BattleTech Vehicle Technical Readout

Type/Model: Infantry Fighting Vehicle (Human Sphere)
Tech: Inner Sphere / 2000
Config: Tracked Vehicle
Rules: Level 1-FA, Standard design
   
Mass: 4 tons
Power Plant: 10 I.C.E.
Cruise Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type: Standard
Armament:
1 Machine Gun
Manufacturer:    (Unknown)
   Location:    (Unknown)
Communications System:    (Unknown)
Targeting & Tracking System: (Unknown)


Overview:

         In modern times, the average military table of organization and equipment (TO&E) features listings of BattleMech, aerospace fighter, and conventional vehicle forces in the grossest of possible terms, often overlooking the supporting vehicular apparatus beyond the main battle tanks, fighters, and other combat units. While this is hardly news to most people, the fact remains that even a mention of motorized or mechanized conventional infantry tends to overlook the actual means by which many infantry units are indeed mobilized. Often, such troops are comprised of a combination of smaller vehicles-unarmored jeeps and military motorcycles-built not so much for raw speed, but to transport squads of infantry in tight formations on the modern battlefield, or amid the winding streets of an urban maze. These "Infantry Fighting Vehicles", usually mounting a heavy machine gun for anti-infantry work, have been used for over a thousand years and will never fade away as long as men continue to fight.


Type/Model: Infantry Fighting Vehicle (Human Sphere)
Mass: 4 tons
Const. Options: Fractional Accounting
Equipment:   Items Mass
Internal Structure: 5 pts Standard 0 .40
Engine: 10 I.C.E. 0 1.00
   Cruise MP: 2    
   Flank MP: 3    
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 .20
Crew: 1 Members 0 .00
Turret Equipment:   0 .05
Armor Factor: 8 pts Standard 0 .50

    Internal Armor
    Structure Value
  Front: 1 2
  Left / Right Sides: 1 2/2
  Rear: 1 1
  Turret: 1 1

Weapons & Equipment: Loc Heat Ammo Items Mass
1 Machine Gun Turret 0 100 2 1.00
Infantry Bay Body 0   1 .85
TOTALS:   0   3 4.00
Items & Tons Left:       2 .00

Calculated Factors:
Total Cost: 18,113 C-Bills
Battle Value: 33
Cost per BV: 548.89
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 2T,   Armor/Structure: 0 / 0
    Damage PB/M/L: -/-/-,   Overheat: 0
    Class: GL,   Point Value: 0
    Specials: tran0

Designed with HeavyMetal Vee