BattleMech Technical Readout

Type/Model: Sunder SD1-O Base (Human Sphere)
Tech: Inner Sphere / 3058
Config: Biped OmniMech
Rules: Level 2, Standard design
   
Mass: 90 tons
Chassis: Standard
Power Plant: 360 Hermes XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Standard
Armament:
None
Manufacturer:    StarCorp Industries, StarCorp/Jalastar Industries, Bulldog BattleWerks
   Location:    Crofton, Panpour, Proserpina
Communications System:    (Unknown)
Targeting & Tracking System: (Unknown)


Overview:

         Like the Avatar, the Sunder was an attempt to re-engineer captured Clan equipment to make it compatible with Inner Sphere technology. The Sunder used captured Loki and Thor chassis as its basis. Unfortunately, this 'Mech's development process was plagued with false starts and technological failures. The first problem to crop up involved the chassis design and weight allocation - the Sunder was intended to carry twenty more tons of equipment than the Clan Loki and Thor OmniMechs on which it was based. The engineers at Luthien Armor Works believed they could easily add this extra weight, and it is true that the additional stress did not cause catastrophic failures in the skeleton. However, the Sunder's actuators wore out at an alarming rate and had to be replaced with larger and more robust versions.
         The upper torso was redesigned to accept a bulkier Inner Sphere engine. This change meant rearranging the 'Mech's internal spaces, and so the designers moved the torso weapons bay above the cockpit. This reconfiguration posed no problems when the weapon pods were loaded with energy weapons, but firing missiles sprayed caustic gasses all over the cockpit canopy and sensor arrays. The engineers eventually fixed the problem, but the delays made the Sunder one of the last DCMS OmniMechs to be authorized for full-scale production.

Capabilities:

         When compared to other Inner Sphere assault 'Mechs, the Sunder is an extremely capable machine. However, the inferior quality of its Inner Sphere weapons technology makes it no real match for the Clan Masakari and Gladiator assault 'Mechs. The Sunder's bay can accept an equivalent weapon load, but Inner Sphere weapons tend to be bulkier and less efficient than their Clan equivalents.

Deployment

         The Sunder is built and fielded by the Filtvelt Coalition and the Taurian Concordat's Panpour Sector which also sells them to mercenaries in need of a good OmniMech. The Proserpina Syndicate also builds the design and most likely acquired the base chassis during the Jihad.


Type/Model: Sunder SD1-O Base (Human Sphere)
Mass: 90 tons
Equipment:   Crits Mass
Internal Structure: 138 pts Standard 0 9.00
Engine: 360 XL 12 16.50
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 0    
Heat Sinks: 15 Double [30] 3 5.00
   (Heat Sink Loc: 1 RA)
Gyro:   4 4.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 264 pts Standard 0 16.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 29 41
  Center Torso (Rear):   12
  L/R Side Torso: 19 28/28
  L/R Side Torso (Rear):   10/10
  L/R Arm: 15 30/30
  L/R Leg: 19 33/33

Weapons & Equipment: Loc Heat Ammo Crits Mass
TOTALS:   0   40 54.00
Crits & Tons Left:       38 36.00

Calculated Factors:
Total Cost: 25,757,825 C-Bills
Battle Value: 1,071
Cost per BV: 24,050.26
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce: MP: 4,   Armor/Structure: 7/3
    Damage PB/M/L: 2/-/-,   Overheat: 0
    Class: MA,   Point Value: 11
    Specials: omni

Designed with HeavyMetal Pro





Primary Configuration

Equipment:   Crits Mass
Heat Sinks: 15 Double [30] 3 5.00
   (Heat Sink Loc: 1 RA)
Actuators: L: Sh+UA, R: Sh+UA+LA 13 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Autocannon/20 LA 7 10 12 16.00
   (Ammo Loc: 1 LT, 1 RT)
2 Large Lasers RA 16   4 10.00
2 SRM 4s CT 6 50 4 6.00
   (Ammo Loc: 1 LT, 1 RT)
1 SRM 4 HD 3   1 2.00
1 Medium Laser LT 3   1 1.00
1 Medium Laser RT 3   1 1.00
TOTALS:   38   60 90.00
Crits & Tons Left:       18 .00

Calculated Factors:
Total Cost: 27,693,688 C-Bills
Battle Value: 1,747
Cost per BV: 15,852.14
Weapon Value: 2,780 / 2,780 (Ratio = 1.59 / 1.59)
Damage Factors:    SRDmg = 40; MRDmg = 12; LRDmg = 1
BattleForce: MP: 4,   Armor/Structure: 7/3
    Damage PB/M/L: 7/5/-,   Overheat: 1
    Class: MA,   Point Value: 17
    Specials: omni

