BattleMech Technical Readout

Type/Model: RoadMech (Human Sphere)
Tech: Inner Sphere / 2400
Config: Quad BattleMech
Rules: Level 3, Standard design
Mass: 50 tons
Chassis: Utility 'Mech
Power Plant: 150 I.C.E.
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Standard
2 Heavy Bridgelayers*
4 Track Units*
Manufacturer:    (Unknown)
   Location:    (Unknown)
Communications System:    (Unknown)
Targeting & Tracking System: (Unknown)


         Originally created by the Terran Hegemony, IndustrialMechs soon became the standard in heavy construction roles. The standard RoadMech, with its ability to build roads where mere vehicles could not travel, gained popularity during that time period. Most Road Construction 'Mechs fold their legs up next to their torsos, allowing the road-building equipment to do its job on the ground beneath them. They move as needed on treads making up each foot, making them a very smooth ride while creating a road. The sight of one of these RoadMechs moving down a road and filling in potholes is common throughout the Human Sphere. It is such a common sight that most people don't even notice them as they drive by, beyond being annoyed at having to slow down for the men and women in orange reflective jackets crewing it and its support equipment.
         Where they really come into their own though is when being used in rough terrain. The RoadMech can stand up on its legs and climb or descend cliffs that no vehicle could do. It is common to see RoadMechs building bridges over rivers, connecting regions that would otherwise be out of contact with each other. The road builders like the RoadMech and its cousins in the vehicular family help keep civilization together, and are valued by those in the know for that service.

Type/Model: RoadMech (Human Sphere)
Mass: 50 tons
Equipment:   Crits Mass
Internal Structure: 91 pts Utility 'Mech 0 10.00
Engine: 150 I.C.E. 3 11.00
   Walking MP: 3    
   Running MP: 5    
   Jumping MP: 0    
Heat Sinks: 0 Single 0 .00
Gyro:   4 2.00
Cockpit, Life Support, Sensors: 5 3.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 112 pts Standard 0 7.00

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 16 14
  Center Torso (Rear):   5
  L/R Side Torso: 12 10/10
  L/R Side Torso (Rear):   4/4
  L/R Front Leg: 12 14/14
  L/R Rear Leg: 12 14/14

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Heavy Bridgelayer* RT 0   12 6.00
1 Heavy Bridgelayer* LT 0   12 6.00
1 Track Unit* RFL 0   1 1.25
1 Track Unit* LFL 0   1 1.25
1 Track Unit* LRL 0   1 1.25
1 Track Unit* RRL 0   1 1.25
TOTALS:   0   59 50.00
Crits & Tons Left:       7 .00

Calculated Factors:
Total Cost: 2,152,500 C-Bills
Battle Value: 580
Cost per BV: 3,711.21
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce: MP: 3,   Armor/Structure: 3/4
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Class: MM,   Point Value: 6

Designed with HeavyMetal Pro