BattleMech Technical Readout

Type/Model: Morpheus MRP-5S (Human Sphere)
Tech: Clan / 3086
Config: Biped BattleMech
Rules: Level 3, Custom design
Mass: 65 tons
Chassis: OmniTech Morpheus II Endo Steel
Power Plant: 390 Shipil XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6 Lexington Lifters Standard Jump Jets
   Jump Capacity: 180 meters
Armor Type: Rock Hard Mark II Ferro-Fibrous
1 Pinpricker Large Pulse Laser
2 Pinpricker Medium Pulse Lasers
2 Farstar ER Micro Lasers
2 Pinpricker Micro Pulse Lasers
1 Skyswatter Laser AMS
1 Cyclops-Beagle Active Probe
1 CherrySeed Guardian ECM Suite
Manufacturer:    OmniTech Industries
   Location:    Solaris VII
Communications System:    O/P 3000 COMSET
Targeting & Tracking System: O/P 1500 ARB with Active Probe


         Essentially a heavier version of the Tsunami, OmniTech introduced the Morpheus in an attempt to produce a more dynamic-looking design. After the lighter-weight Tsunamiís impressive reception, the attention to detail in the Morpheus paid off handsomely, making the heavier 'Mech as popular as any Solarian BattleMech in its day among both MechWarriors and fans. OmniTech CEO Carl van Holdt also made certain to recruit a pair of MechWarriors that would "enhance the name brand recognition" of the design.
         Rikki "Rogue" Loirn and Jo "Silesian Streak" Davis soon became household names on Solaris, their posters and calenders hanging on many walls. They also cut a swath through the brackets in the arenas, using their maneuverability to avoid the weapons of other heavy BattleMechs while their lighter weapons whittled away at their target's armor. Their matches were often billed as David, or Davina, versus Goliath contests and they rarely disappointed. "Rogue" left to follow the mercenary trade, but the "Streak" continued to flagship the Morpheus until the Word of Blake came.
         The Morpheus fell into its element in that war, and "Streak" and the returning "Rogue" soon became a common sight in the cities, fighting the Word of Blake advance. Most Morpheus in action died though, even the techs of Solaris being unable to repair damaged extra-light engines with spit and bailing wire when they were blown off. In fact, when the war ended, those two MechWarriors commanded the only two surviving BattleMechs of the class on Solaris.
         At first, OmniTech did not begin production of the expensive design, and many fans and MechWarriors alike wondered why. Then the "Rogue" and the "Streak" began sporting new weapons to the surprise of both other gladiators and raiders who thought to take advantage of the weakened Solaris. Then in 3085, OmniTech released the new Morpheus to the masses, using holos of its flagship MechWarriors in action to spur sales.


         Well armored and fast, the Morpheus was always relatively poorly armed for a heavy íMech. The latest OmniTech retrofit of the design uses Clan technologies to give it an amazing boost in that area. First, Rock Hard Mark II armor gives the design superior protection than even the older designs had, at a reduced cost in weight. Then, a lighter skeleton frees up yet more weight, while a small Shipil-designed engine frees up space taken up by the bulkier armor and structure.
         Lexington Lifters give the design a jump capability usually only matched by designs fifteen or more tons its junior. It actually matches the movement profile of the lighter Tsunami exactly, and the two designs often fight together. A large array of Pinpricker and Farstar lasers can ruin an enemies' day, while a Skyswatter Laser AMS keeps it safe from incoming missiles. An array of, at the time prototype, laser heat sinks allows it to dissipate half-again the heat that older designs could dissipate, while also radiating even more light. Engineers focused the radiators on the rear of the BattleMech, hoping to keep it from bathing the 'Mech in too much light, but few miss the arrival of a hot Morpheus.
         A large cockpit makes it a comfortable BattleMech to pilot for extended periods of time, and the advanced Cyclops-Beagle and CherrySeed Guardian systems make it an impressive scout when needed. The sheer expense of the design makes this a rare use though.


         The Solaris and DropShip Irregulars use these as command BattleMechs for lances or companies of Tsunamis, Wasps, Stingers, or other light BattleMechs, and other units in the Allied Mercenary Command echo this practice. They are sometimes deployed in lance strength, but are so expensive that only the richest of units is able to do this.

Type/Model: Morpheus MRP-5S (Human Sphere)
Mass: 65 tons
Equipment:   Crits Mass
Internal Structure: 104 pts Endo Steel 7 3.50
   (Endo Steel Loc: 2 LA, 1 RA, 2 LT, 2 RT)
Engine: 390 XL 10 23.00
   Walking MP: 6    
   Running MP: 9    
   Jumping MP: 6    
Heat Sinks: 10 Laser [30] 0 .00
Gyro:   4 4.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 211 pts Ferro-Fibrous 7 11.00
   (Armor Crit Loc: 1 LA, 2 RA, 2 LT, 2 RT)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 21 34
  Center Torso (Rear):   8
  L/R Side Torso: 15 24/24
  L/R Side Torso (Rear):   6/6
  L/R Arm: 10 20/20
  L/R Leg: 15 30/30

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Large Pulse Laser CT 10   2 6.00
1 Medium Pulse Laser RA 4   1 2.00
1 Medium Pulse Laser LA 4   1 2.00
1 ER Micro Laser RT 1   1 .25
1 ER Micro Laser LT 1   1 .25
1 Micro Pulse Laser RT 1   1 .50
1 Micro Pulse Laser LT 1   1 .50
1 Laser AMS HD 7   1 1.00
1 Active Probe RT 0   1 1.00
1 ECM Suite LT 0   1 1.00
6 Standard Jump Jets:     6 6.00
   (Jump Jet Loc: 1 LT, 1 RT, 2 LL, 2 RL)
TOTALS:   29   66 65.00
Crits & Tons Left:       12 .00

Calculated Factors:
Total Cost: 17,097,960 C-Bills
Battle Value: 2,227
Cost per BV: 7,677.58
Weapon Value: 2,162 / 2,162 (Ratio = .97 / .97)
Damage Factors:    SRDmg = 27; MRDmg = 17; LRDmg = 6
BattleForce: MP: 6J,   Armor/Structure: 5/4
    Damage PB/M/L: 6/3/1,   Overheat: 0
    Class: MH,   Point Value: 22
    Specials: ecm, prb

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