Type/Model: |
Heavy Transport Tracked (Human Sphere) |
Tech: |
Inner Sphere / 2000 |
Config: |
Tracked Vehicle |
Rules: |
Level 1, Standard design |
|
|
Mass: |
20 tons |
Power Plant: |
80 I.C.E. |
Cruise Speed: |
43.2 km/h |
Maximum Speed: |
64.8 km/h |
Armor Type: |
Standard |
Armament:
None
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
Overview:
These include a variety of vehicles used for freight or military transport, including closed and open vans, tractor-trailers, and so on ranging in size from 15 to 25 tons. The most common heavy transport vehicles are designed primarily for on-road travel, with top combat speeds of 70-90 km/hr, and moderate armor protection, but there are some designed for rougher terrain or for flying through the skies.
Military versions of the heavy transport are usually equipped with a weapon of some type (MG,SRM-2, or small laser), either mounted in front of the vehicle and fired by the driver, or on top of the vehicle (with or without a turret) and fired by a separate gunner. These weapons obviously take up mass that could otherwise be used for cargo, but the protection they give is often considered worth that loss.
Type/Model: |
Heavy Transport Tracked (Human Sphere) |
Mass: |
20 tons |
Equipment: |
|
Items |
Mass |
Internal Structure: |
8 pts Standard |
0 |
2.00 |
Engine: |
80 I.C.E. |
0 |
5.00 |
Cruise MP: |
4 |
|
|
Flank MP: |
6 |
|
|
Heat Sinks: |
0 Single |
0 |
.00 |
Cockpit & Controls:
| 0 |
1.00 |
Crew: |
2 Members |
0 |
.00 |
Armor Factor: |
48 pts Standard |
0 |
3.00 |
|
|
Internal |
Armor |
|
|
Structure |
Value |
|
Front: |
2 |
12 |
|
Left / Right Sides: |
2 |
12/12 |
|
Rear: |
2 |
12 |
Weapons & Equipment: |
Loc |
Heat |
Ammo |
Items |
Mass |
Cargo Bay Capacity |
Body |
0 |
|
1 |
9.00 |
TOTALS: |
|
0 |
|
1 |
20.00 |
Items & Tons Left: |
|
|
|
8 |
.00 |
Calculated Factors: |
Total Cost: |
104,000 C-Bills |
Battle Value: |
50 |
Cost per BV: |
2,080.0 |
Weapon Value: |
0 / 0 (Ratio = .00 / .00) |
Damage Factors: |
SRDmg = 0; MRDmg = 0; LRDmg = 0 |
BattleForce2: |
MP: 4T, Armor/Structure: 0 / 2 |
|
Damage PB/M/L: -/-/-, Overheat: 0 |
|
Class: GL, Point Value: 1 |
|
Specials: tran9 |