BattleMech Technical Readout

Type/Model: Timber Wolf (Mad Cat) Base (Human Sphere)
Tech: Clan / 2945
Config: Biped OmniMech
Rules: Level 2, Standard design
   
Mass: 75 tons
Chassis: BLKWL-50tbw, Type W3 Endo Steel
Power Plant: 375 Vlar, Starfire XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: StarSlab 600, Composite A-2 Ferro-Fibrous
Armament:
None
Manufacturer:    Blackwell Heavy Industries, Arc-Royal MechWorks, Bissau Industries, Yatsura Industriplex
   Location:    Outreach, Arc-Royal, La Grave, Ramora
Communications System:    Pauley-Bronson Z, Khan Series Type 2c
Targeting & Tracking System: Winston Sidewinder, Series III OPT


Overview:

         Clan Wolf introduced the Timber Wolf in 2945 to help replace the aging Woodsman OmniMech. Debuting with the Fourth Wolf Guard, the Timber Wolf was a nasty surprise for the Sea Foxes. Fast and powerful, two Trinaries composed primarily of the new OmniMech rolled over the Thirteenth Cruiser Cluster defending the oil fields of Priori.
         The Inner Sphere's first brush with an OmniMech was with a Mad Cat on The Rock, Oberon Confederation, 13 August 3049. It was from a broadcast by a member of the Kell Hounds mercenary unit that ComStar learned of these machines and their mysterious masters. ComStar named this design the Mad Cat because its hunched-over torso is common to both the Marauder and Catapult. Much of the credit for the Wolves' success during the Clan Invasion must be laid at the feet of this OmniMech. FedCom and Rasalhague MechWarriors found their equipment woefully inferior to it, and it was in no small part due to the Timber Wolf that the Free Rasalhague Republic effectively ceased to exist by the end of the invasion. It is little wonder that the design soon came to symbolize the entire invasion and the Clans' technical superiority.

Capabilities:

         Fast and well armored, the Timber Wolf is also endowed with a generous 27.5 tons of pod space. The most common configuration carries impressive firepower, starting with double LRM-20 racks on the shoulders. The weapons pods on the arms each contain an extended-range large laser and extended-range medium laser. It also incorporates pulse technology, with a medium pulse laser in its left torso. Two machine guns round out its weapon array.
         Alternate Configuration A carries a short-range missile launcher on its right shoulder instead of LRM's, and a box-mount package of three medium pulse lasers in the left shoulder. It also features a particle projection cannon in each arm, with a small laser in the center torso.
         Somewhat less common is a version that mounts a Gauss Rifle in its right arm. Its left arm carries a large pulse laser and a small pulse laser. Version B makes use of the Artemis IV fire-control system for the LRM-10 rack on its left shoulder and the SRM-4 on its right shoulder.
         The Timber Wolf C also concentrates more firepower in its arm weapons pods. Its right arm carries the Ultra-5 autocannon, while the left has two extended-range large lasers. These leave enough pod weight for an LRM-15 launcher on each shoulder and an anti-missile system in the left torso.
         Though rarely seen, Configuration D carries an especially unusual array of weapons. Apparently designed to fight in the enemy's midst, this version has double Streak SRM-6 launchers mounted on each shoulder, one pointing forward, and the other to the rear. Each arm packs the devastating firepower of an extended-range particle projection cannon, and the center torso holds an extended-range small laser.
         Introduced after the fall of Clan Smoke Jaguar, the E, H, and S Configurations have improved the capabilities of the design. In E, 9-tube ATMs replace the Primary config's missile racks. It also lacks the secondary lasers and machine guns, but sports an extra heat sink and a Light TAG system used to call in homing missiles or artillery. This configuration is rare outside the Raven Alliance as Clan MechWarriors rarely use such "dishonorable" weapons, and the mercenaries that would can rarely acquire ATM launchers or munitions. The Ravens of course have no issues with a 'Mech calling in fire from above and so this configuration is feared in their hands.
         H Configuration is more common, with a heavy large laser in each arm and an LRM-20 in each missile box. Easily capable of destroying enemy units with a single salvo, only veteran Clan MechWarriors are allowed the honor of using this configuration. A single "small laser of doom" in the center torso has been the subject of several holovids where the outnumbered Clan MechWarrior fights to the death, bringing down one 'Mech after another with only that weapon.
         Configuration S is one of the more interesting variants of the Timber Wolf. It carries a large pulse laser in the left arm, and twin medium pulses in the right arm. A machine gun in each torso, along with a small laser in the right, gives the design impressive anti-infantry capability, and twelve tubes of SRMs in each missile box allows it to pick apart an enemy weakened by the large laser. Finally, a full set of jump jets across the rear torso gives it impressive mobility for a heavy BattleMech.

