BattleTech Vehicle Technical Readout

Type/Model: Karnov UR Transport (Human Sphere)
Tech: Inner Sphere / 3070
Config: V.T.O.L.
Rules: Level 2, Standard design
Mass: 30 tons
Power Plant: 160 DAV I.C.E.
Cruise Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Armor Type: Lexington Limited High Grade Standard
2 Scatter Gun Light Machine Guns
Manufacturer:    New Earth Trading Company
   Location:    New Earth
Communications System:    Johnston Q-Rotor 2
Targeting & Tracking System: None (manual gunners)


         The Karnov tilt-rotor design has been in service for hundreds of years. In 2920, New Earth Trading Company (NETC) began distributing the Karnov to the Inner Sphere, though they received their entire supply of these vehicles from ComStar. When ComStar revealed the existence of the Com Guard in the early 3030s, they took that opportunity to requisition more of the VTOL units for their own troops. NETC responded to this reduced inventory by building its own manufacturing plant, which came online in late 3043. These facilities brought the availability of the Karnov back to pre-3030 levels. The battle with the Clans on Tukayyid forced the Com Guard to devote all its resources to rebuilding, and ComStar abandoned its arrangement with NETC. Forced to rely solely on their new plant for production, NETC turned this potential setback into an advantage by setting a design team to work creating customized Karnov units. For a time they built Karnovs using recovered Star League technology, but during the Jihad they had to abandon it in favor of technology that was easily-repaired.


         The upgraded Karnov is somewhat slower than the original design. NETC reduced the power plant to a DAV 160, accepting a slight reduction in performance to create room for increased defenses and cargo capacity.
         Other than upgrading the vehicle's armor, NETC 's most important defensive alteration to the Karnov was the addition of ScatterGun light machine guns on either side of the unit. Manned by single gunners firing without electronic aids, the machine guns serve to defend a vehicle loading or unloading in a combat zone. This innovation offers a welcome change to relying on the protection of friendly forces operating in the area and has greatly reduced the number of Karnovs lost to enemy infantry. The largely unprotected rotors still represent the vehicle's most vulnerable area.
         The addition of universal hard points to the enlarged cargo bay allows the bay to be reconfigured for a wide range of cargo, including conventional or power armored infantry and light vehicles.


         Karnovs are used throughout the Human Sphere, most often in a civilian capacity by delivery services. Many nations also use them to carry infantry, BattleArmor, and small armored combat vehicles into combat, though their thin armor requires that Karnovs used for that purpose be careful. The most common single name brand of VTOL in the Human Sphere, they are considered the standard by which other transport VTOLs are measured.

Type/Model: Karnov UR Transport (Human Sphere)
Mass: 30 tons
Equipment:   Items Mass
Internal Structure: 15 pts Standard 0 3.00
Engine: 160 I.C.E. 0 12.00
   Cruise MP: 10    
   Flank MP: 15    
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 1.50
Crew: 2 Members 0 .00
Rotor Equipment: Main/Tail Rotors 0 3.00
Armor Factor: 32 pts Standard 0 2.00

    Internal Armor
    Structure Value
  Front: 3 8
  Left / Right Sides: 3 8/8
  Rear: 3 6
  Rotor: 3 2

Weapons & Equipment: Loc Heat Ammo Items Mass
1 Machine Gun Left 0 100 2 1.00
1 Machine Gun Right 0   1 .50
Cargo Bay Capacity Body 0   1 7.00
TOTALS:   0   4 30.00
Items & Tons Left:       7 .00

Calculated Factors:
Total Cost: 551,000 C-Bills
Battle Value: 71
Cost per BV: 7,760.56
Weapon Value: 5 / 5 (Ratio = .07 / .07)
Damage Factors:    SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 10V,   Armor/Structure: 0 / 2
    Damage PB/M/L: -/-/-,   Overheat: 0
    Class: VA,   Point Value: 1
    Specials: tran7

Designed with HeavyMetal Vee