BattleMech Technical Readout

Type/Model: Heavy HaulerMech (Human Sphere)
Tech: Inner Sphere / 2400
Config: Biped BattleMech
Rules: Level 3, Standard design
   
Mass: 60 tons
Chassis: Utility 'Mech
Power Plant: 180 I.C.E.
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Lift Hoists
12 Cargo Bays
2 Track Units*
Manufacturer:    (Unknown)
   Location:    (Unknown)
Communications System:    (Unknown)
Targeting & Tracking System: (Unknown)


Overview:

         Created during the 24th Century, IndustrialMechs revolutionized industry in the Terran Hegemony and, as time went on, beyond. The basic HaulerMech came into use as IndustrialMechs became more common. Vehicles were more effective at moving large amounts of cargo, but IndustrialMechs proved that their versatility could easily find a niche.
         Fully-articulated hands allow it to pick up large packages, while hoists on each shoulder can pull crates up to the cargo bays in each torso. Often used to stock warehouses or to unload DropShips such as the giant Mammoth, the HaulerMech has become a staple of trade in the Human Sphere. The heaviest HaulerMechs have tracks on their feet, used to let them roll across the pavement without destroying it like a such a design would otherwise do.


Type/Model: Heavy HaulerMech (Human Sphere)
Mass: 60 tons
Equipment:   Crits Mass
Internal Structure: 99 pts Utility 'Mech 0 12.00
Engine: 180 I.C.E. 3 14.00
   Walking MP: 3    
   Running MP: 5    
   Jumping MP: 0    
Heat Sinks: 0 Single 0 .00
Gyro:   4 2.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 80 pts Standard 0 5.00

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 20 11
  Center Torso (Rear):   4
  L/R Side Torso: 14 8/8
  L/R Side Torso (Rear):   2/2
  L/R Arm: 10 8/8
  L/R Leg: 14 10/10

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Lift Hoist RA 0   3 3.00
1 Lift Hoist LA 0   3 3.00
6 Cargo Bays RT 0   6 6.00
6 Cargo Bays LT 0   6 6.00
1 Track Unit* LL 0   1 3.00
1 Track Unit* RL 0   1 3.00
TOTALS:   0   51 60.00
Crits & Tons Left:       27 .00

Calculated Factors:
Total Cost: 2,421,760 C-Bills
Battle Value: 514
Cost per BV: 4,711.6
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce: MP: 3,   Armor/Structure: 2/5
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Class: MH,   Point Value: 5

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