AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Merchant (Human Sphere)
Tech: Inner Sphere / 2503
Vessel Type: JumpShip
Rules: Level 3, Standard design
   
Mass: 120,000 tons
Length: 320 meters
Sail Diameter: 950 meters
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Standard
Armament:
None
Manufacturer:    Nashan Shipyards of Alarion, Andurien AeroTech, Rashpur-Owens Inc., Stellar Trek, Ioto Galactic
   Location:    Alarion, Andurien, Capella, Chatham, Gibbs


Overview:

         The Merchant Class JumpShip is the mainstay of the Inner Sphere trading fleets and can be seen at most jump points. Originally launched in 2503, the Merchant has proved a versatile design, and many even serve as military craft.
         The Merchant was originally designed for a crew of 40, but modifications over the past 500 years have reduced the crew requirement of most Merchants to 20 personnel. This reduction makes the Merchant seem much roomier than similar craft such as the Magellan, although most of the excess space created has been converted into cargo storage.
         The Merchant's bridge accommodates a captain, pilot and navigator. The captain sits in the center of the bridge on a raised platform that provides a superb view of the various monitoring stations. The pilot and navigator each have their own stations, which enable them to control the entire vessel.
         Like most other Inner Sphere JumpShips, the Merchant is virtually unarmed. The design carries a few anti-meteor weapons, but none of these are powerful enough to inflict damage on another vessel. Similarly, the vessel is only lightly armored, possessing just enough armor protection to survive a meteorite strike or a rough docking. Usually the Merchant also carries a pair of small craft, a light fighter and a shuttlecraft.
         The Merchant has two docking hardpoints, located along a reinforced portion of the cargo section. A pair of doors adjacent to these docking points provide access to the cargo section's holds. Some Merchants carry a module in the forward bay that provides accommodations for an additional 15 passengers but reduces the vessel's cargo capacity by 100 tons.


Class/Model/Name: Merchant (Human Sphere)
Mass: 120,000 tons
Equipment:             Mass
Power Plant: Standard 1,440.00
K-F Hyperdrive: *Custom K-F Drive* (Integrity = 3) 90,000.00
Lithium Fusion Battery:   1,200.00
Jump Sail: (Integrity = 3) 46.00
Structural Integrity: 1 800.00
Safe Thrust: 0  
Maximum Thrust: 0  
Heat Sinks: 98 Single .00
Fuel & Fuel Pumps:   1,000.00
Bridge & Controls:   300.00
Armor Factor: 26 Standard 32.00

      Armor Value
      (Capital Scale)        
  Fore: 4      
  Fore Left / Right: 5 / 5      
  Aft Left / Right: 4 / 4      
  Aft: 4      

Equipment & Options:              
Cargo:    
   Bay 1: Cargo (1) with 1 door 4,787.50
   Bay 2: Small Craft (2) with 2 doors 400.00
   Bay 3: Cargo (1) with 1 door 4,787.50
   Bay 4: 1 Gee Transit Drive (1) 12,960.00
     
DropShip Capacity: 2 Docking Hardpoints 2,000
Grav Decks:    
   Grav Deck #1: (40-meter diameter)  
Escape Pods: 4 (7 tons each) 28
Crew and Passengers:    
   3 Officers (3 minimum)   0.00
   17 Crew (9 minimum)   0.00
   10 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
TOTALS:           0 120,000.00
Tons Left:             .00

Calculated Factors:
Total Cost: 3,351,062,500 C-Bills
Battle Value: 1,226
Cost per BV: 2,733,329.93
Weapon Value: 0 (Ratio = .00)
Damage Factors:    SRDmg = 0; MRDmg = 0; LRDmg = 0; ERDmg = 0
Maintenance Point Value:    MPV = 14,552 (8,292 Structure, 5,280 Life Support, 980 Weapons)
Support Points: SP = 22,171 (152% of MPV)
BattleForce2: (Not applicable)

Designed with HeavyMetal Aero