AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Light Fighter (Human Sphere)
Tech: Inner Sphere / 2000
Vessel Type: Conventional Fighter
Rules: Level 2, Standard design
   
Mass: 20 tons
Length: 11 meters
Power Plant: 120 Turbine
Safe Thrust: 6
Maximum Thrust: 9
Armor Type: Standard
Armament:
1 Autocannon/2
1 RL 10 (OS)


Overview:

         Since the Terran Great War, also known as the First World War, fighters have taken to the skies to dispense death and destruction on the enemy. The class of fighters now known simply as the "Light Fighter" first came into their element then, using heavy machine guns to bring down their enemies. Dumb rockets and jet engines made the light fighter more dangerous later in that century, and those basic designs are still used today. Easy to build, maintain, and fly, the light fighter is a staple of most planetary militias.


Class/Model/Name: Light Fighter (Human Sphere)
Mass: 20 tons
Equipment:             Mass
Power Plant: 120 Turbine 8.00
Structural Integrity: 6 .00
Safe Thrust: 6  
Maximum Thrust: 9  
Heat Sinks: None .00
Fuel:   1.00
Cockpit & Avionics:   2.00
Armor Factor: 20 Standard 1.50

      Armor Value
      (Standard Scale)        
  Nose: 8      
  Left / Right Wings: 5 / 5      
  Aft: 2      

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
1 Autocannon/2 Nose 2 2 2 -- 0 6.00
  Ammo (AC/2) 45 ---           1.00
1 RL 10 (OS) Nose 6 6 -- -- 0 0.50
TOTALS:           0 20.00
Tons Left:             .00

Calculated Factors:
Total Cost: 223,740 C-Bills
Battle Value: 153
Cost per BV: 1,462.35
Weapon Value: 276 (Ratio = 1.80)
Damage Factors:    SRDmg = 7; MRDmg = 5; LRDmg = 1; ERDmg = 0
BattleForce2: MP: 6N,   Armor/Structure: 1 / 0
    Damage PB/M/L: -/-/-,   Overheat: 0
    Class: FL,   Point Value: 2

Designed with HeavyMetal Aero