BattleMech Technical Readout

Type/Model: Carbine Con-7 ConstructionMech (Human Sphere)
Tech: Inner Sphere / 3028
Config: Biped BattleMech
Rules: Level 3, Standard design
   
Mass: 30 tons
Chassis: Bluth Industrial Magnum-9 Utility 'Mech
Power Plant: 120 Renault I.C.E.
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Caterpillar IndusWeave Standard
Armament:
1 Lonca Backhoe
1 SteelTek Lift Hoist
Manufacturer:    Bluth Corporation
   Location:    Little Rock, Terra
Communications System:    Marconi 63-T
Targeting & Tracking System: None


Overview:

         The first CON-1 Carbine ConstructionMech walked off the production line in 2691 after over ten years of development. While the overall design process was relatively simple, corporate and judicial patent battles kept the project wrapped in red tape for several years. The Bluth Corporation’s law teams prevailed in the end and the primary factory based in Little Rock (on Terra’s North American continent) began churning out CON-1s by the dozens weekly.
         The Carbine underwent several technical modifications over the intervening centuries, usually with a newer design unveiled every fifty years. The most recent release-the CON-7-was unveiled by Bluth Corporation in 3028, timed to debut during the attendance of all the Great Houses for the marriage of Hanse Davion and Melissa Steiner. Unfortunately, other events overshadowed Bluth’s newest debut and sales suffered for a time until after the Fourth Succession War ended.
         Carbines were exported from Terra (through ComStar approved channels) until the Word of Blake’s takeover in 3058. The Word forced them to stop exportation of the Carbine, but after the end of the Jihad ComStar gave Bluth permission to restart sales.

Capabilities:

         Designed more for urban construction needs, the Carbine’s longer bucket reach is more flexible than a standard tracked machine. With the delicate fifteen-ton rated lift hoist "claw," the Carbine can easily crush ferrocrete rubble as well as place fragile fiberoptic tubing. The thicker, low-to-ground legs and torso design gives the Carbine a lower center of gravity that helps brace the ’Mech during more intense digging projects.
         The main drawbacks to the Carbine are the mid-grade industrial armor and its high fuel consumption rate. The armor, while cheaper, does not always protect the machine if it is subjected to accidental falls or a sudden avalanche of debris. While these types of accidents are rare, it is a concern to workers who use the Carbine in more extreme construction jobs. The ICE-driven power plant consumes a large amount of fuel, limiting the Carbine to short distances and forcing companies to usually dedicate some sort of transportation platform to it.

Deployment

         The Carbine is sold to most nations, and though it has been copied throughout the Human Space many organizations prefer to use the "name brand" ConstructionMech from Terra. This has kept sales brisk, though Bluth has never regained all the market share they lost due to the Word of Blake and their Jihad.


Type/Model: Carbine Con-7 ConstructionMech (Human Sphere)
Mass: 30 tons
Equipment:   Crits Mass
Internal Structure: 51 pts Utility 'Mech 0 6.00
Engine: 120 I.C.E. 3 8.00
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 0    
Heat Sinks: 0 Single 0 .00
Gyro:   4 2.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 48 pts Standard 0 3.00

    Internal Armor
    Structure Value
  Head: 3 7
  Center Torso: 10 7
  Center Torso (Rear):   2
  L/R Side Torso: 7 4/4
  L/R Side Torso (Rear):   2/2
  L/R Arm: 5 4/4
  L/R Leg: 7 6/6

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Backhoe RA 0   6 5.00
1 Lift Hoist LA 0   3 3.00
TOTALS:   0   38 30.00
Crits & Tons Left:       40 .00

Calculated Factors:
Total Cost: 1,562,600 C-Bills
Battle Value: 296
Cost per BV: 5,279.05
Weapon Value: 1 / 1 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce: MP: 4,   Armor/Structure: 1/3
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Class: ML,   Point Value: 3

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