BattleMech Technical Readout

Type/Model: Black Hawk-KU BHKU2-O Base (Human Sphere)
Tech: Inner Sphere / 3077
Config: Biped OmniMech
Rules: Level 3, Standard design
   
Mass: 60 tons
Chassis: Luthien BHKU Standard
Power Plant: 240 Magna Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Star Slab Glaze Laser Reflec.
Armament:
None
Manufacturer:    Luthien Armor Works - OmniMech Production Facility
   Location:    Luthien
Communications System:    Sipher OmniComm 8D
Targeting & Tracking System: Tanadi VersaTrack/L


Overview:

       In the aftermath of the battle for Luthien, Draconis Combine troops salvaged several damaged Clan OmniMechs. Prominent Kurita scientists and manufacturers had already begun a crash OmniMech-development program using the spoils of their victory over Clan Smoke Jaguar on Wolcott, but had been unable to replicate any of the captured 'Mechs because the OmniMechs' ferro-fibrous armor and endo-steel skeletons were beyond their technological grasp. The spoils of Luthien, however, provided numerous examples of the Black Hawk, a Clan OmniMech that used standard materials for its internal structure and armor. Engineers at Luthien Armor Works led by Rurik Drascir swiftly realized that they could copy this OmniMech, and immediately began converting their primary factory to produce the Black Hawk-KU. The new 'Mech matched the Clan Black Hawk in maneuverability, weapons load, and protection. Because Inner Sphere weapons are heavier than their Clan counterparts, the designers had to upgrade the engine and internal skeleton, adding 20 percent to the 'Mech's overall weight.
         The Black Hawk-KU fought well for the Combine and other governments, especially during the assault on Smoke Jaguar territory, the FedCom Civil War, the First Combine-Dominion War, and of course the Jihad. The same simple components that made it possible to replicate the design also made it easy to keep it in service. Only the extra-light engine proved difficult to maintain as the Jihad destroyed one advanced factory after another, but Coordinator Ricol ordered the organization of an organization devoted to salvaging and preserving what advanced engines they could, and much of the fruits of this laber went into keeping the Black Hawks alive. Still, by the end of the Jihad many of them were nonfunctional
         Faced with what looked to be the general loss of one of the most effective OmniMechs the Combine had, Coordinator Ricol ordered that the Black Hawk-KU be redesigned with a standard fusion engine. Rurik Drascir led the process, as he had with the other OmniMechs, and helped to make the reborn Black Hawk-KU into what is now the most common single OmniMech in the service of the Dragon.

Capabilities:

       Like most heavy 'Mechs, the Black Hawk-KU2 is slower than lighter machines and has less impressive firepower than assault 'Mechs. However, the use of OmniMech technology and a solid understanding of its advantages make this 'Mech a flexible and deadly machine. It is slower than the KU, and Rurik Drascir took responsibility for removing the jump jets from the base design. Between the smaller engine and the jump jet removal, the KU2's pod space was increased to 24 tons, nearly half the design's total weight. With a near maximum load of Star Slab Glaze laser-reflective armor, this allows the design to absorb far more damage than the KU and remain combat effective.
       In its primary configuration, the Black Hawk-KU mounts a total of ten standard lasers in arm pods, plus two smaller lasers in armored blisters on either side of the cockpit. Jump jets improve its manueverability while MASC allows it to keep up with its ancestors and outrun most heavy BattleMechs in use even by realms that use recovered Star League technology.
       The alpha variant is equipped with dual snub-nosed particle cannons and MASC, though drops the jump jets in favor of extra heat sinks. The beta variant also carries medium-range weapons, another snub-nosed particle canon and an autocannon. The charlie variant drops the MASC in favor of the jump jets and carries a high-velocity autocannon and a medium laser. The delta variant carries a light particle cannon and massive LRM rack that can worry even the most heavily armored opponents. The echo variant lacks both MASC and jump jets. It is most often used in static defense situations however, where its twin autocannons can rain down accurate weapons fire against even heavily ECMed and agile BattleMechs at over a kilometer away. Lasers and a flamer allow it to deal with shorter-ranged foes and even infantry should its position be overrun. The remaining version, the foxtrot variant, carries two particle cannons and as many heat sinks as the design can carry.

Deployment

       While the Black Hawk-KU was sold and licensed to other nations before the Jihad, Coordinator Ricol recalled all such licenses after Coordinator Kurita was murdered. Any that claim to build the design do so illegally. The KU2 has only ever been deployed in the most trusted Combine units and therefore has remained a design that is truly unique to the Draconis Combine. Its heavy armor, heavy weapons load, and manueverabilty make it a favorite of Combine MechWarriors, making it the most common single OmniMech in service to the Dragon.


