Classic BattleTech Battle Armor Technical Readout

Type/Model: Zero-G Exoskeleton (Human Sphere)
Tech: Inner Sphere / 2030
Chassis Type: Humanoid
Weight Class: PA(L)/Exoskeleton (0 - 400 kg)
Rules: Level 2, Standard design / CBT Rules
Ground Speed: 10.8 km/h
Armor Type: Standard
R&D Start Date: 1900s
Prototype Design and Production: 1900s
Standard Production: 2030
Manufacturer:    (Unknown)
   Location:    (Unknown)


         The first, crude Zero-G exoskeletons were little more than space suits used by the space travel agencies of Terra's early-space superpowers. When their militaries began using exoskeletons for their military though, a new day began to dawn for the space suits, making them stronger and, more importantly, more efficient. The first suit that would be considered something like a modern Zero-G exoskeleton with strength-enhancing "muscles" and actual armor flew aboard the AS Columbia on its trip to Mars. It did its job well, maintaining the exterior of the ship, and soon thereafter became the template of a whole new generation of exoskeletons.
         The standard Zero-G exoskeleton is a suit of mechanical and hydraulic (or myomer) hardware that is worn around the body of the operator with extended life support and a powerful system of thrusters that allow it fly in any direction needed. Various sensors detect the motion of the user and translate the motion into computer signals, which are fed into the exoskeleton's computer. The computer relays the signals back to the exoskeleton's limbs and thrusters, which then move in tandem with the operator. The limbs of most modern exoskeletons are myomer-actuated, similar to 'Mechs, though before the creation of those artificial muscles they used hydraulics.
         The Succession Wars resulted in the loss of most of these exoskeletons, making them rare outside of rich corporations. The technological renaissance caused by the discovery of the Grey Death Memory Core returned them to common use though, and even the Jihad did little to reverse that trend. Now seen in most major space-based industries, these exoskeletons are a common sight in the Human Sphere.

Type/Model: Zero-G Exoskeleton (Human Sphere)
Equipment:   Slots Mass, kg
Chassis Type: PA(L) Class Humanoid 0 80
Motive System: Ground Movement (1 MP) 0 0
Armor Type: 1 Points Standard 0 50
   Left Arm: Armored Glove 0 0
   Right Arm: Armored Glove 0 0

Weapons and Equipment: Loc Shots Slots Mass, kg
Extended Life Support LA      1 25
Space Adaptation Gear* LA      1 100
TOTALS:     2 255
Slots & Mass Left: 4 145

Calculated Factors:
Total Cost: 275,000 C-Bills, Including Trooper Training Costs of 150,000 C-bills
Battle Value: 4 (16 for 4)
Cost per BV: 31,250 (without Trooper Training costs)
Weapon Value: 1 (Ratio=.25)
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB,   MP: 1,   Armor/Structure: 1 / 0
    Damage PB/M/L: -/-/-,   Overheat: 0
    Point Value: 0,   Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 4/4/5/4,   Coverage: Full
  IR: 0,   ECM: 0,   Camo: 0
  Melee AP: 0,   Target Size Modifier: 0
  Movement Modifiers: Walking: 0, Running: 0, Sprinting: 0
  Attribute Modifiers:   STR: +3,   DEX: 0,   RFL: -3
  Equipment Rating: E/C/E

Created by HeavyMetal Battle Armor