Designed with HeavyMetal Pro





Configuration A

Equipment:   Crits Mass
Heat Sinks: 15 Double [30] 3 5.00
   (Heat Sink Loc: 1 RA)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Gauss Rifle LA 1 16 9 17.00
   (Ammo Loc: 2 LT)
1 ER PPC RA 15   3 7.00
2 LRM 5s CT 4 48 4 6.00
   (Ammo Loc: 2 RT)
1 LRM 5 HD 2   1 2.00
1 Medium Pulse Laser RT 4   1 2.00
1 Medium Pulse Laser LT 4   1 2.00
TOTALS:   30   55 90.00
Crits & Tons Left:       23 .00

Calculated Factors:
Total Cost: 27,863,500 C-Bills
Battle Value: 2,003
Cost per BV: 13,910.88
Weapon Value: 3,210 / 3,210 (Ratio = 1.60 / 1.60)
Damage Factors:    SRDmg = 37; MRDmg = 25; LRDmg = 15
BattleForce: MP: 4,   Armor/Structure: 7/3
    Damage PB/M/L: 6/5/3,   Overheat: 0
    Class: MA,   Point Value: 20
    Specials: omni

Designed with HeavyMetal Pro





Configuration B

Equipment:   Crits Mass
Heat Sinks: 15 Double [30] 3 5.00
   (Heat Sink Loc: 1 RA)
Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 LRM 20 RA 6 24 9 14.00
   (Ammo Loc: 3 LA, 1 RA)
1 LRM 20 LA 6   5 10.00
1 LRM 10 CT 4 12 3 6.00
   (Ammo Loc: 1 RT)
1 Medium Laser RT 3   1 1.00
1 Medium Laser LT 3   1 1.00
1 Medium Pulse Laser RT 4   1 2.00
1 Medium Pulse Laser LT 4   1 2.00
TOTALS:   30   59 90.00
Crits & Tons Left:       19 .00

Calculated Factors:
Total Cost: 27,979,875 C-Bills
Battle Value: 1,813
Cost per BV: 15,432.92
Weapon Value: 3,164 / 3,164 (Ratio = 1.75 / 1.75)
Damage Factors:    SRDmg = 36; MRDmg = 24; LRDmg = 13
BattleForce: MP: 4,   Armor/Structure: 7/3
    Damage PB/M/L: 6/5/3,   Overheat: 0
    Class: MA,   Point Value: 18
    Specials: omni, if

Designed with HeavyMetal Pro





Configuration C

Equipment:   Crits Mass
Heat Sinks: 15 Double [30] 3 5.00
   (Heat Sink Loc: 1 RA)
Actuators: L: Sh+UA, R: Sh+UA+LA 13 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ELRM-15 (THB) RA 8 24 10 16.00
   (Ammo Loc: 2 LA, 2 RT)
1 ELRM-15 (THB) LA 8   6 12.00
1 Medium Laser LT 3   1 1.00
1 Streak SRM 4 CT 3 25 2 4.00
   (Ammo Loc: 1 CT)
1 Streak SRM 4 HD 3   1 3.00
TOTALS:   25   57 90.00
Crits & Tons Left:       21 .00

Calculated Factors:
Total Cost: 28,881,188 C-Bills
Battle Value: 1,726
Cost per BV: 16,733.02
Weapon Value: 1,858 / 1,592 (Ratio = 1.08 / .92)
Damage Factors:    SRDmg = 18; MRDmg = 14; LRDmg = 14
BattleForce: MP: 4,   Armor/Structure: 7/3
    Damage PB/M/L: 5/4/2,   Overheat: 0
    Class: MA,   Point Value: 17
    Specials: omni

Designed with HeavyMetal Pro





Configuration D

Equipment:   Crits Mass
Heat Sinks: 15 Double [30] 3 5.00
   (Heat Sink Loc: 1 RA)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
2 PPCs RA 20   6 14.00
1 Autocannon/20 LA 7 10 12 16.00
   (Ammo Loc: 2 LT)
3 Standard Jump Jets:     3 6.00
   (Jump Jet Loc: 1 LT, 1 RT, 1 CT)
TOTALS:   27   57 90.00
Crits & Tons Left:       21 .00

Calculated Factors:
Total Cost: 27,797,000 C-Bills
Battle Value: 1,844
Cost per BV: 15,074.3
Weapon Value: 2,537 / 2,537 (Ratio = 1.38 / 1.38)
Damage Factors:    SRDmg = 31; MRDmg = 15; LRDmg = 5
BattleForce: MP: 4,   Armor/Structure: 7/3
    Damage PB/M/L: 5/4/2,   Overheat: 0
    Class: MA,   Point Value: 18
    Specials: omni

Designed with HeavyMetal Pro