BattleMech Technical Readout

Type/Model: Jenner JR7-R (Human Sphere)
Tech: Inner Sphere / 3070
Config: Biped BattleMech
Rules: Level 3, Standard design
   
Mass: 35 tons
Chassis: Alshain Class 48 Standard
Power Plant: 245 Magna Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 5 Lexington Ltd. Lifters Standard Jump Jets
   Jump Capacity: 150 meters
Armor Type: Star Blazers Reactive
Armament:
4 Argra 3L Medium Lasers
1 Shigunga Rocket Launcher 10 (OS)
Manufacturer:    Luthien Armor Works
   Location:    Luthien
Communications System:    Sipher Security Plus
Targeting & Tracking System: Matabushi Sentinel


Overview:

       The Jenner is one of the rare BattleMechs first designed during the Succession Wars, first constructed in 2784 by Diplan Mechyards on Ozawa, under contract to House Kurita. It was designed as a fast, hit-and-run guerilla fighter. With a maximum speed of 118.8 kilometers per hour and a jump capacity of 150 meters, it was hoped that this 'Mech would form the foundation for a new, highly mobile lance.
       The original Jenners mounted two Agra 27C medium lasers and a Diplan HD large laser on a central turret, but this configuration could easily be disarmed by a direct hit to the turret. The medium lasers' targeting system was also plagued with problems. However, because the chassis and mobility sub-systems performed well in trials, designers decided to refit the weapons systems instead of scrapping the whole design. Numerous variants have seen battle in the centuries since, the last major one being ordered by Coordinator Ricol after his ascension to the throne.

Capabilities:

         Luthien Armor Works based the JR7-R off the F variant, what they considered the most effective Jenner ever made, though they made some modifications to it. Among the fastest 'Mechs around, the Jenner packs four Argra 3L medium lasers, good firepower at close range. Its optimum range is 30 to 90 meters, and its speed and jump capability make it hard to hit. The Jenner can move in quickly, make its attack, and retreat before it can be seriously damaged. Because the Argra 3L medium lasers are the Jenner's main armament, the 'Mech can operate for long periods without running out of ammunition.
         The Shigunga unguided missile launcher was added at the behest of the new Coordinator, some say to placate Shigunga Enterprises, and some say to placate the MechWarriors that think the Jenner should have a missile rack. It is often used as an opening salvo while the Jenner is closing, and a lance of Jenners targeting one enemy can cause heavy damage, but they must finish it with medium lasers. The addition cost the 'Mech a half ton of armor, a cost that some believe is not worth the one-time salvo.
       Although the Jenner was designed as a close-range fighter, it lacks arms for punching and other physical attacks. The Jenner's designers felt that because of the 'Mech's low tonnage, it would not be able to make efficient physical attacks. The Jenner has done well without them, except in grab-and-run raids made on enemy supply depots. During these, it lays down covering fire to allow 'Mechs with hands to gather what they can.

Deployment

         The Jenner is the primary light BattleMech of the Draconis Combine, and is used to flank most major BattleMech formations. They can be found on every world of the Draconis Combine, as well as on many non-aligned worlds surrounding it.


Type/Model: Jenner JR7-R (Human Sphere)
Mass: 35 tons
Equipment:   Crits Mass
Internal Structure: 58 pts Standard 0 3.50
Engine: 245 6 12.00
   Walking MP: 7    
   Running MP: 11    
   Jumping MP: 5    
Heat Sinks: 10 Single 1 .00
   (Heat Sink Loc: 1 HD)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA, R: Sh+UA 12 .00
Armor Factor: 104 pts Reactive 14 6.50
   (Armor Crit Loc: 3 LA, 3 RA, 4 LT, 4 RT)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 11 15
  Center Torso (Rear):   6
  L/R Side Torso: 8 10/10
  L/R Side Torso (Rear):   5/5
  L/R Arm: 6 10/10
  L/R Leg: 8 12/12

Weapons & Equipment: Loc Heat Ammo Crits Mass
2 Medium Lasers RA 6   2 2.00
2 Medium Lasers LA 6   2 2.00
1 Rocket Launcher 10 (OS) CT 3   1 .50
5 Standard Jump Jets:     5 2.50
   (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
TOTALS:   12   52 35.00
Crits & Tons Left:       26 .00

Calculated Factors:
Total Cost: 3,310,425 C-Bills
Battle Value: 1,003
Cost per BV: 3,300.52
Weapon Value: 454 / 454 (Ratio = .45 / .45)
Damage Factors:    SRDmg = 17; MRDmg = 6; LRDmg = 2
BattleForce: MP: 7,   Armor/Structure: 3/3
    Damage PB/M/L: 3/2/-,   Overheat: 0
    Class: ML,   Point Value: 10

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