Type/Model: |
Speeder (Human Sphere) |
Tech: |
Inner Sphere / 2000 |
Config: |
Wheeled Vehicle |
Rules: |
Level 1-FA, Standard design |
|
|
Mass: |
5 tons |
Power Plant: |
60 I.C.E. |
Cruise Speed: |
172.8 km/h |
Maximum Speed: |
259.2 km/h |
Armor Type: |
Standard |
Armament:
None
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
Overview:
Speeders are aerodynamically streamlined ground cars. They are designed especially for open road use, and are extremely maneuverable even at very high speeds. For example, they may make one 60-degree facing change per hex at speeds of 1-60 km/hr, one change per two hexes at 61-180 km/hr, and one change per three hexes at 181+ km/hr. They are also very sturdy, despite their lightweight appearance.
Some models of speeders from the Star League era were originally designed for use in professional racing used neural helmets and fusion engines similar to those built into 'Mechs to control vehicle movements. Most of the functional speeders of this type were confiscated by the military, either cannibalized for replacement helmets and engines or put into use as scout vehicles during the Succession Wars. The return of high technology after the recovery of the Grey Death Memory Core made them more common on richer worlds, and of course in racing leagues again, but their older ICE cousins are still vastly more common throughout the Human Sphere.
Type/Model: |
Speeder (Human Sphere) |
Mass: |
5 tons |
Const. Options: |
Fractional Accounting |
Equipment: |
|
Items |
Mass |
Internal Structure: |
4 pts Standard |
0 |
.50 |
Engine: |
60 I.C.E. |
0 |
3.00 |
Cruise MP: |
16 |
|
|
Flank MP: |
24 |
|
|
Heat Sinks: |
0 Single |
0 |
.00 |
Cockpit & Controls:
| 0 |
.25 |
Crew: |
1 Members |
0 |
.00 |
Armor Factor: |
16 pts Standard |
0 |
1.00 |
|
|
Internal |
Armor |
|
|
Structure |
Value |
|
Front: |
1 |
4 |
|
Left / Right Sides: |
1 |
4/4 |
|
Rear: |
1 |
4 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Items |
Mass |
Cargo |
Body |
0 |
|
1 |
.25 |
TOTALS: |
|
0 |
|
1 |
5.00 |
Items & Tons Left: |
|
|
|
5 |
.00 |
Calculated Factors: |
Total Cost: |
23,063 C-Bills |
Battle Value: |
18 |
Cost per BV: |
1,281.25 |
Weapon Value: |
0 / 0 (Ratio = .00 / .00) |
Damage Factors: |
SRDmg = 0; MRDmg = 0; LRDmg = 0 |
BattleForce2: |
MP: 16W, Armor/Structure: 0 / 1 |
|
Damage PB/M/L: -/-/-, Overheat: 0 |
|
Class: GL, Point Value: 0 |
|
Specials: tran0 |