Type/Model: Black Hawk-KU BHKU2-O Base (Human Sphere)
Mass: 60 tons
Equipment:   Crits Mass
Internal Structure: 99 pts Standard 0 6.00
Engine: 240 6 11.50
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 0    
Heat Sinks: 10 Single 1 .00
   (Heat Sink Loc: 1 HD)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 200 pts Laser Reflec. 10 12.50
   (Armor Crit Loc: 2 LA, 2 RA, 3 LT, 3 RT)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 20 29
  Center Torso (Rear):   10
  L/R Side Torso: 14 20/20
  L/R Side Torso (Rear):   8/8
  L/R Arm: 10 20/20
  L/R Leg: 14 28/28

Weapons & Equipment: Loc Heat Ammo Crits Mass
TOTALS:   0   42 36.00
Crits & Tons Left:       36 24.00

Calculated Factors:
Total Cost: 5,637,200 C-Bills
Battle Value: 881
Cost per BV: 6,398.64
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce: MP: 4,   Armor/Structure: 5/5
    Damage PB/M/L: 1/-/-,   Overheat: 0
    Class: MH,   Point Value: 9
    Specials: omni

Designed with HeavyMetal Pro





Primary Configuration

Equipment:   Crits Mass
Heat Sinks: 16 Single 7 6.00
   (Heat Sink Loc: 1 HD, 3 LT, 1 RT, 2 CT)
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
5 Medium Lasers RA 15   5 5.00
5 Medium Lasers LA 15   5 5.00
1 Small Laser RT 1   1 .50
1 Small Laser LT 1   1 .50
4 Standard Jump Jets:     4 4.00
   (Jump Jet Loc: 2 LL, 2 RL)
TOTALS:   32   67 60.00
Crits & Tons Left:       11 .00

Calculated Factors:
Total Cost: 8,330,200 C-Bills
Battle Value: 1,538
Cost per BV: 5,416.25
Weapon Value: 1,169 / 1,169 (Ratio = .76 / .76)
Damage Factors:    SRDmg = 24; MRDmg = 3; LRDmg = 0
BattleForce: MP: 4J,   Armor/Structure: 5/5
    Damage PB/M/L: 3/3/-,   Overheat: 4
    Class: MH,   Point Value: 15
    Specials: omni

Designed with HeavyMetal Pro





Configuration A

Equipment:   Crits Mass
Heat Sinks: 19 Single 10 9.00
   (Heat Sink Loc: 1 HD, 3 LT, 2 CT, 2 LL, 2 RL)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Snub-Nosed PPC* RA 10   2 6.00
1 Snub-Nosed PPC* LA 10   2 6.00
TOTALS:   20   54 60.00
Crits & Tons Left:       24 .00

Calculated Factors:
Total Cost: 7,882,000 C-Bills
Battle Value: 1,403
Cost per BV: 5,617.96
Weapon Value: 1,397 / 1,397 (Ratio = 1.00 / 1.00)
Damage Factors:    SRDmg = 18; MRDmg = 14; LRDmg = 1
BattleForce: MP: 4,   Armor/Structure: 5/5
    Damage PB/M/L: 3/2/-,   Overheat: 0
    Class: MH,   Point Value: 14
    Specials: omni

Designed with HeavyMetal Pro





Configuration B

Equipment:   Crits Mass
Heat Sinks: 11 Single 2 1.00
   (Heat Sink Loc: 2 CT)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Autocannon/10 RA 3 10 8 13.00
   (Ammo Loc: 1 RT)
1 Snub-Nosed PPC* LA 10   2 6.00
1 Small Laser LT 1   1 .50
CASE Equipment: RT     1 .50
TOTALS:   14   54 60.00
Crits & Tons Left:       24 .00

Calculated Factors:
Total Cost: 7,984,499 C-Bills
Battle Value: 1,362
Cost per BV: 5,862.33
Weapon Value: 1,061 / 1,061 (Ratio = .78 / .78)
Damage Factors:    SRDmg = 16; MRDmg = 11; LRDmg = 1
BattleForce: MP: 4,   Armor/Structure: 5/5
    Damage PB/M/L: 3/2/-,   Overheat: 1
    Class: MH,   Point Value: 14
    Specials: omni

