AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Condor Obsolete (Human Sphere)
Tech: Inner Sphere / 2801
Vessel Type: Aerodyne DropShip
Rules: Level 3, Standard design
   
Mass: 4,500 tons
Length: 104 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
1 PPC
3 Autocannon/5
1 LRM 15
8 Medium Laser
5 Large Laser
Manufacturer:    Hinsdale Elec
   Location:    Dover


Overview:

         The Condor Class DropShip is designed to deliver a fully equipped battalion of infantry onto the battlefield.   The ship masses 4,500 tons and has accommodations for 360 personnel, including the ship's crew.   In addition, it also has a pair of cargoholds, each capable of storing up to 200 tons of equipment and supplies.   The Condor is the largest DropShip designed purely for the transport of infantry.   It is also one of the few DropShips with an aerodynamic lifting body.
         The Condor's wings are extremely sturdy, more so than on other ships.   As a result, the Condor is less susceptible to control surface damage than any other aerodyne vessel.   Roughly 17 percent of all hits that would damage other ships' control surfaces have no effect on the Condor.
         Within the large cavity of each wing is the ship's fuel tankage, most of the avionics, weapons bays, ammunition storage, and massive landing gear.   An access corridor crisscrosses the interior of the wings and leads into the lowest deck of the main hull.   When the ship is under acceleration or resting on a planet's surface.   It is difficult to walk the passageways because of the steep angle of the wings.
         The main body of the Condor is divided into five decks.   The lowermost deck contains the ship's interplanetary transit drives, which can provide the ship with up to 1.6 Gs of acceleration.   At the aft end of the deck is a large open area used as a troop ready-room.   Troops are moved into this area one company at a time for deployment onto a planet's surface.   Exit is through a large read door that, when lowered, serves as a ramp.   Access to deck two is through a large, 20-ton-capacity cargo elevator that has enough room for a single heavy vehicle or a platoon of infantry.   A locked access door leads into the lower engine section.
         Located at the aft end of deck two are the Condor's two 200-ton-capacity cargoholds.   Each hold has enough room for up to ten light vehicles, and measures roughly 20 x 25 meters.   In the forward portion of this deck are the barracks-style quarters for some of the ship's troops.   Also located here are troop mess facilities, a recreation room, a training bay, and food storage.   At the far forward end of this deck is the ship's forward weapons bay and ammunition storage.   Access to deck three is through the main lift, which is located amidships and runs from this deck up to deck five.
         Deck three contains another portion of the troop bays.   It also has its own mess facilities and recreation room, but lacks its own training area; troops must use the off-loading holding area on deck one for this purpose.   In place of a training area, this deck contains a large medical facility that can handle six emergency cases simultaneously.   The rear half of deck three contains half of the ship's engine core.   In the nose is the ship's deep-space radar.
         Deck four houses the remaining troop bays, as well as a mess hall, recreation room, and training bay.   This deck also contains quarters for the battalion commander and the battalion staff.   Each room is single-occupancy and very tiny.   The back half of this deck contains half of the engine core.
         Located at the top of the ship is the crew deck.   At the forward end is the cockpit-like bridge, the computer, fire control systems, and communications gear.   Behind this are the crew's double-occupancy quarters, a small mess facility, a tiny lounge, and a small conference room for use by the battalion staff.   The rear half of this deck contains the ship's power plant.   A heavily shielded corridor passes from the crew section to a small weapons bay located at the rear of the deck.
         Thought the Condor's wings are crisscrossed with structural bracing, they contain a great deal of dead space.   This space can store as much as ten tons of extra equipment and supplies, but this is rarely known outside of Condor crews.   They seldom talk about this section so that it will remain a good place to store things in an emergency.


Class/Model/Name: Condor Obsolete (Human Sphere)
Mass: 4,500 tons
Equipment:             Mass
Power Plant: Standard 877.50
Structural Integrity: 9 202.50
Safe Thrust: 3  
Maximum Thrust: 5  
Heat Sinks: 90 Single 47.00
Fuel & Fuel Pumps:   208.00
Bridge & Controls:   34.00
Armor Factor: 530 Standard 31.00

      Armor Value
      (Standard Scale)        
  Fore: 150      
  Left / Right Sides: 130 / 130      
  Aft: 120      

Equipment & Options:              
Cargo:    
   Bay 1: Light Vehicles (to 50T) (20) with 1 door 1,000.00
   Bay 2: Infantry (foot) Platoons (12) with 1 door 60.00
   Bay 3: Cargo (1) 1,651.00
     
Life Boats: 10 (7 tons each) 70
Escape Pods: 8 (7 tons each) 56
Crew and Passengers:    
   4 Officers (4 minimum)   0.00
   20 Crew (1 minimum)   0.00
   436 Bay Personnel   0.00

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass
1 PPC Nose 1(10) 1(10) -- -- 10 7.00
1 Autocannon/5(40 rounds) Nose 1(5) 1(5) -- -- 1 10.00
1 LRM 15(24 rounds) Nose 1(9) 1(9) 1(9) -- 5 10.00
2 Medium Laser Nose 1(10) -- -- -- 6 2.00
1 Autocannon/5(20 rounds) L/RW 1(5) 1(5) -- -- 2 18.00
2 Large Laser L/RW 3(26) 2(16) -- -- 32 20.00
   2 Medium Laser           12 4.00
1 Large Laser Aft 2(18) 1(8) -- -- 8 5.00
   2 Medium Laser           6 2.00
TOTALS:           82 4,500.00
Tons Left:             .00

Calculated Factors:
Total Cost: 266,163,552 C-Bills
Battle Value: 2,505
Cost per BV: 106,252.91
Weapon Value: 4,030 (Ratio = 1.61)
Damage Factors:    SRDmg = 105; MRDmg = 53; LRDmg = 3; ERDmg = 0
Maintenance Point Value:    MPV = 55,291 (21,638 Structure, 31,775 Life Support, 1,878 Weapons)
Support Points: SP = 27,460 (50% of MPV)
BattleForce2: MP: 3N,   Armor/Structure: 9 / 9
    Damage PB/M/L: 10/7/1,   Overheat: 0
    Class: DM,   Point Value: 25
    Specials:if

Designed with HeavyMetal Aero