AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Odyssey (Human Sphere)
Tech: Clan / 2887
Vessel Type: JumpShip
Rules: Level 3, Standard design
   
Mass: 345,000 tons
Length: 740 meters
Sail Diameter: 1,220 meters
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Standard
Armament:
2 Gauss Rifle
4 ER Large Laser
4 Large Pulse Laser
12 Medium Pulse Laser
8 AMS


Overview:

         The large Odyssey Class JumpShip has mostly disappeared outside of Clan Sea Fox, where its abilities have found a use. Some believe that the Sea Foxes build them, but no yard complex for them has ever been found. Others think that all of the Odysseys used date back to before the Jihad and are simple retrofits. The Odyssey carries four DropShips and is equipped with a lithium-fusion battery system. Unlike its closest relatives the Monolith and Leviathan, the Odyssey is a stocky design more reminiscent of the Scout Class JumpShip. A little under three-quarters of a kilometer long, the Odyssey has an average width of 100 meters, rising to 110 at the base of its massive command section, the location of the vessel's two grav decks.
         Like most Clan-designed naval craft, the Odyssey is moderately armed and armored. Energy weapons, extended-range and pulse lasers, dominate its arsenal. Four anti-missile guns line the vessel's sides, providing significant defensive firepower. A pair of nose-mounted Gauss rifles discourages attacks on the front of the craft, while the 1,200-meter jump sail hampers attacks on the Odyssey's stern.
         The Odyssey's command section contains all of the crew's workstations, and is the only permanently inhabited part of the vessel. A series of narrow access ways run through the rest of the vessel, sealed at 20 meter intervals by reinforced bulkheads. These facilitate maintenance on the Kearny-Fuchida drive and other vital systems in the Odyssey's engineering module. This compartmentalization enables the vessel to operate normally in the event of a hull breach and provides an excellent defense against boarding. The controls for each bulkhead are situated on the vessel's bridge, along with controls for the air-circulation system of each section of passageway. This arrangement enables the bridge crew to seal any bulkhead and cut off air to any passageway section.
         Two Points of Elementals serve as marines aboard the Odyssey. Only the decks in the Odyssey's command section are large enough to allow the use of battle armor, but these ten warriors have been specially trained in zero-G operations and present a formidable defense against boarding attempts. To date no Odyssey has been captured by hostile forces, although a number have been destroyed in combat.


Class/Model/Name: Odyssey (Human Sphere)
Mass: 345,000 tons
Equipment:             Mass
Power Plant: Standard 4,140.00
K-F Hyperdrive: *ComStar Standard Drive* (Integrity = 7) 258,750.00
Lithium Fusion Battery:   3,450.00
Jump Sail: (Integrity = 5) 76.00
Structural Integrity: 1 2,300.00
Safe Thrust: 0  
Maximum Thrust: 0  
Heat Sinks: 136 Single 1.00
Fuel & Fuel Pumps:   5,000.00
Bridge & Controls:   863.00
Armor Factor: 96 Standard 191.50

      Armor Value
      (Capital Scale)        
  Fore: 17      
  Fore Left / Right: 16 / 16      
  Aft Left / Right: 16 / 16      
  Aft: 15      

Equipment & Options:              
Cargo:    
   Bay 1: Small Craft (2) with 1 door 400.00
   Bay 2: Cargo (1) with 1 door 27,853.50
   Bay 3: Battle Armor Points/Squads (2) with 2 doors 20.00
   Bay 4: 1 Gee Transit Drive (1) 37,260.00
     
DropShip Capacity: 4 Docking Hardpoints 4,000
Grav Decks:    
   Grav Decks #1 - 2: (110-meter diameter) 200
Life Boats: 3 (7 tons each) 21
Crew and Passengers:    
   6 Officers (6 minimum)   0.00
   30 Crew (17 minimum)   0.00
   22 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
2 Gauss Rifle(32 rounds) Nose 3(30) 3(30) 3(30) -- 2 28.00
1 ER Large Laser Nose 1(10) 1(10) 1(10) 1(10) 12 4.00
1 Large Pulse Laser Nose 2(24) 2(24) 1(10) -- 10 6.00
   2 Medium Pulse Laser           8 4.00
1 ER Large Laser FL/R 1(10) 1(10) 1(10) 1(10) 24 8.00
2 AMS(48 rounds) FL/R -- -- -- -- 4 6.00
2 Medium Pulse Laser FL/R 1(14) 1(14) -- -- 16 8.00
2 AMS(48 rounds) AL/R -- -- -- -- 4 6.00
1 Large Pulse Laser AL/R 2(24) 2(24) 1(10) -- 20 12.00
   2 Medium Pulse Laser           16 8.00
1 ER Large Laser Aft 1(10) 1(10) 1(10) 1(10) 12 4.00
1 Large Pulse Laser Aft 2(24) 2(24) 1(10) -- 10 6.00
   2 Medium Pulse Laser           8 4.00
TOTALS:           146 345,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 5,197,028,750 C-Bills
Battle Value: 7,744
Cost per BV: 671,103.92
Weapon Value: 6,008 (Ratio = .78)
Damage Factors:    SRDmg = 209; MRDmg = 153; LRDmg = 36; ERDmg = 0
Maintenance Point Value:    MPV = 31,979 (13,815 Structure, 13,768 Life Support, 4,396 Weapons)
Support Points: SP = 79,650 (249% of MPV)
BattleForce2: (Not applicable)

Designed with HeavyMetal Aero