Designed with HeavyMetal Pro





Configuration C

Equipment:   Crits Mass
Heat Sinks: 11 Single 2 1.00
   (Heat Sink Loc: 2 CT)
Actuators: L: Sh+UA+LA+H, R: Sh+UA 14 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 HV AC/10 (THB) RA 7 24 9 17.00
   (Ammo Loc: 3 RT)
1 Medium Laser LA 3   1 1.00
1 Small Laser LT 1   1 .50
CASE Equipment: RT     1 .50
4 Standard Jump Jets:     4 4.00
   (Jump Jet Loc: 2 LL, 2 RL)
TOTALS:   11   57 60.00
Crits & Tons Left:       21 .00

Calculated Factors:
Total Cost: 7,112,099 C-Bills
Battle Value: 1,270
Cost per BV: 5,600.08
Weapon Value: 703 / 703 (Ratio = .55 / .55)
Damage Factors:    SRDmg = 14; MRDmg = 7; LRDmg = 4
BattleForce: MP: 4J,   Armor/Structure: 5/5
    Damage PB/M/L: 3/2/1,   Overheat: 0
    Class: MH,   Point Value: 13
    Specials: omni

Designed with HeavyMetal Pro





Configuration D

Equipment:   Crits Mass
Heat Sinks: 12 Single 3 2.00
   (Heat Sink Loc: 1 HD, 2 CT)
Actuators: L: Sh+UA, R: Sh+UA+LA 13 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 LRM 20 RA 6 24 9 14.00
   (Ammo Loc: 4 RT)
1 Light PPC* LA 5   2 3.00
1 Small Laser LT 1   1 .50
CASE Equipment: RT     1 .50
4 Standard Jump Jets:     4 4.00
   (Jump Jet Loc: 2 LL, 2 RL)
TOTALS:   12   58 60.00
Crits & Tons Left:       20 .00

Calculated Factors:
Total Cost: 7,166,499 C-Bills
Battle Value: 1,403
Cost per BV: 5,107.98
Weapon Value: 903 / 903 (Ratio = .64 / .64)
Damage Factors:    SRDmg = 7; MRDmg = 12; LRDmg = 6
BattleForce: MP: 4J,   Armor/Structure: 5/5
    Damage PB/M/L: 2/2/2,   Overheat: 0
    Class: MH,   Point Value: 14
    Specials: omni, if

Designed with HeavyMetal Pro





Configuration E

Equipment:   Crits Mass
Heat Sinks: 10 Single 1 .00
   (Heat Sink Loc: 1 HD)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 HV AC/2 (THB) RA 1 60 4 10.00
   (Ammo Loc: 2 RT)
1 HV AC/2 (THB) LA 1   2 8.00
2 Medium Lasers RA 6   2 2.00
2 Medium Lasers LA 6   2 2.00
1 Flamer RT 3   1 1.00
1 Small Laser LT 1   1 .50
CASE Equipment: RT     1 .50
TOTALS:   18   51 60.00
Crits & Tons Left:       27 .00

Calculated Factors:
Total Cost: 6,413,501 C-Bills
Battle Value: 1,217
Cost per BV: 5,269.93
Weapon Value: 765 / 765 (Ratio = .63 / .63)
Damage Factors:    SRDmg = 14; MRDmg = 5; LRDmg = 3
BattleForce: MP: 4,   Armor/Structure: 5/5
    Damage PB/M/L: 3/2/-,   Overheat: 1
    Class: MH,   Point Value: 12
    Specials: omni

Designed with HeavyMetal Pro





Configuration F

Equipment:   Crits Mass
Heat Sinks: 20 Single 11 10.00
   (Heat Sink Loc: 1 HD, 2 LT, 2 RT, 2 CT, 2 LL, 2 RL)
Actuators: L: Sh+UA, R: Sh+UA 12 .00

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 PPC RA 10   3 7.00
1 PPC LA 10   3 7.00
TOTALS:   20   54 60.00
Crits & Tons Left:       24 .00

Calculated Factors:
Total Cost: 6,446,000 C-Bills
Battle Value: 1,276
Cost per BV: 5,051.72
Weapon Value: 1,307 / 1,307 (Ratio = 1.02 / 1.02)
Damage Factors:    SRDmg = 12; MRDmg = 13; LRDmg = 5
BattleForce: MP: 4,   Armor/Structure: 5/5
    Damage PB/M/L: 3/2/2,   Overheat: 0
    Class: MH,   Point Value: 13
    Specials: omni

Designed with HeavyMetal Pro