Type/Model: |
ConstructionMech D (Human Sphere) |
Tech: |
Inner Sphere / 2400 |
Config: |
Biped BattleMech |
Rules: |
Level 3, Standard design |
|
|
Mass: |
30 tons |
Chassis: |
Utility 'Mech |
Power Plant: |
120 I.C.E. |
Walking Speed: |
43.2 km/h |
Maximum Speed: |
64.8 km/h |
Jump Jets: |
None |
Jump Capacity: |
0 meters |
Armor Type: |
Standard |
Armament:
1 Heavy Pile Driver*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
Overview:
When the Terran Hegemony first created the IndustrialMech, they envisioned brave new worlds of possibilities, amazing new tasks they could do, and entirely new places they could go. It is ironic then that IndustrialMechs are most common right under our noses, where we work, and play, and live. ConstructionMechs erect the buildings we use, build our parking ramps, and a host of other activities that keep our cities together or build them up in the first place.
Type/Model: |
ConstructionMech D (Human Sphere) |
Mass: |
30 tons |
Equipment: |
|
Crits |
Mass |
Internal Structure: |
51 pts Utility 'Mech |
0 |
6.00 |
Engine: |
120 I.C.E. |
3 |
8.00 |
Walking MP: |
4 |
|
|
Running MP: |
6 |
|
|
Jumping MP: |
0 |
|
|
Heat Sinks: |
0 Single |
0 |
.00 |
Gyro: |
|
4 |
2.00 |
Cockpit, Life Support, Sensors: |
5 |
3.00 |
Actuators: |
L: Sh+UA+LA, R: Sh+UA+LA |
14 |
.00 |
Armor Factor: |
16 pts Standard |
0 |
1.00 |
|
|
Internal |
Armor |
|
|
Structure |
Value |
|
Head: |
3 |
4 |
|
Center Torso: |
10 |
2 |
|
Center Torso (Rear): |
|
0 |
|
L/R Side Torso: |
7 |
2/2 |
|
L/R Side Torso (Rear): |
|
0/0 |
|
L/R Arm: |
5 |
1/1 |
|
L/R Leg: |
7 |
2/2 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Crits |
Mass |
1 Heavy Pile Driver* |
RA |
0 |
|
8 |
10.00 |
TOTALS: |
|
0 |
|
37 |
30.00 |
Crits & Tons Left: |
|
|
|
41 |
.00 |
Calculated Factors: |
Total Cost: |
1,536,600 C-Bills |
Battle Value: |
199 |
Cost per BV: |
7,721.61 |
Weapon Value: |
1 / 1 (Ratio = .01 / .01) |
Damage Factors: |
SRDmg = 1; MRDmg = 0; LRDmg = 0 |
BattleForce: |
MP: 4, Armor/Structure: 0/3 |
|
Damage PB/M/L: 2/-/-, Overheat: 0 |
|
Class: ML, Point Value: 2 |