, with their battered BattleMechs or vehicles, to defend their cities after Ash is gone. Still, those who have dealt with Ash with treachery rarely live to regret the action for long, and what is left of their life is rarely pleasant.


Class/Model/Name: Scout-C (Human Sphere)
Mass: 90,000 tons
Equipment:             Mass
Power Plant: Standard 1,080.00
K-F Hyperdrive: *Custom K-F Drive* (Integrity = 3) 67,500.00
Lithium Fusion Battery:   900.00
Jump Sail: (Integrity = 3) 42.00
Structural Integrity: 1 600.00
Safe Thrust: 0  
Maximum Thrust: 0  
Heat Sinks: 555 Double 464.00
Fuel & Fuel Pumps:   2,500.00
Bridge & Controls:   225.00
Fire Control Computers:   265.00
Armor Factor: 80 Lamellor Ferro-carbide 50.00

      Armor Value
      (Capital Scale)        
  Fore: 14      
  Fore Left / Right: 14 / 14      
  Aft Left / Right: 13 / 13      
  Aft: 12      

Equipment & Options:              
Cargo:    
   Bay 1: Fighters (10) with 1 door 1,500.00
   Bay 2: Small Craft (4+1) (1) with 1 door 200.00
   Bay 3: Cargo (1) with 1 door 821.00
   Bay 4: 1 Gee Transit Drive (1) 9,720.00
     
DropShip Capacity: 1 Docking Hardpoints 1,000
Escape Pods: 4 (7 tons each) 28
Crew and Passengers:    
   3 Officers (6 minimum)   0.00
   15 Crew (8 minimum)   0.00
   25 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
2 NL55 Nose 11 11 11 11 170 2,200.00
1 Barracuda(10 msls) Nose 2 2 2 2 10 390.00
5 ER Large Laser Nose 15(150) 10(100) 10(100) 5(50) 60 20.00
   5 Plasma Rifle (UK)           75 30.00
   10 ER Small Laser           20 5.00
5 ER Large Laser FL/R 15(150) 10(100) 10(100) 5(50) 120 40.00
   5 Plasma Rifle (UK)           150 60.00
   10 ER Small Laser           40 10.00
5 ER Large Laser AL/R 15(150) 10(100) 10(100) 5(50) 120 40.00
   5 Plasma Rifle (UK)           150 60.00
   10 ER Small Laser           40 10.00
5 ER Large Laser Aft 15(150) 10(100) 10(100) 5(50) 60 20.00
   5 Plasma Rifle (UK)           75 30.00
   10 ER Small Laser           20 5.00
TOTALS:           1,110 90,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 2,475,873,750 C-Bills
Battle Value: 11,461
Cost per BV: 216,025.98
Weapon Value: 8,918 (Ratio = .78)
Damage Factors:    SRDmg = 946; MRDmg = 554; LRDmg = 267; ERDmg = 43
Maintenance Point Value:    MPV = 33,188 (8,303 Structure, 4,985 Life Support, 19,900 Weapons)
Support Points: SP = 20,595 (62% of MPV)
BattleForce2: (Not applicable)

Designed with HeavyMetal Aero