Deployment

         The Timber Wolf is the favorite OmniMech of the Wolf Ascendancy, and most people consider it the symbol of that realm. The Tamar Pact, often considered a protectorate of the Ascendancy, also uses the design heavily. The Wolf's Dragoons build the design on Outreach, and it is no surprise considering their lineage that it is their primary heavy OmniMech as well. They sell it to the most trusted members of the Allied Mercenary Command, but their expense keeps those numbers low. The Raven Alliance fields a version they call the Timber Hawk with the nose modified to look like a bird's beak, but as they do not value ground forces as highly as space forces these are not in the numbers that the Wolf Ascendancy and Tamar Pact enjoy.


Type/Model: Timber Wolf (Mad Cat) Base (Human Sphere)
Mass: 75 tons
Equipment:   Crits Mass
Internal Structure: 114 pts Endo Steel 7 4.00
   (Endo Steel Loc: 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Engine: 375 XL 10 19.50
   Walking MP: 5    
   Running MP: 8    
   Jumping MP: 0    
Heat Sinks: 15 Double [30] 0 5.00
Gyro:   4 4.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00
Armor Factor: 230 pts Ferro-Fibrous 7 12.00
   (Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 23 36
  Center Torso (Rear):   9
  L/R Side Torso: 16 25/25
  L/R Side Torso (Rear):   7/7
  L/R Arm: 12 24/24
  L/R Leg: 16 32/32

Weapons & Equipment: Loc Heat Ammo Crits Mass
TOTALS:   0   47 47.50
Crits & Tons Left:       31 27.50

Calculated Factors:
Total Cost: 21,382,812 C-Bills
Battle Value: 1,066
Cost per BV: 20,058.92
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce: MP: 5,   Armor/Structure: 6/4
    Damage PB/M/L: 2/-/-,   Overheat: 0
    Class: MH,   Point Value: 11
    Specials: omni

Designed with HeavyMetal Pro





Primary Configuration

Equipment:   Crits Mass
Heat Sinks: 17 Double [34] 4 7.00
   (Heat Sink Loc: 1 LA, 1 RA)
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 LRM 20 RT 6 12 6 7.00
   (Ammo Loc: 1 LT, 1 RT)
1 LRM 20 LT 6   4 5.00
1 ER Large Laser RA 12   1 4.00
1 ER Large Laser LA 12   1 4.00
1 ER Medium Laser RA 5   1 1.00
1 ER Medium Laser LA 5   1 1.00
1 Medium Pulse Laser LT 4   1 2.00
1 Machine Gun CT 0 200 2 1.25
   (Ammo Loc: 1 RT)
1 Machine Gun RT 0   1 .25
TOTALS:   50   69 75.00
Crits & Tons Left:       9 .00

Calculated Factors:
Total Cost: 24,233,125 C-Bills
Battle Value: 2,737
Cost per BV: 8,853.9
Weapon Value: 3,798 / 3,798 (Ratio = 1.39 / 1.39)
Damage Factors:    SRDmg = 45; MRDmg = 31; LRDmg = 19
BattleForce: MP: 5,   Armor/Structure: 6/4
    Damage PB/M/L: 6/4/3,   Overheat: 2
    Class: MH,   Point Value: 27
    Specials: omni

