AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Interceptor (Human Sphere)
Tech: Inner Sphere / 2000
Vessel Type: Conventional Fighter
Rules: Level 2, Standard design
   
Mass: 10 tons
Power Plant: 80 Turbine
Safe Thrust: 8
Maximum Thrust: 12
Armor Type: Standard
Armament:
1 Machine Gun
2 RL 10 (OS)


Overview:

         Since the Terran Great War, also known as the First World War, fighters have taken to the skies to dispense death and destruction on the enemy. The class of fighters now known simply as the "Interceptor" first came into their element then, using high speed to catch the enemy flat footed before they could reach their target. For the last thousand years, the Interceptors have used jet engines, deployed in the Second World War, to make themselves even faster, and that basic design continues to see use in the modern day. Easy to build, easy to maintain, and easy to fly, the standard Interceptors seen in the Human Sphere can be deadly if used correctly.


Class/Model/Name: Interceptor (Human Sphere)
Mass: 10 tons
Equipment:             Mass
Power Plant: 80 Turbine 5.00
Structural Integrity: 8 .00
Safe Thrust: 8  
Maximum Thrust: 12  
Heat Sinks: None .00
Fuel:   1.00
Cockpit & Avionics:   1.00
Armor Factor: 10 Standard 1.00

      Armor Value
      (Standard Scale)        
  Nose: 4      
  Left / Right Wings: 2 / 2      
  Aft: 2      

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
1 Machine Gun Nose 2 -- -- -- 0 0.50
  Ammo (MG) 100 ---           0.50
1 RL 10 (OS) LW 6 6 -- -- 0 0.50
1 RL 10 (OS) RW 6 6 -- -- 0 0.50
TOTALS:           0 10.00
Tons Left:             .00

Calculated Factors:
Total Cost: 126,140 C-Bills
Battle Value: 123
Cost per BV: 1,025.53
Weapon Value: 163 (Ratio = 1.33)
Damage Factors:    SRDmg = 12; MRDmg = 7; LRDmg = 0; ERDmg = 0
BattleForce2: MP: 8N,   Armor/Structure: 0 / 0
    Damage PB/M/L: -/-/-,   Overheat: 0
    Class: FL,   Point Value: 1

Designed with HeavyMetal Aero