BattleMech Technical Readout

Type/Model: SalvageMech (Human Sphere)
Tech: Inner Sphere / 2350
Config: Biped BattleMech
Rules: Level 3, Standard design
   
Mass: 70 tons
Chassis: Utility 'Mech
Power Plant: 210 I.C.E.
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Spot Welders*
2 Fluid Suction Systems*
2 Salvage Arms*
11 Cargo Bays
1 Searchlight*
Manufacturer:    (Unknown)
   Location:    (Unknown)
Communications System:    (Unknown)
Targeting & Tracking System: (Unknown)


Overview:

         Created during the 24th Century, IndustrialMechs revolutionized industry in the Terran Hegemony and, as time went on, beyond. The basic SalvageMech was one of the earliest designs created by Hegemony engineers to clean up industrial spills or other accidents. There have been many versions of the basic SalvageMech, but the most common Hegemony version is still the most common today.
         Fully-articulated salvage arms allow it to pick up wreckage, while welders allow it to break larger pieces into more easily-transported segments. Pumps in each arm allow it to vacuum up, or spray back out if needed, spilled liquids. Cargo bays in the torso can carry the salvage away, keeping the SalvageMech's hands and arms free to pick up more. A powerful searchlight is used to find salvage and can be tuned to emit multiple wavelengths to spot spills that are hard to detect under normal light. It also allows operations at night, keeping SalvageMechs in constant use if time is of the essence.
         Common throughout the Human Sphere, they are now most often used to clean up battle sites, and are generally ignored. In the few cases where they are attacked, power to the welders can be boosted to the point that they can damage a moving BattleMech. The tremendous heat these generate at full power though builds up in a short amount of time, making this a defense of last resort. Some cities also use SalvageMechs as FireMechs, filling the cargo bays with fire-fighting liquids or foam, and using the pumps to spray the offending fire into submission.


Type/Model: SalvageMech (Human Sphere)
Mass: 70 tons
Equipment:   Crits Mass
Internal Structure: 107 pts Utility 'Mech 0 14.00
Engine: 210 I.C.E. 3 18.00
Power Amplifiers:   0 1.00
   Walking MP: 3    
   Running MP: 5    
   Jumping MP: 0    
Heat Sinks: 4 Single 4 4.00
   (Heat Sink Loc: 2 LL, 2 RL)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 104 pts Standard 0 6.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 22 15
  Center Torso (Rear):   6
  L/R Side Torso: 15 10/10
  L/R Side Torso (Rear):   4/4
  L/R Arm: 11 10/10
  L/R Leg: 15 13/13

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Spot Welder* RA 2   1 1.00
1 Spot Welder* LA 2   1 1.00
1 Fluid Suction System* RA 0   1 .50
1 Fluid Suction System* LA 0   1 .50
1 Salvage Arm* RA 0   2 3.00
1 Salvage Arm* LA 0   2 3.00
5 Cargo Bays RT 0   5 5.00
5 Cargo Bays LT 0   5 5.00
1 Cargo Bay CT 0   1 1.00
1 Searchlight* HD 0   1 .50
TOTALS:   4   53 70.00
Crits & Tons Left:       25 .00

Calculated Factors:
Total Cost: 3,308,200 C-Bills
Battle Value: 631
Cost per BV: 5,242.79
Weapon Value: 25 / 25 (Ratio = .04 / .04)
Damage Factors:    SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce: MP: 3,   Armor/Structure: 3/5
    Damage PB/M/L: 2/-/-,   Overheat: 0
    Class: MH,   Point Value: 6

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