BattleMech Technical Readout

Type/Model: MiningMech D (Human Sphere)
Tech: Inner Sphere / 2400
Config: Biped BattleMech
Rules: Level 3, Standard design
   
Mass: 35 tons
Chassis: Utility 'Mech
Power Plant: 105 I.C.E.
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Heavy Pile Driver*
2 Track Units*
Manufacturer:    (Unknown)
   Location:    (Unknown)
Communications System:    (Unknown)
Targeting & Tracking System: (Unknown)


Overview:

         The Terran Hegemony created the IndustrialMech in the 24th Century, revolutionizing the industry of the Human Sphere. One of the industrial applications they took advantage of early was the mining industry. Long a dangerous occupation, they introduced the MiningMech to great acclaim amongst the families of the fallen. Heavily armored and capable of surviving caveins that would kill workers, they greatly reduced the cost in human lives that each mine exacted. Now a fundemental part of any mining crew, the MiningMech continues to dig further and deeper down into the crusts of the planets of the Human Sphere, finding the metals and fuels we need to live our lives in the modern age.


Type/Model: MiningMech D (Human Sphere)
Mass: 35 tons
Equipment:   Crits Mass
Internal Structure: 58 pts Utility 'Mech 0 7.00
Engine: 105 I.C.E. 3 7.00
   Walking MP: 3    
   Running MP: 5    
   Jumping MP: 0    
Heat Sinks: 0 Single 0 .00
Gyro:   4 2.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 40 pts Standard 0 2.50

    Internal Armor
    Structure Value
  Head: 3 7
  Center Torso: 11 4
  Center Torso (Rear):   1
  L/R Side Torso: 8 4/4
  L/R Side Torso (Rear):   1/1
  L/R Arm: 6 4/4
  L/R Leg: 8 5/5

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Heavy Pile Driver* RA 0   8 10.00
1 Track Unit* LL 0   1 1.75
1 Track Unit* RL 0   1 1.75
TOTALS:   0   39 35.00
Crits & Tons Left:       39 .00

Calculated Factors:
Total Cost: 1,654,088 C-Bills
Battle Value: 287
Cost per BV: 5,763.37
Weapon Value: 1 / 1 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce: MP: 3,   Armor/Structure: 1/3
    Damage PB/M/L: 2/-/-,   Overheat: 0
    Class: ML,   Point Value: 3

Designed with HeavyMetal Pro