Designed with HeavyMetal Pro





Configuration A

Equipment:   Crits Mass
Heat Sinks: 20 Double [40] 10 10.00
   (Heat Sink Loc: 2 LA, 3 RA)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER PPC RA 15   2 6.00
1 ER PPC LA 15   2 6.00
3 Medium Pulse Lasers LT 12   3 6.00
1 Streak SRM 6 RT 4 15 3 4.00
   (Ammo Loc: 1 RT)
1 ER Small Laser CT 2   1 .50
TOTALS:   48   66 75.00
Crits & Tons Left:       12 .00

Calculated Factors:
Total Cost: 23,652,892 C-Bills
Battle Value: 2,854
Cost per BV: 8,287.63
Weapon Value: 4,403 / 4,221 (Ratio = 1.54 / 1.48)
Damage Factors:    SRDmg = 52; MRDmg = 33; LRDmg = 12
BattleForce: MP: 5,   Armor/Structure: 6/4
    Damage PB/M/L: 7/6/3,   Overheat: 2
    Class: MH,   Point Value: 29
    Specials: omni

Designed with HeavyMetal Pro





Configuration B

Equipment:   Crits Mass
Heat Sinks: 15 Double [30] 0 5.00
Actuators: L: Sh+UA+LA, R: Sh+UA 13 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Gauss Rifle RA 1 8 7 13.00
   (Ammo Loc: 1 RA)
1 LRM 10 w/ Artemis IV LT 4 12 3 4.50
   (Ammo Loc: 1 LT)
1 Large Pulse Laser LA 10   2 6.00
1 SRM 4 w/ Artemis IV RT 3 25 3 3.00
   (Ammo Loc: 1 RT)
1 Small Pulse Laser LA 2   1 1.00
TOTALS:   20   62 75.00
Crits & Tons Left:       16 .00

Calculated Factors:
Total Cost: 23,857,421 C-Bills
Battle Value: 2,224
Cost per BV: 10,727.26
Weapon Value: 2,945 / 2,807 (Ratio = 1.32 / 1.26)
Damage Factors:    SRDmg = 37; MRDmg = 26; LRDmg = 16
BattleForce: MP: 5,   Armor/Structure: 6/4
    Damage PB/M/L: 5/4/3,   Overheat: 0
    Class: MH,   Point Value: 22
    Specials: omni

Designed with HeavyMetal Pro





Configuration C

Equipment:   Crits Mass
Heat Sinks: 15 Double [30] 0 5.00
Actuators: L: Sh+UA+LA, R: Sh+UA 13 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
2 ER Large Lasers LA 24   2 8.00
1 LRM 15 RT 5 16 4 5.50
   (Ammo Loc: 1 LT, 1 RT)
1 LRM 15 LT 5   2 3.50
1 Ultra AC/5 RA 1 20 4 8.00
   (Ammo Loc: 1 RA)
1 ER Medium Laser CT 5   1 1.00
1 Anti-Missile System LT 1 24 2 1.50
   (Ammo Loc: 1 RT)
TOTALS:   42   61 75.00
Crits & Tons Left:       17 .00

Calculated Factors:
Total Cost: 24,329,921 C-Bills
Battle Value: 2,500
Cost per BV: 9,731.97
Weapon Value: 3,220 / 3,220 (Ratio = 1.29 / 1.29)
Damage Factors:    SRDmg = 37; MRDmg = 28; LRDmg = 17
BattleForce: MP: 5,   Armor/Structure: 6/4
    Damage PB/M/L: 5/4/3,   Overheat: 2
    Class: MH,   Point Value: 25
    Specials: omni

Designed with HeavyMetal Pro





Configuration D

Equipment:   Crits Mass
Heat Sinks: 15 Double [30] 0 5.00
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER PPC RA 15   2 6.00
1 ER PPC LA 15   2 6.00
1 Streak SRM 6 RT 4 45 5 6.00
   (Ammo Loc: 1 LT, 2 RT)
1 Streak SRM 6 LT 4   2 3.00
1 ER Small Laser CT 2   1 .50
1 Streak SRM 6 RT(R) 4   2 3.00
1 Streak SRM 6 LT(R) 4   2 3.00
TOTALS:   48   61 75.00
Crits & Tons Left:       17 .00

