BattleTech Vehicle Technical Readout

Type/Model: Mobile Headquarters Tracked (Human Sphere)
Tech: Inner Sphere / 2030
Config: Tracked Vehicle
Rules: Level 3, Standard design
   
Mass: 25 tons
Power Plant: 125 Nissan Fusion
Cruise Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: Standard
Armament:
1 Medium Laser
Manufacturer:    (Unknown)
   Location:    (Unknown)
Communications System:    (Unknown)
Targeting & Tracking System: (Unknown)


Overview:

         Mobile headquarters are the nerve center of large-scale BattleMech operations. They gather information from the various participants in a battle and then use sophisticated computers to present the data to the commander for analysis.
         The idea of mobile headquarters has existed ever since the days when a commander roamed over the battlefield, giving orders to officers and dispatching horse-mounted messengers. As technology grew, the design of mobile HQs evolved from messengers on horseback to vans with radio sets.
         Late twentieth-century computer technology added predictive ability to a commander's skills. Large computer-generated projections, accurate down to the individual tree, replaced bulky and inaccurate paper maps. Since that time mobile headquarters have changed little, except to grow more efficient with the advent of fusion power.

Capabilities:

         The mobile headquarter's map/communications room is dominated by a large table where the command staff gathers. The HQ's computer gathers information from satellites, 'Mech communications, and the tracking devices each 'Mech and soldier carries, then projects it as a map on the table's clear surface. Using a TriHolo device, the terrain and the individual troop members appear as solid symbols and surfaces. If known, the enemy's positions are also projected. Then, if the commander so orders, the large and sophisticated computer system will display projections of the battle's future and possible ways to proceed.
         The three communications officers, seated at consoles near the forward end of the HQ, constantly supply the commander with communiques from his troops. They also dispatch the commander's orders, either by voice or fast-bundled code that can usually pierce even the most sophisticated electronic jamming.
         The communications system can exchange information with satellites, aerospace fighters, DropShips, and even distant JumpShips. The large dish antenna   is collapsible and can be affixed to the roof of the HO in one minute. A second antenna is directional, and allows communication with individual 'Mechs or soldiers. It also doubles as an antenna for the side-look radar.
         The interior is kept stable by a sophisticated suspension system that allows normal activity within the command center when the vehicle is moving at high speed.

Deployment

         Only the most well-funded national and mercenary forces use these fusion-powered Mobile Headquarters, with the less-capable command vans being far more common in other units. The Allied Mercenary Command and Federated Suns Mercneary Command are known to make heavy use of them.        


Type/Model: Mobile Headquarters Tracked (Human Sphere)
Mass: 25 tons
Equipment:   Items Mass
Internal Structure: 15 pts Standard 0 2.50
Engine: 125 Fusion 0 4.00
Shielding & Trans Equip:   0 2.00
   Cruise MP: 5    
   Flank MP: 8    
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.50
Crew: 2 Members 0 .00
Turret Equipment:   0 .50
Armor Factor: 96 pts Standard 0 6.00

    Internal Armor
    Structure Value
  Front: 3 18
  Left / Right Sides: 3 21/21
  Rear: 3 18
  Turret: 3 18

Weapons & Equipment: Loc Heat Ammo Items Mass
1 Medium Laser Turret 3   1 1.00
Communications Equipment Body 0   1 7.50
TOTALS:   3   2 25.00
Items & Tons Left:       8 .00

Calculated Factors:
Total Cost: 438,542 C-Bills
Battle Value: 171
Cost per BV: 2,564.57
Weapon Value: 67 / 67 (Ratio = .39 / .39)
Damage Factors:    SRDmg = 4; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 5T,   Armor/Structure: 0 / 4
    Damage PB/M/L: 1/1/-,   Overheat: 0
    Class: GL,   Point Value: 2

Designed with HeavyMetal Vee