BattleTech ProtoMech Technical Readout

Type/Model: Satyr [Human Sphere]
Tech: Clan / 3060
Config: ProtoMech
Rules: Rules Level 2, Standard design
Mass: 4 tons   (4,000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Cruise Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Armor Type: Integral Advanced Alloy
1 ER Small Laser
1 Light Active Probe
Manufacturer:    Unknown
   Location:    Unknown
Communications System:    Unknown
Targeting & Tracking System: Unknown

The most common light ProtoMech, the Satyr is the standard that all light ProtoMechs are measured by. It was the last design created by the Smoke Jaguars and benefitted from years of experience to make it so effective. It was the only light ProtoMech to survive the destruction of the Jaguars by mass deployment in other hands, and of course it continues to be the primary light design of the rebuilt Clan Smoke Jaguar.

It is a fast and agile unit with significant firepower for so small a machine. In addition to its formidable speed, the Satyr features an ER small laser and the newly developed light active probe. With no need to resupply ammo, the Satyrís main mission is deep-penetration reconnaissance.

The Satyr is deployed by almost every Clan in mass numbers as a scout. It is also seen being used by Solaris, the Allied Mercenary Command, and even the Tamar Pact.

Type/Model: Satyr [Human Sphere]
Mass: 4 tons   (4,000 kg)
Equipment:   Mass
Internal Structure: 10 pts Advanced Composite 400
Engine: 45 Size Fusion 1,000
   Walking MP: 7    
   Running MP: 11    
Cockpit, Life Support, Sensors & Pilot: 500  
Heat Sinks: 2 Compact ProtoMech 500  
Armor Factor: 12 pts Integral Advanced Alloy 600  

    Internal Armor
    Structure Value
  Head: 1 2
  Torso: 4 5
  Left / Right Arms: 1 / 1 1 / 1
  Legs: 3 3

Weapons & Equipment: Loc Heat Ammo Mass
1 ER Small Laser Torso 2   500
1 Light Active Probe Torso 0   500
TOTALS:   2   4.00
Mass Left, kg:       0

Calculated Factors:
Total Cost: 812,188 C-Bills
Battle Value: 98
Cost per BV: 8,287.63
Weapon Value: 11 / 11 (Ratio = .11 / .11)
Damage Factors:    SRDmg = 3; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 7,   Armor/Structure: 4 / 0
    Damage PB/M/L: 3/3/-,   Overheat: 0
    Class: P ,   Point Value: 1
    Specials: prb

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