Calculated Factors:
Total Cost: 24,326,642 C-Bills
Battle Value: 2,682
Cost per BV: 9,070.34
Weapon Value: 3,538 / 2,978 (Ratio = 1.32 / 1.11)
Damage Factors:    SRDmg = 48; MRDmg = 27; LRDmg = 12
BattleForce: MP: 5,   Armor/Structure: 6/4
    Damage PB/M/L: 6/5/2,   Overheat: 1
    Class: MH,   Point Value: 27
    Specials: omni

Designed with HeavyMetal Pro





Configuration E

Equipment:   Crits Mass
Heat Sinks: 18 Double [36] 6 8.00
   (Heat Sink Loc: 1 LA, 2 RA)
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER Large Laser RA 12   1 4.00
1 ER Large Laser LA 12   1 4.00
1 Adv. Tact. Msl. 9 RT 6 42 10 11.00
   (Ammo Loc: 3 LT, 3 RT)
1 Adv. Tact. Msl. 9 LT 6   4 5.00
1 Light TAG CT 0   1 .50
TOTALS:   36   70 75.00
Crits & Tons Left:       8 .00

Calculated Factors:
Total Cost: 24,572,188 C-Bills
Battle Value: 2,444
Cost per BV: 10,054.09
Weapon Value: 3,031 / 3,031 (Ratio = 1.24 / 1.24)
Damage Factors:    SRDmg = 34; MRDmg = 27; LRDmg = 11
BattleForce: MP: 5,   Armor/Structure: 6/4
    Damage PB/M/L: 8/5/3,   Overheat: 0
    Class: MH,   Point Value: 24
    Specials: omni, tag

Designed with HeavyMetal Pro





Configuration H

Equipment:   Crits Mass
Heat Sinks: 18 Double [36] 6 8.00
   (Heat Sink Loc: 1 LA, 2 RA)
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 LRM 20 w/ Artemis IV RT 6 24 9 10.00
   (Ammo Loc: 2 LT, 2 RT)
1 LRM 20 w/ Artemis IV LT 6   5 6.00
1 Heavy Large Laser RA 18   3 4.00
1 Heavy Large Laser LA 18   3 4.00
1 ER Small Laser CT 2   1 .50
TOTALS:   50   74 75.00
Crits & Tons Left:       4 .00

Calculated Factors:
Total Cost: 24,815,546 C-Bills
Battle Value: 2,627
Cost per BV: 9,446.34
Weapon Value: 3,031 / 2,772 (Ratio = 1.15 / 1.06)
Damage Factors:    SRDmg = 42; MRDmg = 26; LRDmg = 13
BattleForce: MP: 5,   Armor/Structure: 6/4
    Damage PB/M/L: 6/5/2,   Overheat: 2
    Class: MH,   Point Value: 26
    Specials: omni, if

Designed with HeavyMetal Pro





Configuration S

Equipment:   Crits Mass
Heat Sinks: 16 Double [32] 2 6.00
   (Heat Sink Loc: 1 RA)
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Large Pulse Laser LA 10   2 6.00
2 Medium Pulse Lasers RA 8   2 4.00
2 SRM 6s RT 8 60 6 7.00
   (Ammo Loc: 2 LA, 2 RA)
2 SRM 6s LT 8   2 3.00
1 ER Small Laser RT 2   1 .50
1 Machine Gun RT 0 100 2 .75
   (Ammo Loc: 1 LT)
1 Machine Gun LT 0   1 .25
5 Standard Jump Jets:     5 5.00
   (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
TOTALS:   36   70 75.00
Crits & Tons Left:       8 .00

Calculated Factors:
Total Cost: 24,173,516 C-Bills
Battle Value: 2,462
Cost per BV: 9,818.65
Weapon Value: 3,185 / 3,185 (Ratio = 1.29 / 1.29)
Damage Factors:    SRDmg = 47; MRDmg = 20; LRDmg = 6
BattleForce: MP: 5J,   Armor/Structure: 6/4
    Damage PB/M/L: 7/5/1,   Overheat: 1
    Class: MH,   Point Value: 25
    Specials: omni

Designed with HeavyMetal Pro